Soletta Project is a framework for making IoT devices. With Soletta Project's libraries developers can easily write software for devices that control actuators/sensors and communicate using standard technologies. It enables adding smartness even on the smallest edge devices.
C Python C++ JavaScript Makefile Shell Other
Latest commit fc1ceb1 Jan 21, 2017 @guchaojie guchaojie IIO: Support oversampling_ratio configuration in IIO node
Signed-off-by: Gu Chaojie <>
Failed to load latest commit information.
.github docs: add template for reporting issues on Soletta Feb 24, 2016
bindings/nodejs s/unicode TM/ (TM) Jun 28, 2016
data New IIO C-API to read configuration attributes including scale, offse… Nov 4, 2016
doc docs: update links on oic js-spec documentation Jul 19, 2016
pc soletta.pc: use paths relative to variables. Mar 1, 2016
src IIO: Support oversampling_ratio configuration in IIO node Feb 3, 2017
tools build: increment version for V1 release Jul 20, 2016
.gitignore gitignore: Add generated file Jun 6, 2016
.gitmodules thirdparty: add OIC IoTDataModels Mar 31, 2016
AUTHORS Probably the last update on authors list before V1 Jun 20, 2016
COPYING Add Soletta trademark for every first usage in each file Jun 13, 2016
HOW_TO_RELEASE build: simplify versioning Jul 8, 2016
Kconfig samples/flow: add tilt angle sensor Nov 21, 2016
LICENSE Change project license from BSD-3 clause to Apache 2.0 Mar 15, 2016
Makefile build: avoid files moved to build_dir on installing phase Jun 3, 2016
Makefile.smallos Add Soletta trademark for every first usage in each file Jun 13, 2016
README.kconfig kconfig Jun 26, 2015 Add Soletta trademark for every first usage in each file Jun 13, 2016
binding.gyp Node.js bindings: Add the JS APIs to the root and the package to the … Apr 14, 2016
index.js Add Soletta trademark for every first usage in each file Jun 13, 2016
lowlevel.js Add Soletta trademark for every first usage in each file Jun 13, 2016
package.json Node.js bindings: Add the JS APIs to the root and the package to the … Apr 14, 2016

Soletta™ Project

Build Status
Coverity Scan Build Status

Soletta Project is a framework for making IoT devices. With Soletta Project's libraries developers can easily write software for devices that control actuators/sensors and communicate using standard technologies. It enables adding smartness even on the smallest edge devices.

Portable and scalable, it abstracts details of hardware and OS, enabling developers to reuse their code and knowledge on different targets.


General Information

Soletta Project uses sol as C namespace, so macros start with SOL_ and functions, enumerations, structures and others start with sol_.

It uses a main loop to provide single threaded cooperative tasks (co-routines) triggered by UNIX file-descriptors, timers or idlers (runs whenever there is nothing else to do). The traditional main loop is based on Glib's GMainLoop, while some smaller OS have their own implementation, see main loops documentaion.

Building from Source

Before you start, check the build requirements.

Some Soletta parts depends on projects that can be fetched via git submodules:

To make sure all these projects are fetched and correct versions are checked out, just run:

make thirdparty-update

It requires Internet access.

The build system is based on linux kernel's kconfig. To configure it with default configuration values run:

make alldefconfig

To update the configurations using a curses based interface run:

make menuconfig

To update the configurations using a line-oriented interface run:

make config

More options and variables are available with:

make help

To compile use (from top directory)


or to be verbose and get all the commands being executed:

make V=1

To install run:

make install

the default behavior is to install in the root dir (namely /), but to install in a different root dir run install as:

make install DESTDIR=/path/to/install/root/


Soletta provides sol-log to provide meaningful critical, error, warning, informational or debug messages in a simple way. The following environment variables affect sol-log behavior:


    defines the maximum level to show messages. This affects all
    domains. The value of LEVEL can be an integer or the string
    WRN, INF, DBG.

export SOL_LOG_LEVELS="domain1:level1,domain2:level2,...,domainN:levelN"

    the fine-grained version of $SOL_LOG_LEVEL that specifies
    different levels per domain. The specification is a key:value
    pair, the key being the domain name and the level being an
    integer or string alias.


    if a message_level is less or equal to LEVEL, then the program
    will abort execution with abort(3). Say SOL_LOG_ABORT=ERROR,
    then it will abort on critical or error messages.
    Defaults to critical only.

export SOL_LOG_SHOW_COLORS=[0|1]

    will disable or enable the color output.
    Defaults to enabled if terminal supports it.

export SOL_LOG_SHOW_FILE=[0|1]

    will disable or enable the file name in output.
    Enabled by default.


    will disable or enable the function name in output.
    Enabled by default.

export SOL_LOG_SHOW_LINE=[0|1]

    will disable or enable the line number in output.
    Enabled by default.

