Monophonic additive synth written in C++. VSTi version + stand-alone player included.
|nb-sorollet||sorollet is in working condition again \o/|
|src||sorollet is in working condition again \o/|
|.gitignore||sorollet is in working condition again \o/|
|LICENSE||better README and added LICENSE too|
|README||more info in readme|
_ _ _ _ || _ _|_ _______________ _\(_)| (_)||(/_ | _______________________________________ _______________ WHAT IS IT? Sorollet is a monophonic additive synth written in C++. It can be used either as an VST instrument or embedded in an stand-alone player, useful for 64k intros. An exporter from Renoise is also included, so that songs can be composed with Renoise and exported to .h If you have any suggestion or want to collaborate with new features/improvements, do get in touch :-) _______________ HOW CAN I USE IT? IS THERE ANY RESTRICTION? The source code is placed under a GPL v3 license. Since most of the code is based on publicly available ideas, I think it's the only way to re-pay the generous authors who have been as kind as to publish their contributions before. In other words: if you release something with this code, release the source code for all us to enjoy it and (why not?) improve it too. Full license text is in the LICENSE file. _______________ NO, BUT I MEAN, I HAVE NO IDEA OF HOW TO USE THIS! I NEED HELP! You can use the binary VSTi: http://github.com/sole/sorollet/downloads Currently there's only a build for 32 bit x86 Linux systems. Let me know if it doesn't work in your system. If you want to contribute a build for Windows/Mac let me know too! If you want to make a 64k intro or something, and you're not a programmer, then look for one ;) Finally, if you have a general idea of how to program, these are the steps you would follow to use this in an intro: 1. Create the song with Renoise, using libsorollet_vsti as your only source of sounds (you can have several instruments/instances, of course). But no samples or any other VSTi's. 2. Save the song 3. Using the processor in src/player/process.py, convert the song file to song.h 4. Song.h contains a big float array with all the song data that the player needs to replay it 5. Have a look at the src/player/main.cpp file, which is a demonstration of how to use the generated song.h file in a C++ program which plays audio and draws some graphics using SDL+OpenGL. Hopefully that should be enough for you to get started on this. You can even use src/player/main.cpp as the basis for your intro/demo/whatever. The code isn't totally optimised and it is surely missing some stuff which will be superimportant for your intro/demo. So feel free to hack around, break and fix things! HAVE FUN!! _______________ I'M THIRSTY FOR MORE INFORMATION! WHY DID YOU DO THIS & CO? http://soledadpenades.com/projects/sorollet is the place to go.