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/* SCCS Id: @(#)dgn_file.h 3.4 1993/01/17 */
/* Copyright (c) 1989 by M. Stephenson */
/* NetHack may be freely redistributed. See license for details. */
#ifndef DGN_FILE_H
#define DGN_FILE_H
#ifndef ALIGN_H
#include "align.h"
#endif
/*
* Structures manipulated by the dungeon loader & compiler
*/
struct couple {
short base, rand;
};
struct tmpdungeon {
char name[24],
protoname[24];
struct couple lev;
int flags,
chance,
levels,
branches,
entry_lev; /* entry level for this dungeon */
char boneschar;
};
struct tmplevel {
char name[24];
struct couple lev;
int chance, rndlevs, chain, flags;
char boneschar;
};
struct tmpbranch {
char name[24]; /* destination dungeon name */
struct couple lev;
int chain; /* index into tmplevel array (chained branch)*/
int type; /* branch type (see below) */
int up; /* branch is up or down */
};
/*
* Values for type for tmpbranch structure.
*/
#define TBR_STAIR 0 /* connection with both ends having a staircase */
#define TBR_NO_UP 1 /* connection with no up staircase */
#define TBR_NO_DOWN 2 /* connection with no down staircase */
#define TBR_PORTAL 3 /* portal connection */
/*
* Flags that map into the dungeon flags bitfields.
*/
#define TOWN 1 /* levels only */
#define HELLISH 2
#define MAZELIKE 4
#define ROGUELIKE 8
#define D_ALIGN_NONE 0
#define D_ALIGN_CHAOTIC (AM_CHAOTIC << 4)
#define D_ALIGN_NEUTRAL (AM_NEUTRAL << 4)
#define D_ALIGN_LAWFUL (AM_LAWFUL << 4)
#define D_ALIGN_MASK 0x70
/*
* Max number of prototype levels and branches.
*/
#define LEV_LIMIT 50
#define BRANCH_LIMIT 32
#endif /* DGN_FILE_H */