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/**
* ControlP5 Matrix
*
* A matrix can be used for example as a sequencer, a drum machine.
*
* find a list of public methods available for the Matrix Controller
* at the bottom of this sketch.
*
* by Andreas Schlegel, 2012
* www.sojamo.de/libraries/controlp5
*
*/
import controlP5.*;
ControlP5 cp5;
Dong[][] d;
int nx = 10;
int ny = 10;
void setup() {
size(700, 400);
cp5 = new ControlP5(this);
cp5.addMatrix("myMatrix")
.setPosition(50, 100)
.setSize(200, 200)
.setGrid(nx, ny)
.setGap(10, 1)
.setInterval(200)
.setMode(ControlP5.MULTIPLES)
.setColorBackground(color(120))
.setBackground(color(40))
;
cp5.getController("myMatrix").getCaptionLabel().alignX(CENTER);
// use setMode to change the cell-activation which by
// default is ControlP5.SINGLE_ROW, 1 active cell per row,
// but can be changed to ControlP5.SINGLE_COLUMN or
// ControlP5.MULTIPLES
d = new Dong[nx][ny];
for (int x = 0;x<nx;x++) {
for (int y = 0;y<ny;y++) {
d[x][y] = new Dong();
}
}
noStroke();
smooth();
}
void draw() {
background(0);
fill(255, 100);
pushMatrix();
translate(width/2 + 150, height/2);
rotate(frameCount*0.001);
for (int x = 0;x<nx;x++) {
for (int y = 0;y<ny;y++) {
d[x][y].display();
}
}
popMatrix();
}
void myMatrix(int theX, int theY) {
println("got it: "+theX+", "+theY);
d[theX][theY].update();
}
void keyPressed() {
if (key=='1') {
cp5.get(Matrix.class, "myMatrix").set(0, 0, true);
}
else if (key=='2') {
cp5.get(Matrix.class, "myMatrix").set(0, 1, true);
}
else if (key=='3') {
cp5.get(Matrix.class, "myMatrix").trigger(0);
}
else if (key=='p') {
if (cp5.get(Matrix.class, "myMatrix").isPlaying()) {
cp5.get(Matrix.class, "myMatrix").pause();
}
else {
cp5.get(Matrix.class, "myMatrix").play();
}
}
else if (key=='0') {
cp5.get(Matrix.class, "myMatrix").clear();
}
}
void controlEvent(ControlEvent theEvent) {
}
class Dong {
float x, y;
float s0, s1;
Dong() {
float f= random(-PI, PI);
x = cos(f)*random(100, 150);
y = sin(f)*random(100, 150);
s0 = random(2, 10);
}
void display() {
s1 += (s0-s1)*0.1;
ellipse(x, y, s1, s1);
}
void update() {
s1 = 50;
}
}
/*
a list of all methods available for the Matrix Controller
use ControlP5.printPublicMethodsFor(Matrix.class);
to print the following list into the console.
You can find further details about class Matrix in the javadoc.
Format:
ClassName : returnType methodName(parameter type)
controlP5.Controller : CColor getColor()
controlP5.Controller : ControlBehavior getBehavior()
controlP5.Controller : ControlWindow getControlWindow()
controlP5.Controller : ControlWindow getWindow()
controlP5.Controller : ControllerProperty getProperty(String)
controlP5.Controller : ControllerProperty getProperty(String, String)
controlP5.Controller : ControllerView getView()
controlP5.Controller : Label getCaptionLabel()
controlP5.Controller : Label getValueLabel()
controlP5.Controller : List getControllerPlugList()
controlP5.Controller : Matrix addCallback(CallbackListener)
controlP5.Controller : Matrix addListener(ControlListener)
controlP5.Controller : Matrix addListenerFor(int, CallbackListener)
controlP5.Controller : Matrix align(int, int, int, int)
controlP5.Controller : Matrix bringToFront()
controlP5.Controller : Matrix bringToFront(ControllerInterface)
controlP5.Controller : Matrix hide()
controlP5.Controller : Matrix linebreak()
controlP5.Controller : Matrix listen(boolean)
controlP5.Controller : Matrix lock()
controlP5.Controller : Matrix onChange(CallbackListener)
controlP5.Controller : Matrix onClick(CallbackListener)
controlP5.Controller : Matrix onDoublePress(CallbackListener)
controlP5.Controller : Matrix onDrag(CallbackListener)
controlP5.Controller : Matrix onDraw(ControllerView)
controlP5.Controller : Matrix onEndDrag(CallbackListener)
controlP5.Controller : Matrix onEnter(CallbackListener)
controlP5.Controller : Matrix onLeave(CallbackListener)
controlP5.Controller : Matrix onMove(CallbackListener)
controlP5.Controller : Matrix onPress(CallbackListener)
controlP5.Controller : Matrix onRelease(CallbackListener)
controlP5.Controller : Matrix onReleaseOutside(CallbackListener)
controlP5.Controller : Matrix onStartDrag(CallbackListener)
controlP5.Controller : Matrix onWheel(CallbackListener)
controlP5.Controller : Matrix plugTo(Object)
controlP5.Controller : Matrix plugTo(Object, String)
controlP5.Controller : Matrix plugTo(Object[])
controlP5.Controller : Matrix plugTo(Object[], String)
controlP5.Controller : Matrix registerProperty(String)
controlP5.Controller : Matrix registerProperty(String, String)
controlP5.Controller : Matrix registerTooltip(String)
controlP5.Controller : Matrix removeBehavior()
controlP5.Controller : Matrix removeCallback()
controlP5.Controller : Matrix removeCallback(CallbackListener)
controlP5.Controller : Matrix removeListener(ControlListener)
controlP5.Controller : Matrix removeListenerFor(int, CallbackListener)
