Skip to content
This repository

HTTPS clone URL

Subversion checkout URL

You can clone with HTTPS or Subversion.

Download ZIP
branch: master
Fetching contributors…

Octocat-spinner-32-eaf2f5

Cannot retrieve contributors at this time

file 2549 lines (2342 sloc) 69.405 kb
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548
/* SCCS Id: @(#)cmd.c 3.4 2003/02/06 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */

#include "hack.h"
#include "func_tab.h"
/* #define DEBUG */ /* uncomment for debugging */

/*
* Some systems may have getchar() return EOF for various reasons, and
* we should not quit before seeing at least NR_OF_EOFS consecutive EOFs.
*/
#if defined(SYSV) || defined(DGUX) || defined(HPUX)
#define NR_OF_EOFS 20
#endif

#define CMD_TRAVEL (char)0x90

#ifdef DEBUG
/*
* only one "wiz_debug_cmd" routine should be available (in whatever
* module you are trying to debug) or things are going to get rather
* hard to link :-)
*/
extern int NDECL(wiz_debug_cmd);
#endif

#ifdef DUMB /* stuff commented out in extern.h, but needed here */
extern int NDECL(doapply); /**/
extern int NDECL(dorub); /**/
extern int NDECL(dojump); /**/
extern int NDECL(doextlist); /**/
extern int NDECL(dodrop); /**/
extern int NDECL(doddrop); /**/
extern int NDECL(dodown); /**/
extern int NDECL(doup); /**/
extern int NDECL(donull); /**/
extern int NDECL(dowipe); /**/
extern int NDECL(do_mname); /**/
extern int NDECL(ddocall); /**/
extern int NDECL(dotakeoff); /**/
extern int NDECL(doremring); /**/
extern int NDECL(dowear); /**/
extern int NDECL(doputon); /**/
extern int NDECL(doddoremarm); /**/
extern int NDECL(dokick); /**/
extern int NDECL(dofire); /**/
extern int NDECL(dothrow); /**/
extern int NDECL(doeat); /**/
extern int NDECL(done2); /**/
extern int NDECL(doengrave); /**/
extern int NDECL(dopickup); /**/
extern int NDECL(ddoinv); /**/
extern int NDECL(dotypeinv); /**/
extern int NDECL(dolook); /**/
extern int NDECL(doprgold); /**/
extern int NDECL(doprwep); /**/
extern int NDECL(doprarm); /**/
extern int NDECL(doprring); /**/
extern int NDECL(dopramulet); /**/
extern int NDECL(doprtool); /**/
extern int NDECL(dosuspend); /**/
extern int NDECL(doforce); /**/
extern int NDECL(doopen); /**/
extern int NDECL(doclose); /**/
extern int NDECL(dosh); /**/
extern int NDECL(dodiscovered); /**/
extern int NDECL(doset); /**/
extern int NDECL(dotogglepickup); /**/
extern int NDECL(dowhatis); /**/
extern int NDECL(doquickwhatis); /**/
extern int NDECL(dowhatdoes); /**/
extern int NDECL(dohelp); /**/
extern int NDECL(dohistory); /**/
extern int NDECL(doloot); /**/
extern int NDECL(dodrink); /**/
extern int NDECL(dodip); /**/
extern int NDECL(dosacrifice); /**/
extern int NDECL(dopray); /**/
extern int NDECL(doturn); /**/
extern int NDECL(doredraw); /**/
extern int NDECL(doread); /**/
extern int NDECL(dosave); /**/
extern int NDECL(dosearch); /**/
extern int NDECL(doidtrap); /**/
extern int NDECL(dopay); /**/
extern int NDECL(dosit); /**/
extern int NDECL(dotalk); /**/
extern int NDECL(docast); /**/
extern int NDECL(dovspell); /**/
extern int NDECL(dotele); /**/
extern int NDECL(dountrap); /**/
extern int NDECL(doversion); /**/
extern int NDECL(doextversion); /**/
extern int NDECL(doswapweapon); /**/
extern int NDECL(dowield); /**/
extern int NDECL(dowieldquiver); /**/
extern int NDECL(dozap); /**/
extern int NDECL(doorganize); /**/
#endif /* DUMB */

#ifdef OVL1
static int NDECL((*timed_occ_fn));
#endif /* OVL1 */

STATIC_PTR int NDECL(doprev_message);
STATIC_PTR int NDECL(timed_occupation);
STATIC_PTR int NDECL(doextcmd);
STATIC_PTR int NDECL(domonability);
STATIC_PTR int NDECL(dotravel);
# ifdef WIZARD
STATIC_PTR int NDECL(wiz_wish);
STATIC_PTR int NDECL(wiz_identify);
STATIC_PTR int NDECL(wiz_map);
STATIC_PTR int NDECL(wiz_genesis);
STATIC_PTR int NDECL(wiz_where);
STATIC_PTR int NDECL(wiz_detect);
STATIC_PTR int NDECL(wiz_panic);
STATIC_PTR int NDECL(wiz_polyself);
STATIC_PTR int NDECL(wiz_level_tele);
STATIC_PTR int NDECL(wiz_level_change);
STATIC_PTR int NDECL(wiz_show_seenv);
STATIC_PTR int NDECL(wiz_show_vision);
STATIC_PTR int NDECL(wiz_mon_polycontrol);
STATIC_PTR int NDECL(wiz_show_wmodes);
#if defined(__BORLANDC__) && !defined(_WIN32)
extern void FDECL(show_borlandc_stats, (winid));
#endif
#ifdef DEBUG_MIGRATING_MONS
STATIC_PTR int NDECL(wiz_migrate_mons);
#endif
STATIC_DCL void FDECL(count_obj, (struct obj *, long *, long *, BOOLEAN_P, BOOLEAN_P));
STATIC_DCL void FDECL(obj_chain, (winid, const char *, struct obj *, long *, long *));
STATIC_DCL void FDECL(mon_invent_chain, (winid, const char *, struct monst *, long *, long *));
STATIC_DCL void FDECL(mon_chain, (winid, const char *, struct monst *, long *, long *));
STATIC_DCL void FDECL(contained, (winid, const char *, long *, long *));
STATIC_PTR int NDECL(wiz_show_stats);
# ifdef PORT_DEBUG
STATIC_DCL int NDECL(wiz_port_debug);
# endif
# endif
STATIC_PTR int NDECL(enter_explore_mode);
STATIC_PTR int NDECL(doattributes);
STATIC_PTR int NDECL(doconduct); /**/
STATIC_PTR boolean NDECL(minimal_enlightenment);

#ifdef OVLB
STATIC_DCL void FDECL(enlght_line, (const char *,const char *,const char *));
STATIC_DCL char *FDECL(enlght_combatinc, (const char *,int,int,char *));
#ifdef UNIX
static void NDECL(end_of_input);
#endif
#endif /* OVLB */

static const char* readchar_queue="";