Note that at compile time some levels may be disabled by usage of SOL_LOG_LEVEL_MAXIMUM C-pre-processor macro, which may be set for Soletta itself (internally) by resetting it on kconfig (i.e menuconfig: Core library -> Log -> Maximum log level).

or by applications if they define that in some way. Then messages above that number will be compiled out and using $SOL_LOG_LEVEL or $SOL_LOG_LEVELS for those numbers won't have effect.

On systems where setting environment variables is not an option, both $SOL_LOG_LEVEL and $SOL_LOG_LEVELS may be defined at build time by adding them to the application's CFLAGS.

CFLAGS += -DSOL_LOG_LEVELS=\"domain1:level1,domain2:level2,...\"



Main loop, logging and access to platform details such as services and state.

Main loop will allow cooperative routines to run in a single thread, they can be started from a timeout (timer), an interruption handler, file descriptor monitor (POSIX-like systems) or when nothing else is running (idlers).

Logging allows different domains to be logged independently, making it is easy to debug an application or Soletta itself.

Platform allows checking the system state, if it's ready, still booting, degraded (something failed), going to shutdown and so on. It has the concept of services that can be started or stopped as well as monitored for a dynamic lifecycle management.


Comms consists on a few communication modules. It provides ways to deal with network, CoAP protocol and OIC protocol (server and client sides).


Network library provides a way to handle network link interfaces, making it possible to observe events, to inquire available links and to set their states.


Implementation of The Constrained Application Protocol (CoAP - RFC 7252). This network protocol is pretty simple and uses a HTTP-like message that is space-efficient over UDP.


Implementation of protocol defined by Open Interconnect Consortium.

It's a common communication framework based on industry standard technologies to wirelessly connect and intelligently manage the flow of information among devices, regardless of form factor, operating system or service provider.

Both client and server sides are covered by this library.


Lightweight Machine to Machine (LWM2M) is a protocol for communication between IoT devices defined by OMA - Open Mobile Alliance.

LWM2M is a device management protocol, designed to be able to extend to meet the requirements of applications. It's also able to transfer service / application data.

It implements the interface between M2M device and M2M server. Both sides are covered by this library.


Wrapper around the mosquitto library implementation of the MQTT protocol.

MQTT is a machine-to-machine (M2M)/"Internet of Things" connectivity protocol. It was designed as an extremely lightweight publish/subscribe messaging transport.

The broker is not covered by the wrapper, only the client.


MAVLink or Micro Air Vehicle Link is a protocol for communicating with small unmanned vehicle. It is designed as a header-only message marshaling library.

It's a wrapper around mavlink/c_library.


Implementation of Flow-Based Programming (FBP), allowing the programmer to express business logic as a directional graph of nodes connected to type-specific ports.

Main Loops

Main loops are responsible to deliver events and timers in a single thread by continuously poll and interleave registered functions. It abstracts every OS particularity and delivers common behavior to Soletta applications.

For instance, while in Linux GPIO interruptions are handled at the kernel level and dispatched to userspace by means of file-descriptors that get notification via poll(2) syscall, in RIOT you get called from the interruption service routine (ISR) and you can mess with other interruptions while you execute your code. Soletta uses mainloop to remove those differences and in RIOT you'll get an internal ISR that queues GPIO events to be later delivered by the mainloop in application's thread.

Same for timers, on some platforms they are preemptive while in others they will be delayed. Soletta will never preempt user and all timers will be queued, thus they may be delayed.

Idlers are tasks to be executed when nothing else is running. These should be implemented by short-run functions as they will not be preempted in any way, thus effectively delaying the dispatch of timers and events. Often idlers are used to implement cooperative co-routines that do a single step of a complex computation and return "true" so they can run again. They can also be used by a worker thread to schedule a function to be run from the main thread.

If some software have real-time requirements it's better to consider writing native code to be as efficient as possible, usually as kernel drivers or separate userspace service. This should be the case when one lacks hardware PWM, in Linux it should be a kernel driver "soft pwm" while in RIOT it would be a kernel thread.

