Zelda: Mystery of Solarus DX
This package contains the data files of the game Zelda: Mystery of Solarus DX. This quest is a free, open-source game that works with Solarus, an open-source Zelda-like 2D game engine. To play this game, you need Solarus. We assume in this readme that Solarus is already installed.
See our development blog to get more information and documentation about Solarus and our games.
Table of Contents
1. Play directly
You need to specify to the
solarus_run binary the path of the quest data files
to use. The binary
solarus_run accepts two forms of quest paths:
- a directory having a subdirectory named
datawith all data inside,
- a directory having a zip archive
data.solaruswith all data inside.
Thus, to run zsdx, if the current directory is the one that
data subdirectory (and this readme), you can type:
$ solarus_run .
Or without arguments, if Solarus was compiled with the default quest set to
2. Install the quest
2.1. Default settings
If you want to install zsdx, cmake and zip are recommended. Just type:
$ cmake . $ make
This generates the
data.solarus archive that contains all data files
of the quest. You can then install it with
$ make install
This installs the following files (assuming that the install directory
- the quest data archive (
- a script called
zsdx script launches
solarus_run with the appropriate command-line argument
to specify the quest path.
This means that you can launch the zsdx quest with the command:
which is equivalent to:
$ solarus_run /usr/local/share/solarus/zsdx
2.2. Change the install directory
You may want to install zsdx in another directory (e.g. so that no root access is necessary). You can specify this directory as a parameter of cmake:
$ cmake -D CMAKE_INSTALL_PREFIX=/home/your_directory . $ make $ make install
This installs the files described above, with the
/usr/local prefix replaced by the one you specified.
The script generated runs
solarus_run with the appropriate quest path.