STATIC_DCL char *NDECL(parse);
STATIC_DCL boolean FDECL(help_dir, (CHAR_P,const char *));

#ifdef OVL1

STATIC_PTR int
doprev_message()
{
    return nh_doprev_message();
}

/* Count down by decrementing multi */
STATIC_PTR int
timed_occupation()
{
(*timed_occ_fn)();
if (multi > 0)
multi--;
return multi > 0;
}

/* If you have moved since initially setting some occupations, they
* now shouldn't be able to restart.
*
* The basic rule is that if you are carrying it, you can continue
* since it is with you. If you are acting on something at a distance,
* your orientation to it must have changed when you moved.
*
* The exception to this is taking off items, since they can be taken
* off in a number of ways in the intervening time, screwing up ordering.
*
* Currently: Take off all armor.
* Picking Locks / Forcing Chests.
* Setting traps.
*/
void
reset_occupations()
{
reset_remarm();
reset_pick();
reset_trapset();
}

/* If a time is given, use it to timeout this function, otherwise the
* function times out by its own means.
*/
void
set_occupation(fn, txt, xtime)
int NDECL((*fn));
const char *txt;
int xtime;
{
if (xtime) {
occupation = timed_occupation;
timed_occ_fn = fn;
} else
occupation = fn;
occtxt = txt;
occtime = 0;
return;
}

#ifdef REDO

static char NDECL(popch);

/* Provide a means to redo the last command. The flag `in_doagain' is set
* to true while redoing the command. This flag is tested in commands that
* require additional input (like `throw' which requires a thing and a
* direction), and the input prompt is not shown. Also, while in_doagain is
* TRUE, no keystrokes can be saved into the saveq.
*/
#define BSIZE 20
static char pushq[BSIZE], saveq[BSIZE];
static NEARDATA int phead, ptail, shead, stail;

static char
popch() {
/* If occupied, return '\0', letting tgetch know a character should
* be read from the keyboard. If the character read is not the
* ABORT character (as checked in pcmain.c), that character will be
* pushed back on the pushq.
*/
if (occupation) return '\0';
if (in_doagain) return(char)((shead != stail) ? saveq[stail++] : '\0');
else return(char)((phead != ptail) ? pushq[ptail++] : '\0');
}

char
pgetchar() { /* curtesy of aeb@cwi.nl */
register int ch;

if(!(ch = popch()))
ch = nhgetch();
return((char)ch);
}

/* A ch == 0 resets the pushq */
void
pushch(ch)
char ch;
{
if (!ch)
phead = ptail = 0;
if (phead < BSIZE)
pushq[phead++] = ch;
return;
}

/* A ch == 0 resets the saveq. Only save keystrokes when not
* replaying a previous command.
*/
void
savech(ch)
char ch;
{
if (!in_doagain) {
if (!ch)
phead = ptail = shead = stail = 0;
else if (shead < BSIZE)
saveq[shead++] = ch;
}
return;
}
#endif /* REDO */

#endif /* OVL1 */
#ifdef OVLB

STATIC_PTR int
doextcmd() /* here after # - now read a full-word command */
{
int idx, retval;

/* keep repeating until we don't run help or quit */
do {
idx = get_ext_cmd();
if (idx < 0) return 0; /* quit */

retval = (*extcmdlist[idx].ef_funct)();
} while (extcmdlist[idx].ef_funct == doextlist);

return retval;
}

int
doextlist() /* here after #? - now list all full-word commands */
{
register const struct ext_func_tab *efp;
char buf[BUFSZ];
winid datawin;

datawin = create_nhwindow(NHW_TEXT);
putstr(datawin, 0, "");
putstr(datawin, 0, " Extended Commands List");
putstr(datawin, 0, "");
putstr(datawin, 0, " Press '#', then type:");
putstr(datawin, 0, "");

for(efp = extcmdlist; efp->ef_txt; efp++) {
Sprintf(buf, " %-15s - %s.", efp->ef_txt, efp->ef_desc);
putstr(datawin, 0, buf);
}
display_nhwindow(datawin, FALSE);
destroy_nhwindow(datawin);
return 0;
}

#ifdef TTY_GRAPHICS
#define MAX_EXT_CMD 40 /* Change if we ever have > 40 ext cmds */
/*
* This is currently used only by the tty port and is
* controlled via runtime option 'extmenu'
*/
int
extcmd_via_menu() /* here after # - now show pick-list of possible commands */
{
    const struct ext_func_tab *efp;
    menu_item *pick_list = (menu_item *)0;
    winid win;
    anything any;
    const struct ext_func_tab *choices[MAX_EXT_CMD];
    char buf[BUFSZ];
    char cbuf[QBUFSZ], prompt[QBUFSZ], fmtstr[20];
    int i, n, nchoices, acount;
    int ret, biggest;
    int accelerator, prevaccelerator;
    int matchlevel = 0;

    ret = 0;
    cbuf[0] = '\0';
    biggest = 0;
    while (!ret) {
i = n = 0;
accelerator = 0;
any.a_void = 0;
/* populate choices */
for(efp = extcmdlist; efp->ef_txt; efp++) {
if (!matchlevel || !strncmp(efp->ef_txt, cbuf, matchlevel)) {
choices[i++] = efp;
if ((int)strlen(efp->ef_desc) > biggest) {
biggest = strlen(efp->ef_desc);
Sprintf(fmtstr,"%%-%ds", biggest + 15);
}
#ifdef DEBUG
if (i >= MAX_EXT_CMD - 2) {
impossible("Exceeded %d extended commands in doextcmd() menu",
MAX_EXT_CMD - 2);
return 0;
}
#endif
}
}
choices[i] = (struct ext_func_tab *)0;
nchoices = i;
/* if we're down to one, we have our selection so get out of here */
if (nchoices == 1) {
for (i = 0; extcmdlist[i].ef_txt != (char *)0; i++)
if (!strncmpi(extcmdlist[i].ef_txt, cbuf, matchlevel)) {
ret = i;
break;
}
break;
}