While most of Soletta is not thread-safe, main loop functions sol_timeout_add(), sol_timeout_del(), sol_idle_add(), sol_idle_del(), sol_fd_add() and sol_fd_del() are thread-safe and can be used from worker threads.

GLib (kconfig: Core library -> Mainloop -> glib)

The well known GMainLoop is used by Soletta so GLib-based frameworks can be easily integrated, things like social network services, multimedia systems and so on.

When using GLib as platform you should also use their debug infrastructure in addition to our common part.

See Running GLib Applications for in-depth information, the summary of environment variables to use:

export G_DEBUG="all" # fatal-warnings, gc-friendly...
export G_SLICE="all" # always-malloc, debug-blocks
export G_MESSAGES_DEBUG="all" # print all debug

make CFLAGS="-O0 -ggdb3" # disable optimizations

Users of GMainLoop (ie: gtk, libsoup) should use the function sol_glib_integration() from the header file sol-glib-integration.h to make sure they will work with Soletta, regardless of how libsoletta was compiled.

POSIX (kconfig: Core library -> Mainloop -> posix)

If GLib is too big then you can use a simpler implementation based solely on POSIX syscalls (poll(2)/ppoll(2)). As it's fully implemented in Soletta there are no extra variables to debug it.

POSIX mainloop is used by default.


Platforms is about target states and services.

Target states is what defines the current state such as initializing (booting), degraded (running with some kind of problems), maintenance (reset to factory defaults or rescue mode), stopping (shutting down) or just running, that is the common state.

One can trigger a state change by setting a new target such as "emergency", "reboot" or "poweroff", then the platform will be put in such state. Some well-defined names exists, but it should be extensible per-platform.

Services can be started or stopped dynamically and they will notify monitors about their state changes. They are platform-specific and depends on underlying platform setup.

Systemd (kconfig: Core library -> Target Platform -> systemd)

This uses systemd as base. Whenever a target is set or a service is started it will call systemd. The D-Bus events from systemd will be used to notify monitors.

Thus both targets and services are implemented according to systemd using units in standard locations such as /usr/lib/systemd/system and /etc/systemd/system.

Linux-micro (kconfig: Core library -> Target Platform -> linux-micro)

Linux-micro implementation allows a Soletta binary to be used as PID1, it will do required initialization and will handle services as modules, so you can have a very small system that works.

Targets will be handled by calling Linux's reboot(2) or executing binaries with well known target name such as /sbin/rescue or /sbin/emergency.

Services are handled as modules, they can be compiled into Soletta by selecting them using config or menuconfig as builtin or as dynamically loadable modules. They have a simple API and is extensible by third party, so if Soletta lacks a service it easy to add that without patch Soletta itself.

Soletta provides a init.d/rc.d compatibility service called, the usage is to run scripts from /etc/init.d or /etc/rc.d with standard parameters "start", "stop", "restart" and "status". To enable a service all one needs to do is symlink the service name to, as an example to enable /etc/init.d/myservice to be used by Linux-micro:

ln -s /usr/lib/soletta/modules/linux-micro/ \

A set of services are started automatically by Soletta in order to do initialization, these are listed in


Flow Based Programming

Flow-Based Programming (FBP) allows the programmer to express business logic as a directional graph of nodes connected to type-specific ports.

The connected node ports will exchange information packets (IP) that will be used to run the flow. The packet can be either empty, used just to trigger an action, or carry a value such as booleans, integers, floats and even complex data types such as blobs. Ports can decide if the packets they produce will be queued or replaced if they were not consumed by target ports when a new packet is to be produced.

For those used to traditional Object Oriented Programming (OOP) it's like using the observer pattern on source nodes, calling the associated data getter which is then forwarded to target nodes by calling their setter. However this is done by the core in an efficient and safe way as no memory leaks, type mismatch or invalid memory access can happen.

Node instances should be isolated and independent thus they can be considered a blackbox that is only defined by their input and output ports. They do not share state so it's easy to replace a node with another without affecting the flow. For instance if a flow used a gpio/reader as a source one could easily replace that by a bluetooth presence sensor only by replacing that node given that they all have the same ports.

Nodes can be created from builtin or third party types distributed as shared objects (.so) stored at /usr/lib/soletta/modules/flow/.

Builtin nodes include boolean logic, converters, math, GPIO, Analog I/O, PWM, timers and even Soletta's platform and services. External modules usually covers board or operating system specific support such as udev or evdev for Linux, calamari support for Intel's MinnowBoard extension shield. Node descriptons can be found in JSON files stored at /usr/share/soletta/flow/descriptions/.

