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@soopercool101 soopercool101 released this May 18, 2021

  • GitHub broke the automatic updater. Fixed so it will never happen again.
Assets 3

@soopercool101 soopercool101 released this Apr 5, 2021

  • Fix PAT0 preview bug where textures contained in the same BRRES as a MDL0 would not display properly
  • Fix issue where certain wrappers were not being properly exposed to the API
Assets 3

@soopercool101 soopercool101 released this Mar 22, 2021

  • Add full editing support for all used collision flags in Brawl
  • Heavily improve BrawlEx config support
  • Fixes a few minor bugs with Project+ config file editing
Assets 3

@soopercool101 soopercool101 released this Feb 7, 2021

  • Model Previewer draw priority has been updated to be more accurate to in-game (thanks to @aboood40091!)
  • Adds Item IDs for Smashville and Yoshi's Island (Brawl)
  • Pathing Data now properly updates Minimum and Maximum values automatically
  • Fix bug in which spaces were not properly placed when copying and pasting from a hex box
  • Fix bug in which Module Item IDs would overwrite changes made in the section editor
Assets 3

@soopercool101 soopercool101 released this Dec 20, 2020

  • Stage TB nodes now properly parse with children
  • STPM now parses Music and Sound volume
  • Fixes errors building Common2
  • Fixes errors previewing PAT0
  • Fix some crashes when importing DAE files
Assets 3

@soopercool101 soopercool101 released this Oct 17, 2020

  • (Hotfix 1) Fix bug in which TPL files would not be properly populated
Assets 3

@soopercool101 soopercool101 released this Oct 17, 2020

  • Adds TargetFunction string to REL Commands when loading Module Maps
  • Facepoint and Triangle counters now update in real time rather than on save
  • Item IDs now populate for Green Greens and Distant Planet modules
  • Allow cancellation of Export Selected
  • Supersoft collisions now render with more transparency
  • Allow manual linking of a Collision Object's linked model and bone
  • Update internal documentation
  • Show filename before program name if not using the full filepath
  • Fix bug in which exporting an unchanged text codeset would fail
  • Fix bug in which P+ Knuckles would not properly load MASQ data
  • Fix bug in which duplicating a TEX0 with a palette would prompt to delete its palette
Assets 3

@soopercool101 soopercool101 released this May 29, 2020

Built using the CollisionEditorTest branch. BrawlCrate Canary updates on every commit. Be warned that canary builds are still in a pre-release state. Please join our Discord to report bugs. Please note that as of right now, only x86 builds are officially supported due to some legacy code that assumes 32-bit pointers.

Assets 4

@soopercool101 soopercool101 released this May 15, 2020

  • (Hotfix 3) External Module Functions will now keep their red background after selection
Assets 3

@soopercool101 soopercool101 released this May 14, 2020

  • Adds support for Module Maps to be loaded from InternalDocumentation/Module/maps
  • Adds option to standardize Trophy internal names to BRRES names
  • Improve TrophyData saving
  • Fix crash when using 50cc conversion without stock palettes
Assets 3