/* otherwise... */
win = create_nhwindow(NHW_MENU);
start_menu(win);
prevaccelerator = 0;
acount = 0;
for(i = 0; choices[i]; ++i) {
accelerator = choices[i]->ef_txt[matchlevel];
if (accelerator != prevaccelerator || nchoices < (ROWNO - 3)) {
if (acount) {
  /* flush the extended commands for that letter already in buf */
Sprintf(buf, fmtstr, prompt);
any.a_char = prevaccelerator;
add_menu(win, NO_GLYPH, &any, any.a_char, 0,
ATR_NONE, buf, FALSE);
acount = 0;
}
}
prevaccelerator = accelerator;
if (!acount || nchoices < (ROWNO - 3)) {
Sprintf(prompt, "%s [%s]", choices[i]->ef_txt,
choices[i]->ef_desc);
} else if (acount == 1) {
Sprintf(prompt, "%s or %s", choices[i-1]->ef_txt,
choices[i]->ef_txt);
} else {
Strcat(prompt," or ");
Strcat(prompt, choices[i]->ef_txt);
}
++acount;
}
if (acount) {
/* flush buf */
Sprintf(buf, fmtstr, prompt);
any.a_char = prevaccelerator;
add_menu(win, NO_GLYPH, &any, any.a_char, 0, ATR_NONE, buf, FALSE);
}
Sprintf(prompt, "Extended Command: %s", cbuf);
end_menu(win, prompt);
n = select_menu(win, PICK_ONE, &pick_list);
destroy_nhwindow(win);
if (n==1) {
if (matchlevel > (QBUFSZ - 2)) {
free((genericptr_t)pick_list);
#ifdef DEBUG
impossible("Too many characters (%d) entered in extcmd_via_menu()",
matchlevel);
#endif
ret = -1;
} else {
cbuf[matchlevel++] = pick_list[0].item.a_char;
cbuf[matchlevel] = '\0';
free((genericptr_t)pick_list);
}
} else {
if (matchlevel) {
ret = 0;
matchlevel = 0;
} else
ret = -1;
}
    }
    return ret;
}
#endif

/* #monster command - use special monster ability while polymorphed */
STATIC_PTR int
domonability()
{
if (can_breathe(youmonst.data)) return dobreathe();
else if (attacktype(youmonst.data, AT_SPIT)) return dospit();
else if (youmonst.data->mlet == S_NYMPH) return doremove();
else if (attacktype(youmonst.data, AT_GAZE)) return dogaze();
else if (is_were(youmonst.data)) return dosummon();
else if (webmaker(youmonst.data)) return dospinweb();
else if (is_hider(youmonst.data)) return dohide();
else if (is_mind_flayer(youmonst.data)) return domindblast();
else if (u.umonnum == PM_GREMLIN) {
if(IS_FOUNTAIN(levl[u.ux][u.uy].typ)) {
if (split_mon(&youmonst, (struct monst *)0))
dryup(u.ux, u.uy, TRUE);
} else There("is no fountain here.");
} else if (is_unicorn(youmonst.data)) {
use_unicorn_horn((struct obj *)0);
return 1;
} else if (youmonst.data->msound == MS_SHRIEK) {
You("shriek.");
if(u.uburied)
pline("Unfortunately sound does not carry well through rock.");
else aggravate();
} else if (Upolyd)
pline("Any special ability you may have is purely reflexive.");
else You("don't have a special ability in your normal form!");
return 0;
}

STATIC_PTR int
enter_explore_mode()
{
if(!discover && !wizard) {
pline("Beware! From explore mode there will be no return to normal game.");
if (yn("Do you want to enter explore mode?") == 'y') {
clear_nhwindow(WIN_MESSAGE);
You("are now in non-scoring explore mode.");
discover = TRUE;
}
else {
clear_nhwindow(WIN_MESSAGE);
pline("Resuming normal game.");
}
}
return 0;
}

#ifdef WIZARD

/* ^W command - wish for something */
STATIC_PTR int
wiz_wish() /* Unlimited wishes for debug mode by Paul Polderman */
{
if (wizard) {
boolean save_verbose = flags.verbose;

flags.verbose = FALSE;
makewish();
flags.verbose = save_verbose;
(void) encumber_msg();
} else
pline("Unavailable command '^W'.");
return 0;
}

/* ^I command - identify hero's inventory */
STATIC_PTR int
wiz_identify()
{
if (wizard) identify_pack(0);
else pline("Unavailable command '^I'.");
return 0;
}

/* ^F command - reveal the level map and any traps on it */
STATIC_PTR int
wiz_map()
{
if (wizard) {
struct trap *t;
long save_Hconf = HConfusion,
save_Hhallu = HHallucination;

HConfusion = HHallucination = 0L;
for (t = ftrap; t != 0; t = t->ntrap) {
t->tseen = 1;
map_trap(t, TRUE);
}
do_mapping();
HConfusion = save_Hconf;
HHallucination = save_Hhallu;
} else
pline("Unavailable command '^F'.");
return 0;
}

/* ^G command - generate monster(s); a count prefix will be honored */
STATIC_PTR int
wiz_genesis()
{
if (wizard) (void) create_particular();
else pline("Unavailable command '^G'.");
return 0;
}

/* ^O command - display dungeon layout */
STATIC_PTR int
wiz_where()
{
if (wizard) (void) print_dungeon(FALSE, (schar *)0, (xchar *)0);
else pline("Unavailable command '^O'.");
return 0;
}

/* ^E command - detect unseen (secret doors, traps, hidden monsters) */
STATIC_PTR int
wiz_detect()
{
if(wizard) (void) findit();
else pline("Unavailable command '^E'.");
return 0;
}

/* ^V command - level teleport */
STATIC_PTR int
wiz_level_tele()
{
if (wizard) level_tele();
else pline("Unavailable command '^V'.");
return 0;
}

/* #monpolycontrol command - choose new form for shapechangers, polymorphees */
STATIC_PTR int
wiz_mon_polycontrol()
{
    iflags.mon_polycontrol = !iflags.mon_polycontrol;
    pline("Monster polymorph control is %s.",
iflags.mon_polycontrol ? "on" : "off");
    return 0;
}

/* #levelchange command - adjust hero's experience level */
STATIC_PTR int
wiz_level_change()
{
    char buf[BUFSZ];
    int newlevel;
    int ret;

    getlin("To what experience level do you want to be set?", buf);
    (void)mungspaces(buf);
    if (buf[0] == '\033' || buf[0] == '\0') ret = 0;
    else ret = sscanf(buf, "%d", &newlevel);

    if (ret != 1) {
pline(Never_mind);
return 0;
    }
    if (newlevel == u.ulevel) {
You("are already that experienced.");
    } else if (newlevel < u.ulevel) {
if (u.ulevel == 1) {
You("are already as inexperienced as you can get.");
return 0;
}
if (newlevel < 1) newlevel = 1;
while (u.ulevel > newlevel)
losexp("#levelchange");
    } else {
if (u.ulevel >= MAXULEV) {
You("are already as experienced as you can get.");
return 0;
}
if (newlevel > MAXULEV) newlevel = MAXULEV;
while (u.ulevel < newlevel)
pluslvl(FALSE);
    }
    u.ulevelmax = u.ulevel;
    return 0;
}

/* #panic command - test program's panic handling */
STATIC_PTR int
wiz_panic()
{
if (yn("Do you want to call panic() and end your game?") == 'y')
panic("crash test.");
        return 0;
}

/* #polyself command - change hero's form */
STATIC_PTR int
wiz_polyself()
{
        polyself(TRUE);
        return 0;
}