One can query the node types database using the Python tool, as an example say we want to query the nodes with at least the same ports as gpio/writer (a single boolean OUT port): --format=simple \

Flow can be created directly in C using low-level primitives from sol-flow.h or using a higher-level API in sol-flow-builder.h. An alternative is to write the flow in a domain-specific language—"FBP" that is easier to express.

Note that Soletta expects that FBP files are UTF-8-encoded and that all floating point numbers in them are in the POSIX locale format.

As an example imagine one wants to blink an LED linked to GPIO pin 123 every 200ms:

MyTimer(timer:interval=200) OUT -> IN MyToggler(boolean/toggle)
MyToggler OUT -> IN MyLED(gpio/writer:pin=123)

This can be ran directly with sol-fbp-runner or generate C code using sol-fbp-generator. The syntax is pretty simple:

Instance1(Type1) OUT_PORT_NAME -> IN_PORT_NAME Instance2(Type2)
Instance1 OTHER_OUT_PORT -> IN_PORT_NAME Instance3(Type3)

The Type1 and Type2 should only be used once when first defining the Instance1 or Instance2. They can be just the type name or give constructor options by appending ":Option1=Value1,Option2=Value2". For integer options one can specify only the value or the complete information set by using "SomeIntOption=min:0|max:100|step:2|val:50"

One can link multiple segments at once:

a out_port -> in_port b out_port -> in_port c

It is much simpler than a program using the high-level C API, even if we're omitting error checking, as we can see below. For the low-level API see the output of sol-fbp-generator.

    #include "sol-mainloop.h"
    #include "sol-flow-builder.h"

    int main(void) {
        struct sol_flow_node_type *node_type;
        struct sol_flow_builder *builder;
        struct sol_flow_node *flow;
        struct sol_flow_node_type_timer_options timer_opts =
        struct sol_flow_node_type_gpio_writer_options gpio_opts =


        builder = sol_flow_builder_new();
        sol_flow_builder_add_node(builder, "MyTimer",
        sol_flow_builder_add_node(builder, "MyToggler",
        sol_flow_builder_add_node(builder, "MyLED",

                                "MyTimer", "OUT", "MyToggler", "IN");
                                "MyToggler", "OUT", "MyLED", "IN");

        node_type = sol_flow_builder_get_node_type(builder);
        flow = sol_flow_node_new(NULL, "simple", node_type, NULL);


        return 0;

Language Bindings

On top of Soletta's C API there are a few higher level language bindings.

For each of these bindings, only a subset of Soletta libraries is exposed, only libraries that aren't commonly provided for such languages.


Node.js is a JavaScript runtime built on Chrome's V8 JavaScript engine. It uses an event-driven, non-blocking I/O model that makes it lightweight and efficient.

It's vastly used on server-side Web applications.

Check Soletta's JavaScript API specification

Supported OSes

Soletta works on top of many different operating systems and features supported on each of these systems may differ.

Aside from Linux, they are focused on Embedded Systems and IoT.

List of supported OSes:


When submitting code to this project, please indicate that you certify you are able to contribute the code by adding a signed-off-by line at the end of your commit message (using your real name) such as:

Signed-off-by: Random J Developer <>

This indicates that your contribution abides to the following rules:

Developer Certificate of Origin
Version 1.1

Copyright (C) 2004, 2006 The Linux Foundation and its contributors.
660 York Street, Suite 102,
San Francisco, CA 94110 USA

Everyone is permitted to copy and distribute verbatim copies of this
license document, but changing it is not allowed.

Developer's Certificate of Origin 1.1

By making a contribution to this project, I certify that:

(a) The contribution was created in whole or in part by me and I
    have the right to submit it under the open source license
    indicated in the file; or

(b) The contribution is based upon previous work that, to the best
    of my knowledge, is covered under an appropriate open source
    license and I have the right under that license to submit that
    work with modifications, whether created in whole or in part
    by me, under the same open source license (unless I am
    permitted to submit under a different license), as indicated
    in the file; or

(c) The contribution was provided directly to me by some other
    person who certified (a), (b) or (c) and I have not modified

(d) I understand and agree that this project and the contribution
    are public and that a record of the contribution (including all
    personal information I submit with it, including my sign-off) is
    maintained indefinitely and may be redistributed consistent with
    this project or the open source license(s) involved.

More information about how to contribute may be found on Contributing wiki page