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[SofaSphFluid] Add sprite-based point render #1194
Allows nice (?) renders without relying on surface reconstruction etc.
Also tweak a bit the default Z planes with QGLViewer (it has a weird behavior with narrow BBox scenes)
Reviewers will merge only if all these checks are true.
Those issues could be fixed when the OglFluidModel will be a VisualManager or something like that, to do multitexturing with the current FrameBuffer in Sofa.