/* #seenv command */
STATIC_PTR int
wiz_show_seenv()
{
winid win;
int x, y, v, startx, stopx, curx;
char row[COLNO+1];

win = create_nhwindow(NHW_TEXT);
/*
* Each seenv description takes up 2 characters, so center
* the seenv display around the hero.
*/
startx = max(1, u.ux-(COLNO/4));
stopx = min(startx+(COLNO/2), COLNO);
/* can't have a line exactly 80 chars long */
if (stopx - startx == COLNO/2) startx++;

for (y = 0; y < ROWNO; y++) {
for (x = startx, curx = 0; x < stopx; x++, curx += 2) {
if (x == u.ux && y == u.uy) {
row[curx] = row[curx+1] = '@';
} else {
v = levl[x][y].seenv & 0xff;
if (v == 0)
row[curx] = row[curx+1] = ' ';
else
Sprintf(&row[curx], "%02x", v);
}
}
/* remove trailing spaces */
for (x = curx-1; x >= 0; x--)
if (row[x] != ' ') break;
row[x+1] = '\0';

putstr(win, 0, row);
}
display_nhwindow(win, TRUE);
destroy_nhwindow(win);
return 0;
}

/* #vision command */
STATIC_PTR int
wiz_show_vision()
{
winid win;
int x, y, v;
char row[COLNO+1];

win = create_nhwindow(NHW_TEXT);
Sprintf(row, "Flags: 0x%x could see, 0x%x in sight, 0x%x temp lit",
COULD_SEE, IN_SIGHT, TEMP_LIT);
putstr(win, 0, row);
putstr(win, 0, "");
for (y = 0; y < ROWNO; y++) {
for (x = 1; x < COLNO; x++) {
if (x == u.ux && y == u.uy)
row[x] = '@';
else {
v = viz_array[y][x]; /* data access should be hidden */
if (v == 0)
row[x] = ' ';
else
row[x] = '0' + viz_array[y][x];
}
}
/* remove trailing spaces */
for (x = COLNO-1; x >= 1; x--)
if (row[x] != ' ') break;
row[x+1] = '\0';

putstr(win, 0, &row[1]);
}
display_nhwindow(win, TRUE);
destroy_nhwindow(win);
return 0;
}

/* #wmode command */
STATIC_PTR int
wiz_show_wmodes()
{
winid win;
int x,y;
char row[COLNO+1];
struct rm *lev;

win = create_nhwindow(NHW_TEXT);
for (y = 0; y < ROWNO; y++) {
for (x = 0; x < COLNO; x++) {
lev = &levl[x][y];
if (x == u.ux && y == u.uy)
row[x] = '@';
else if (IS_WALL(lev->typ) || lev->typ == SDOOR)
row[x] = '0' + (lev->wall_info & WM_MASK);
else if (lev->typ == CORR)
row[x] = '#';
else if (IS_ROOM(lev->typ) || IS_DOOR(lev->typ))
row[x] = '.';
else
row[x] = 'x';
}
row[COLNO] = '\0';
putstr(win, 0, row);
}
display_nhwindow(win, TRUE);
destroy_nhwindow(win);
return 0;
}

#endif /* WIZARD */


/* -enlightenment and conduct- */
static winid en_win;
static const char
You_[] = "You ",
are[] = "are ", were[] = "were ",
have[] = "have ", had[] = "had ",
can[] = "can ", could[] = "could ";
static const char
have_been[] = "have been ",
have_never[] = "have never ", never[] = "never ";

#define enl_msg(prefix,present,past,suffix) \
enlght_line(prefix, final ? past : present, suffix)
#define you_are(attr) enl_msg(You_,are,were,attr)
#define you_have(attr) enl_msg(You_,have,had,attr)
#define you_can(attr) enl_msg(You_,can,could,attr)
#define you_have_been(goodthing) enl_msg(You_,have_been,were,goodthing)
#define you_have_never(badthing) enl_msg(You_,have_never,never,badthing)
#define you_have_X(something) enl_msg(You_,have,(const char *)"",something)

static void
enlght_line(start, middle, end)
const char *start, *middle, *end;
{
char buf[BUFSZ];

Sprintf(buf, "%s%s%s.", start, middle, end);
putstr(en_win, 0, buf);
}

/* format increased damage or chance to hit */
static char *
enlght_combatinc(inctyp, incamt, final, outbuf)
const char *inctyp;
int incamt, final;
char *outbuf;
{
char numbuf[24];
const char *modif, *bonus;

if (final
#ifdef WIZARD
|| wizard
#endif
) {
Sprintf(numbuf, "%s%d",
(incamt > 0) ? "+" : "", incamt);
modif = (const char *) numbuf;
} else {
int absamt = abs(incamt);

if (absamt <= 3) modif = "small";
else if (absamt <= 6) modif = "moderate";
else if (absamt <= 12) modif = "large";
else modif = "huge";
}
bonus = (incamt > 0) ? "bonus" : "penalty";
/* "bonus to hit" vs "damage bonus" */
if (!strcmp(inctyp, "damage")) {
const char *ctmp = inctyp;
inctyp = bonus;
bonus = ctmp;
}
Sprintf(outbuf, "%s %s %s", an(modif), bonus, inctyp);
return outbuf;
}

void
enlightenment(final)
int final; /* 0 => still in progress; 1 => over, survived; 2 => dead */
{
int ltmp;
char buf[BUFSZ];

en_win = create_nhwindow(NHW_MENU);
putstr(en_win, 0, final ? "Final Attributes:" : "Current Attributes:");
putstr(en_win, 0, "");

#ifdef ELBERETH
if (u.uevent.uhand_of_elbereth) {
static const char * const hofe_titles[3] = {
"the Hand of Elbereth",
"the Envoy of Balance",
"the Glory of Arioch"
};
you_are(hofe_titles[u.uevent.uhand_of_elbereth - 1]);
}
#endif

/* note: piousness 20 matches MIN_QUEST_ALIGN (quest.h) */
if (u.ualign.record >= 20) you_are("piously aligned");
else if (u.ualign.record > 13) you_are("devoutly aligned");
else if (u.ualign.record > 8) you_are("fervently aligned");
else if (u.ualign.record > 3) you_are("stridently aligned");
else if (u.ualign.record == 3) you_are("aligned");
else if (u.ualign.record > 0) you_are("haltingly aligned");
else if (u.ualign.record == 0) you_are("nominally aligned");
else if (u.ualign.record >= -3) you_have("strayed");
else if (u.ualign.record >= -8) you_have("sinned");
else you_have("transgressed");
#ifdef WIZARD
if (wizard) {
Sprintf(buf, " %d", u.ualign.record);
enl_msg("Your alignment ", "is", "was", buf);
}
#endif

