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cmake Remove debug message May 24, 2018
developer_doc Increase development version number to 1.6 Feb 5, 2017
gui Reorganize the lowlevel directory Jan 21, 2018
images Fix logo color and size Apr 11, 2016
include/solarus Merge branch 'dev' into blend_modes Jun 4, 2018
libraries Fix line endings May 27, 2018
src Fix enemy:hurt() not working after receiving a custom attack. Jun 7, 2018
tests Fix enemy:hurt() not working after receiving a custom attack. Jun 7, 2018
tools/quest_validator Kill the old editor. YEAH! May 1, 2015
work No switch_shader() Dec 1, 2017
.gitignore Add Qt cmake file to .gitignore Jan 29, 2016
.gitmodules Remove doc directory Jan 3, 2018
.travis.yml Slight changes in travis config May 10, 2018
CMakeLists.txt Rename software pixel filter classes Dec 9, 2017
changelog.txt Merge pull request #1202 from stdgregwar/dev Jun 5, 2018
compilation.txt Update windows compilation instructions May 21, 2018
license.txt Update license with Solarus Free Resource Pack URL Mar 3, 2017
license_gpl.txt Clarify all licenses in the root license.txt file Jun 17, 2016
make_solarus_src_package Add solarus-run.6 to the packaging script Apr 3, 2017 Fix horizontal line Apr 12, 2018
solarus-run.6 Add a manpage for "solarus-run" Aug 28, 2016
solarus.6 Update current manpage Aug 28, 2016
valgrind-solarus Fix memory leaks correctly this time. Valgrind is happy now. Jul 9, 2012
valgrind.supp Update valgrind suppression file Nov 24, 2015

Solarus logo

Build Status License

About Solarus

Solarus is an open-source Zelda-like 2D game engine written in C++. It can run games scripted in Lua. This engine is used by our Zelda fangames. Solarus is licensed under GPL v3.

Games made with Solarus

You might be interested in our fangames created with Solarus:

Create your own games

If you want to create your own games with the Solarus engine, see also Solarus Quest Editor, our Solarus game creation software.

See our website to get more information and documentation about using the Solarus engine. The compilation instructions can be found in the compilation.txt file or on the website.