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Martin's Dungeon Bash, a roguelike game.
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Authors ======= Original project: Martin Read Contributors: Stefan O'Rear Acknowledgements ================ dungeonbash could not have reached its current state without the benefit of bug reports and inspirational ideas from a variety of places. As such, acknowledgements are due to numerous people. - Michael Toy, Glenn Wichman, and Ken Arnold, for writing the original "rogue". - Jon Amery (bug reports) - Adam White (portability bug reports) - Gero Kunter (bug reports; balance suggestions) - David Damerell (bug reports) - Jed Davis (bug reports) - Stefan O'Rear (bug reports, playtesting, code) - Richard Kettlewell (portability advice regarding building on Darwin) - Jeff Lait (progenitor of the Seven Day Roguelike Challenge; author of POWDER, an approximate ripoff of whose speed system still underpins dungeonbash; suggesting the "weapons and armour are consumables" approach, which is unusual for roguelikes) Dependencies ============ Currently, dungeonbash depends on: - a working C++03 environment sharing headers with a C99 environment. - libncurses and libpanel (PDCurses also works but is not tested). Top-level directory structure ============================= audio/ does not exist yet; will eventually contain Csound scores and orchestras bitmaps/ does not exist yet; will eventually contain graphics files etc/ example system-wide configuration for Martin's Dungeon Bash. html/ HTML documents and CSS stylesheets relating to Martin's Dungeon Bash. man/ the (rather skimpy) man pages for Martin's Dungeon Bash. skel/ example user configuration for Martin's Dungeon Bash. spoilers/ contains the official spoilers for Martin's Dungeon Bash. src/ contains the source code for Martin's Dungeon Bash.