/*** Resistances to troubles ***/
if (Fire_resistance) you_are("fire resistant");
if (Cold_resistance) you_are("cold resistant");
if (Sleep_resistance) you_are("sleep resistant");
if (Disint_resistance) you_are("disintegration-resistant");
if (Shock_resistance) you_are("shock resistant");
if (Poison_resistance) you_are("poison resistant");
if (Drain_resistance) you_are("level-drain resistant");
if (Sick_resistance) you_are("immune to sickness");
if (Antimagic) you_are("magic-protected");
if (Acid_resistance) you_are("acid resistant");
if (Stone_resistance)
you_are("petrification resistant");
if (Invulnerable) you_are("invulnerable");
if (u.uedibility) you_can("recognize detrimental food");

/*** Troubles ***/
if (Halluc_resistance)
enl_msg("You resist", "", "ed", " hallucinations");
if (final) {
if (Hallucination) you_are("hallucinating");
if (Stunned) you_are("stunned");
if (Confusion) you_are("confused");
if (Blinded) you_are("blinded");
if (Sick) {
if (u.usick_type & SICK_VOMITABLE)
you_are("sick from food poisoning");
if (u.usick_type & SICK_NONVOMITABLE)
you_are("sick from illness");
}
}
if (Stoned) you_are("turning to stone");
if (Slimed) you_are("turning into slime");
if (Strangled) you_are((u.uburied) ? "buried" : "being strangled");
if (Glib) {
Sprintf(buf, "slippery %s", makeplural(body_part(FINGER)));
you_have(buf);
}
if (Fumbling) enl_msg("You fumble", "", "d", "");
if (Wounded_legs
#ifdef STEED
&& !u.usteed
#endif
) {
Sprintf(buf, "wounded %s", makeplural(body_part(LEG)));
you_have(buf);
}
#if defined(WIZARD) && defined(STEED)
if (Wounded_legs && u.usteed && wizard) {
Strcpy(buf, x_monnam(u.usteed, ARTICLE_YOUR, (char *)0,
SUPPRESS_SADDLE | SUPPRESS_HALLUCINATION, FALSE));
*buf = highc(*buf);
enl_msg(buf, " has", " had", " wounded legs");
}
#endif
if (Sleeping) enl_msg("You ", "fall", "fell", " asleep");
if (Hunger) enl_msg("You hunger", "", "ed", " rapidly");

/*** Vision and senses ***/
if (See_invisible) enl_msg(You_, "see", "saw", " invisible");
if (Blind_telepat) you_are("telepathic");
if (Warning) you_are("warned");
if (Warn_of_mon && flags.warntype) {
Sprintf(buf, "aware of the presence of %s",
(flags.warntype & M2_ORC) ? "orcs" :
(flags.warntype & M2_DEMON) ? "demons" :
something);
you_are(buf);
}
if (Undead_warning) you_are("warned of undead");
if (Searching) you_have("automatic searching");
if (Clairvoyant) you_are("clairvoyant");
if (Infravision) you_have("infravision");
if (Detect_monsters) you_are("sensing the presence of monsters");
if (u.umconf) you_are("going to confuse monsters");

/*** Appearance and behavior ***/
if (Adornment) {
int adorn = 0;

if(uleft && uleft->otyp == RIN_ADORNMENT) adorn += uleft->spe;
if(uright && uright->otyp == RIN_ADORNMENT) adorn += uright->spe;
if (adorn < 0)
you_are("poorly adorned");
else
you_are("adorned");
}
if (Invisible) you_are("invisible");
else if (Invis) you_are("invisible to others");
/* ordinarily "visible" is redundant; this is a special case for
the situation when invisibility would be an expected attribute */
else if ((HInvis || EInvis || pm_invisible(youmonst.data)) && BInvis)
you_are("visible");
if (Displaced) you_are("displaced");
if (Stealth) you_are("stealthy");
if (Aggravate_monster) enl_msg("You aggravate", "", "d", " monsters");
if (Conflict) enl_msg("You cause", "", "d", " conflict");

/*** Transportation ***/
if (Jumping) you_can("jump");
if (Teleportation) you_can("teleport");
if (Teleport_control) you_have("teleport control");
if (Lev_at_will) you_are("levitating, at will");
else if (Levitation) you_are("levitating"); /* without control */
else if (Flying) you_can("fly");
if (Wwalking) you_can("walk on water");
if (Swimming) you_can("swim");
if (Breathless) you_can("survive without air");
else if (Amphibious) you_can("breathe water");
if (Passes_walls) you_can("walk through walls");
#ifdef STEED
/* If you die while dismounting, u.usteed is still set. Since several
* places in the done() sequence depend on u.usteed, just detect this
* special case. */
if (u.usteed && (final < 2 || strcmp(killer, "riding accident"))) {
Sprintf(buf, "riding %s", y_monnam(u.usteed));
you_are(buf);
}
#endif
if (u.uswallow) {
Sprintf(buf, "swallowed by %s", a_monnam(u.ustuck));
#ifdef WIZARD
if (wizard) Sprintf(eos(buf), " (%u)", u.uswldtim);
#endif
you_are(buf);
} else if (u.ustuck) {
Sprintf(buf, "%s %s",
(Upolyd && sticks(youmonst.data)) ? "holding" : "held by",
a_monnam(u.ustuck));
you_are(buf);
}

/*** Physical attributes ***/
if (u.uhitinc)
you_have(enlght_combatinc("to hit", u.uhitinc, final, buf));
if (u.udaminc)
you_have(enlght_combatinc("damage", u.udaminc, final, buf));
if (Slow_digestion) you_have("slower digestion");
if (Regeneration) enl_msg("You regenerate", "", "d", "");
if (u.uspellprot || Protection) {
int prot = 0;

if(uleft && uleft->otyp == RIN_PROTECTION) prot += uleft->spe;
if(uright && uright->otyp == RIN_PROTECTION) prot += uright->spe;
if (HProtection & INTRINSIC) prot += u.ublessed;
prot += u.uspellprot;

if (prot < 0)
you_are("ineffectively protected");
else
you_are("protected");
}
if (Protection_from_shape_changers)
you_are("protected from shape changers");
if (Polymorph) you_are("polymorphing");
if (Polymorph_control) you_have("polymorph control");
if (u.ulycn >= LOW_PM) {
Strcpy(buf, an(mons[u.ulycn].mname));
you_are(buf);
}
if (Upolyd) {
if (u.umonnum == u.ulycn) Strcpy(buf, "in beast form");
else Sprintf(buf, "polymorphed into %s", an(youmonst.data->mname));
#ifdef WIZARD
if (wizard) Sprintf(eos(buf), " (%d)", u.mtimedone);
#endif
you_are(buf);
}
if (Unchanging) you_can("not change from your current form");
if (Fast) you_are(Very_fast ? "very fast" : "fast");
if (Reflecting) you_have("reflection");
if (Free_action) you_have("free action");
if (Fixed_abil) you_have("fixed abilities");
if (Lifesaved)
enl_msg("Your life ", "will be", "would have been", " saved");
if (u.twoweap) you_are("wielding two weapons at once");