controlP5.Controller : Matrix removeListenersFor(int)
controlP5.Controller : Matrix removeProperty(String)
controlP5.Controller : Matrix removeProperty(String, String)
controlP5.Controller : Matrix setArrayValue(float[])
controlP5.Controller : Matrix setArrayValue(int, float)
controlP5.Controller : Matrix setBehavior(ControlBehavior)
controlP5.Controller : Matrix setBroadcast(boolean)
controlP5.Controller : Matrix setCaptionLabel(String)
controlP5.Controller : Matrix setColor(CColor)
controlP5.Controller : Matrix setColorActive(int)
controlP5.Controller : Matrix setColorBackground(int)
controlP5.Controller : Matrix setColorCaptionLabel(int)
controlP5.Controller : Matrix setColorForeground(int)
controlP5.Controller : Matrix setColorLabel(int)
controlP5.Controller : Matrix setColorValue(int)
controlP5.Controller : Matrix setColorValueLabel(int)
controlP5.Controller : Matrix setDecimalPrecision(int)
controlP5.Controller : Matrix setDefaultValue(float)
controlP5.Controller : Matrix setHeight(int)
controlP5.Controller : Matrix setId(int)
controlP5.Controller : Matrix setImage(PImage)
controlP5.Controller : Matrix setImage(PImage, int)
controlP5.Controller : Matrix setImages(PImage, PImage, PImage)
controlP5.Controller : Matrix setImages(PImage, PImage, PImage, PImage)
controlP5.Controller : Matrix setLabel(String)
controlP5.Controller : Matrix setLabelVisible(boolean)
controlP5.Controller : Matrix setLock(boolean)
controlP5.Controller : Matrix setMax(float)
controlP5.Controller : Matrix setMin(float)
controlP5.Controller : Matrix setMouseOver(boolean)
controlP5.Controller : Matrix setMoveable(boolean)
controlP5.Controller : Matrix setPosition(float, float)
controlP5.Controller : Matrix setPosition(float[])
controlP5.Controller : Matrix setSize(PImage)
controlP5.Controller : Matrix setSize(int, int)
controlP5.Controller : Matrix setStringValue(String)
controlP5.Controller : Matrix setUpdate(boolean)
controlP5.Controller : Matrix setValue(float)
controlP5.Controller : Matrix setValueLabel(String)
controlP5.Controller : Matrix setValueSelf(float)
controlP5.Controller : Matrix setView(ControllerView)
controlP5.Controller : Matrix setVisible(boolean)
controlP5.Controller : Matrix setWidth(int)
controlP5.Controller : Matrix show()
controlP5.Controller : Matrix unlock()
controlP5.Controller : Matrix unplugFrom(Object)
controlP5.Controller : Matrix unplugFrom(Object[])
controlP5.Controller : Matrix unregisterTooltip()
controlP5.Controller : Matrix update()
controlP5.Controller : Matrix updateSize()
controlP5.Controller : Pointer getPointer()
controlP5.Controller : String getAddress()
controlP5.Controller : String getInfo()
controlP5.Controller : String getName()
controlP5.Controller : String getStringValue()
controlP5.Controller : String toString()
controlP5.Controller : Tab getTab()
controlP5.Controller : boolean isActive()
controlP5.Controller : boolean isBroadcast()
controlP5.Controller : boolean isInside()
controlP5.Controller : boolean isLabelVisible()
controlP5.Controller : boolean isListening()
controlP5.Controller : boolean isLock()
controlP5.Controller : boolean isMouseOver()
controlP5.Controller : boolean isMousePressed()
controlP5.Controller : boolean isMoveable()
controlP5.Controller : boolean isUpdate()
controlP5.Controller : boolean isVisible()
controlP5.Controller : float getArrayValue(int)
controlP5.Controller : float getDefaultValue()
controlP5.Controller : float getMax()
controlP5.Controller : float getMin()
controlP5.Controller : float getValue()
controlP5.Controller : float[] getAbsolutePosition()
controlP5.Controller : float[] getArrayValue()
controlP5.Controller : float[] getPosition()
controlP5.Controller : int getDecimalPrecision()
controlP5.Controller : int getHeight()
controlP5.Controller : int getId()
controlP5.Controller : int getWidth()
controlP5.Controller : int listenerSize()
controlP5.Controller : void remove()
controlP5.Controller : void setView(ControllerView, int)
controlP5.Matrix : Matrix clear()
controlP5.Matrix : Matrix pause()
controlP5.Matrix : Matrix play()
controlP5.Matrix : Matrix plugTo(Object)
controlP5.Matrix : Matrix plugTo(Object, String)
controlP5.Matrix : Matrix set(int, int, boolean)
controlP5.Matrix : Matrix setBackground(int)
controlP5.Matrix : Matrix setCells(int[][])
controlP5.Matrix : Matrix setGap(int, int)
controlP5.Matrix : Matrix setGrid(int, int)
controlP5.Matrix : Matrix setInterval(int)
controlP5.Matrix : Matrix setMode(int)
controlP5.Matrix : Matrix setValue(float)
controlP5.Matrix : Matrix stop()
controlP5.Matrix : Matrix trigger(int)
controlP5.Matrix : Matrix update()
controlP5.Matrix : boolean get(int, int)
controlP5.Matrix : boolean isPlaying()
controlP5.Matrix : int getInterval()
controlP5.Matrix : int getMode()
controlP5.Matrix : int[][] getCells()
controlP5.Matrix : void remove()
java.lang.Object : String toString()
java.lang.Object : boolean equals(Object)
created: 2015/03/24 12:21:14
*/