/*** Miscellany ***/
if (Luck) {
ltmp = abs((int)Luck);
Sprintf(buf, "%s%slucky",
ltmp >= 10 ? "extremely " : ltmp >= 5 ? "very " : "",
Luck < 0 ? "un" : "");
#ifdef WIZARD
if (wizard) Sprintf(eos(buf), " (%d)", Luck);
#endif
you_are(buf);
}
#ifdef WIZARD
else if (wizard) enl_msg("Your luck ", "is", "was", " zero");
#endif
if (u.moreluck > 0) you_have("extra luck");
else if (u.moreluck < 0) you_have("reduced luck");
if (carrying(LUCKSTONE) || stone_luck(TRUE)) {
ltmp = stone_luck(FALSE);
if (ltmp <= 0)
enl_msg("Bad luck ", "does", "did", " not time out for you");
if (ltmp >= 0)
enl_msg("Good luck ", "does", "did", " not time out for you");
}

if (u.ugangr) {
Sprintf(buf, " %sangry with you",
u.ugangr > 6 ? "extremely " : u.ugangr > 3 ? "very " : "");
#ifdef WIZARD
if (wizard) Sprintf(eos(buf), " (%d)", u.ugangr);
#endif
enl_msg(u_gname(), " is", " was", buf);
} else
/*
* We need to suppress this when the game is over, because death
* can change the value calculated by can_pray(), potentially
* resulting in a false claim that you could have prayed safely.
*/
if (!final) {
#if 0
/* "can [not] safely pray" vs "could [not] have safely prayed" */
Sprintf(buf, "%s%ssafely pray%s", can_pray(FALSE) ? "" : "not ",
final ? "have " : "", final ? "ed" : "");
#else
Sprintf(buf, "%ssafely pray", can_pray(FALSE) ? "" : "not ");
#endif
#ifdef WIZARD
if (wizard) Sprintf(eos(buf), " (%d)", u.ublesscnt);
#endif
you_can(buf);
}

    {
const char *p;

buf[0] = '\0';
if (final < 2) { /* still in progress, or quit/escaped/ascended */
p = "survived after being killed ";
switch (u.umortality) {
case 0: p = !final ? (char *)0 : "survived"; break;
case 1: Strcpy(buf, "once"); break;
case 2: Strcpy(buf, "twice"); break;
case 3: Strcpy(buf, "thrice"); break;
default: Sprintf(buf, "%d times", u.umortality);
break;
}
} else { /* game ended in character's death */
p = "are dead";
switch (u.umortality) {
case 0: impossible("dead without dying?");
case 1: break; /* just "are dead" */
default: Sprintf(buf, " (%d%s time!)", u.umortality,
ordin(u.umortality));
break;
}
}
if (p) enl_msg(You_, "have been killed ", p, buf);
    }

display_nhwindow(en_win, TRUE);
destroy_nhwindow(en_win);
return;
}

/*
* Courtesy function for non-debug, non-explorer mode players
* to help refresh them about who/what they are.
* Returns FALSE if menu cancelled (dismissed with ESC), TRUE otherwise.
*/
STATIC_OVL boolean
minimal_enlightenment()
{
winid tmpwin;
menu_item *selected;
anything any;
int genidx, n;
char buf[BUFSZ], buf2[BUFSZ];
static const char untabbed_fmtstr[] = "%-15s: %-12s";
static const char untabbed_deity_fmtstr[] = "%-17s%s";
static const char tabbed_fmtstr[] = "%s:\t%-12s";
static const char tabbed_deity_fmtstr[] = "%s\t%s";
static const char *fmtstr;
static const char *deity_fmtstr;

fmtstr = iflags.menu_tab_sep ? tabbed_fmtstr : untabbed_fmtstr;
deity_fmtstr = iflags.menu_tab_sep ?
tabbed_deity_fmtstr : untabbed_deity_fmtstr;
any.a_void = 0;
buf[0] = buf2[0] = '\0';
tmpwin = create_nhwindow(NHW_MENU);
start_menu(tmpwin);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings, "Starting", FALSE);

/* Starting name, race, role, gender */
Sprintf(buf, fmtstr, "name", plname);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
Sprintf(buf, fmtstr, "race", urace.noun);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
Sprintf(buf, fmtstr, "role",
(flags.initgend && urole.name.f) ? urole.name.f : urole.name.m);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
Sprintf(buf, fmtstr, "gender", genders[flags.initgend].adj);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);

/* Starting alignment */
Sprintf(buf, fmtstr, "alignment", align_str(u.ualignbase[A_ORIGINAL]));
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);

/* Current name, race, role, gender */
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "", FALSE);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings, "Current", FALSE);
Sprintf(buf, fmtstr, "race", Upolyd ? youmonst.data->mname : urace.noun);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
if (Upolyd) {
Sprintf(buf, fmtstr, "role (base)",
(u.mfemale && urole.name.f) ? urole.name.f : urole.name.m);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
} else {
Sprintf(buf, fmtstr, "role",
(flags.female && urole.name.f) ? urole.name.f : urole.name.m);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
}
/* don't want poly_gender() here; it forces `2' for non-humanoids */
genidx = is_neuter(youmonst.data) ? 2 : flags.female;
Sprintf(buf, fmtstr, "gender", genders[genidx].adj);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
if (Upolyd && (int)u.mfemale != genidx) {
Sprintf(buf, fmtstr, "gender (base)", genders[u.mfemale].adj);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);
}

/* Current alignment */
Sprintf(buf, fmtstr, "alignment", align_str(u.ualign.type));
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);

/* Deity list */
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, "", FALSE);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, iflags.menu_headings, "Deities", FALSE);
Sprintf(buf2, deity_fmtstr, align_gname(A_CHAOTIC),
(u.ualignbase[A_ORIGINAL] == u.ualign.type
&& u.ualign.type == A_CHAOTIC) ? " (s,c)" :
(u.ualignbase[A_ORIGINAL] == A_CHAOTIC) ? " (s)" :
(u.ualign.type == A_CHAOTIC) ? " (c)" : "");
Sprintf(buf, fmtstr, "Chaotic", buf2);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);

Sprintf(buf2, deity_fmtstr, align_gname(A_NEUTRAL),
(u.ualignbase[A_ORIGINAL] == u.ualign.type
&& u.ualign.type == A_NEUTRAL) ? " (s,c)" :
(u.ualignbase[A_ORIGINAL] == A_NEUTRAL) ? " (s)" :
(u.ualign.type == A_NEUTRAL) ? " (c)" : "");
Sprintf(buf, fmtstr, "Neutral", buf2);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);

Sprintf(buf2, deity_fmtstr, align_gname(A_LAWFUL),
(u.ualignbase[A_ORIGINAL] == u.ualign.type &&
u.ualign.type == A_LAWFUL) ? " (s,c)" :
(u.ualignbase[A_ORIGINAL] == A_LAWFUL) ? " (s)" :
(u.ualign.type == A_LAWFUL) ? " (c)" : "");
Sprintf(buf, fmtstr, "Lawful", buf2);
add_menu(tmpwin, NO_GLYPH, &any, 0, 0, ATR_NONE, buf, FALSE);

end_menu(tmpwin, "Base Attributes");
n = select_menu(tmpwin, PICK_NONE, &selected);
destroy_nhwindow(tmpwin);
return (n != -1);
}

STATIC_PTR int
doattributes()
{
if (!minimal_enlightenment())
return 0;
if (wizard || discover)
enlightenment(0);
return 0;
}

/* KMH, #conduct
* (shares enlightenment's tense handling)
*/
STATIC_PTR int
doconduct()
{
show_conduct(0);
return 0;
}

void
show_conduct(final)
int final;
{
char buf[BUFSZ];
int ngenocided;

/* Create the conduct window */
en_win = create_nhwindow(NHW_MENU);
putstr(en_win, 0, "Voluntary challenges:");
putstr(en_win, 0, "");

if (!u.uconduct.food)
enl_msg(You_, "have gone", "went", " without food");
/* But beverages are okay */
else if (!u.uconduct.unvegan)
you_have_X("followed a strict vegan diet");
else if (!u.uconduct.unvegetarian)
you_have_been("vegetarian");

if (!u.uconduct.gnostic)
you_have_been("an atheist");

if (!u.uconduct.weaphit)
you_have_never("hit with a wielded weapon");
#ifdef WIZARD
else if (wizard) {
Sprintf(buf, "used a wielded weapon %ld time%s",
u.uconduct.weaphit, plur(u.uconduct.weaphit));
you_have_X(buf);
}
#endif
if (!u.uconduct.killer)
you_have_been("a pacifist");

if (!u.uconduct.literate)
you_have_been("illiterate");
#ifdef WIZARD
else if (wizard) {
Sprintf(buf, "read items or engraved %ld time%s",
u.uconduct.literate, plur(u.uconduct.literate));
you_have_X(buf);
}
#endif

ngenocided = num_genocides();
if (ngenocided == 0) {
you_have_never("genocided any monsters");
} else {
Sprintf(buf, "genocided %d type%s of monster%s",
ngenocided, plur(ngenocided), plur(ngenocided));
you_have_X(buf);
}

if (!u.uconduct.polypiles)
you_have_never("polymorphed an object");
#ifdef WIZARD
else if (wizard) {
Sprintf(buf, "polymorphed %ld item%s",
u.uconduct.polypiles, plur(u.uconduct.polypiles));
you_have_X(buf);
}
#endif

if (!u.uconduct.polyselfs)
you_have_never("changed form");
#ifdef WIZARD
else if (wizard) {
Sprintf(buf, "changed form %ld time%s",
u.uconduct.polyselfs, plur(u.uconduct.polyselfs));
you_have_X(buf);
}
#endif

if (!u.uconduct.wishes)
you_have_X("used no wishes");
else {
Sprintf(buf, "used %ld wish%s",
u.uconduct.wishes, (u.uconduct.wishes > 1L) ? "es" : "");
you_have_X(buf);

if (!u.uconduct.wisharti)
enl_msg(You_, "have not wished", "did not wish",
" for any artifacts");
}

/* Pop up the window and wait for a key */
display_nhwindow(en_win, TRUE);
destroy_nhwindow(en_win);
}

#endif /* OVLB */
#ifdef OVL1

#ifndef M
# ifndef NHSTDC
# define M(c) (0x80 | (c))
# else
# define M(c) ((c) - 128)
# endif /* NHSTDC */
#endif
#ifndef C
#define C(c) (0x1f & (c))
#endif

static const struct func_tab cmdlist[] = {
{C('d'), FALSE, dokick}, /* "D" is for door!...? Msg is in dokick.c */
#ifdef WIZARD
{C('e'), TRUE, wiz_detect},
{C('f'), TRUE, wiz_map},
{C('g'), TRUE, wiz_genesis},
{C('i'), TRUE, wiz_identify},
#endif
{C('l'), TRUE, doredraw}, /* if number_pad is set */
#ifdef WIZARD
{C('o'), TRUE, wiz_where},
#endif
{C('p'), TRUE, doprev_message},
{C('r'), TRUE, doredraw},
{C('t'), TRUE, dotele},
#ifdef WIZARD
{C('v'), TRUE, wiz_level_tele},
{C('w'), TRUE, wiz_wish},
#endif
{C('x'), TRUE, doattributes},
{'a', FALSE, doapply},
{'A', FALSE, doddoremarm},
{M('a'), TRUE, doorganize},
/* 'b', 'B' : go sw */
{'c', FALSE, doclose},
{'C', TRUE, do_mname},
{M('c'), TRUE, dotalk},
{'d', FALSE, dodrop},
{'D', FALSE, doddrop},
{M('d'), FALSE, dodip},
{'e', FALSE, doeat},
{'E', FALSE, doengrave},
{M('e'), TRUE, enhance_weapon_skill},
{'f', FALSE, dofire},
/* 'F' : fight (one time) */
{M('f'), FALSE, doforce},
/* 'g', 'G' : multiple go */
/* 'h', 'H' : go west */
{'h', TRUE, dohelp}, /* if number_pad is set */
{'i', TRUE, ddoinv},
{'I', TRUE, dotypeinv}, /* Robert Viduya */
{M('i'), TRUE, doinvoke},
/* 'j', 'J', 'k', 'K', 'l', 'L', 'm', 'M', 'n', 'N' : move commands */
{'j', FALSE, dojump}, /* if number_pad is on */
{M('j'), FALSE, dojump},
{'k', FALSE, dokick}, /* if number_pad is on */
{'l', FALSE, doloot}, /* if number_pad is on */
{M('l'), FALSE, doloot},
/* 'n' prefixes a count if number_pad is on */
{M('m'), TRUE, domonability},
{'N', TRUE, ddocall}, /* if number_pad is on */
{M('n'), TRUE, ddocall},
{M('N'), TRUE, ddocall},
{'o', FALSE, doopen},
{'O', TRUE, doset},
{M('o'), FALSE, dosacrifice},
{'p', FALSE, dopay},
{'P', FALSE, doputon},
{M('p'), TRUE, dopray},
{'q', FALSE, dodrink},
{'Q', FALSE, dowieldquiver},
{M('q'), TRUE, done2},
{'r', FALSE, doread},
{'R', FALSE, doremring},
{M('r'), FALSE, dorub},
{'s', TRUE, dosearch, "searching"},
{'S', TRUE, dosave},
{M('s'), FALSE, dosit},
{'t', FALSE, dothrow},
{'T', FALSE, dotakeoff},
{M('t'), TRUE, doturn},
/* 'u', 'U' : go ne */
{'u', FALSE, dountrap}, /* if number_pad is on */
{M('u'), FALSE, dountrap},
{'v', TRUE, doversion},
{'V', TRUE, dohistory},
{M('v'), TRUE, doextversion},
{'w', FALSE, dowield},
{'W', FALSE, dowear},
{M('w'), FALSE, dowipe},
{'x', FALSE, doswapweapon},
{'X', TRUE, enter_explore_mode},
/* 'y', 'Y' : go nw */
{'z', FALSE, dozap},
{'Z', TRUE, docast},
{'<', FALSE, doup},
{'>', FALSE, dodown},
{'/', TRUE, dowhatis},
{'&', TRUE, dowhatdoes},
{'?', TRUE, dohelp},
{M('?'), TRUE, doextlist},
{'.', TRUE, donull, "waiting"},
{' ', TRUE, donull, "waiting"},
{',', FALSE, dopickup},
{':', TRUE, dolook},
{';', TRUE, doquickwhatis},
{'^', TRUE, doidtrap},
{'\\', TRUE, dodiscovered}, /* Robert Viduya */
{'@', TRUE, dotogglepickup},
{M('2'), FALSE, dotwoweapon},
{WEAPON_SYM, TRUE, doprwep},
{ARMOR_SYM, TRUE, doprarm},
{RING_SYM, TRUE, doprring},
{AMULET_SYM, TRUE, dopramulet},
{TOOL_SYM, TRUE, doprtool},
{'*', TRUE, doprinuse}, /* inventory of all equipment in use */
{GOLD_SYM, TRUE, doprgold},
{SPBOOK_SYM, TRUE, dovspell}, /* Mike Stephenson */
{'#', TRUE, doextcmd},
{'_', TRUE, dotravel},
{0,0,0,0}
};

struct ext_func_tab extcmdlist[] = {
{"adjust", "adjust inventory letters", doorganize, TRUE},
{"chat", "talk to someone", dotalk, TRUE}, /* converse? */
{"conduct", "list which challenges you have adhered to", doconduct, TRUE},
{"dip", "dip an object into something", dodip, FALSE},
{"enhance", "advance or check weapons skills", enhance_weapon_skill,
TRUE},
{"force", "force a lock", doforce, FALSE},
{"invoke", "invoke an object's powers", doinvoke, TRUE},
{"jump", "jump to a location", dojump, FALSE},
{"loot", "loot a box on the floor", doloot, FALSE},
{"monster", "use a monster's special ability", domonability, TRUE},
{"name", "name an item or type of object", ddocall, TRUE},
{"offer", "offer a sacrifice to the gods", dosacrifice, FALSE},
{"pray", "pray to the gods for help", dopray, TRUE},
{"quit", "exit without saving current game", done2, TRUE},
#ifdef STEED
{"ride", "ride (or stop riding) a monster", doride, FALSE},
#endif
{"rub", "rub a lamp or a stone", dorub, FALSE},
{"sit", "sit down", dosit, FALSE},
{"turn", "turn undead", doturn, TRUE},
{"twoweapon", "toggle two-weapon combat", dotwoweapon, FALSE},
{"untrap", "untrap something", dountrap, FALSE},
{"version", "list compile time options for this version of NetHack",
doextversion, TRUE},
{"wipe", "wipe off your face", dowipe, FALSE},
{"?", "get this list of extended commands", doextlist, TRUE},
#if defined(WIZARD)
/*
* There must be a blank entry here for every entry in the table
* below.
*/
{(char *)0, (char *)0, donull, TRUE},
{(char *)0, (char *)0, donull, TRUE},
#ifdef DEBUG_MIGRATING_MONS
{(char *)0, (char *)0, donull, TRUE},
#endif
{(char *)0, (char *)0, donull, TRUE},
{(char *)0, (char *)0, donull, TRUE},
{(char *)0, (char *)0, donull, TRUE},
#ifdef PORT_DEBUG
{(char *)0, (char *)0, donull, TRUE},
#endif
{(char *)0, (char *)0, donull, TRUE},
        {(char *)0, (char *)0, donull, TRUE},
{(char *)0, (char *)0, donull, TRUE},
{(char *)0, (char *)0, donull, TRUE},
#ifdef DEBUG
{(char *)0, (char *)0, donull, TRUE},
#endif
{(char *)0, (char *)0, donull, TRUE},
#endif
{(char *)0, (char *)0, donull, TRUE} /* sentinel */
};

#if defined(WIZARD)
static const struct ext_func_tab debug_extcmdlist[] = {
{"levelchange", "change experience level", wiz_level_change, TRUE},
{"lightsources", "show mobile light sources", wiz_light_sources, TRUE},
#ifdef DEBUG_MIGRATING_MONS
{"migratemons", "migrate n random monsters", wiz_migrate_mons, TRUE},
#endif
{"monpolycontrol", "control monster polymorphs", wiz_mon_polycontrol, TRUE},
{"panic", "test panic routine (fatal to game)", wiz_panic, TRUE},
{"polyself", "polymorph self", wiz_polyself, TRUE},
#ifdef PORT_DEBUG
{"portdebug", "wizard port debug command", wiz_port_debug, TRUE},
#endif
{"seenv", "show seen vectors", wiz_show_seenv, TRUE},
{"stats", "show memory statistics", wiz_show_stats, TRUE},
{"timeout", "look at timeout queue", wiz_timeout_queue, TRUE},
{"vision", "show vision array", wiz_show_vision, TRUE},
#ifdef DEBUG
{"wizdebug", "wizard debug command", wiz_debug_cmd, TRUE},
#endif
{"wmode", "show wall modes", wiz_show_wmodes, TRUE},
{(char *)0, (char *)0, donull, TRUE}
};

/*
* Insert debug commands into the extended command list. This function
* assumes that the last entry will be the help entry.
*
* You must add entries in ext_func_tab every time you add one to the
* debug_extcmdlist().
*/
void
add_debug_extended_commands()
{
int i, j, k, n;

/* count the # of help entries */
for (n = 0; extcmdlist[n].ef_txt[0] != '?'; n++)
;

for (i = 0; debug_extcmdlist[i].ef_txt; i++) {
for (j = 0; j < n; j++)
if (strcmp(debug_extcmdlist[i].ef_txt, extcmdlist[j].ef_txt) < 0) break;

/* insert i'th debug entry into extcmdlist[j], pushing down */
for (k = n; k >= j; --k)
extcmdlist[k+1] = extcmdlist[k];
extcmdlist[j] = debug_extcmdlist[i];
n++; /* now an extra entry */
}
}


static const char template[] = "%-18s %4ld %6ld";
static const char count_str[] = " count bytes";
static const char separator[] = "------------------ ----- ------";

STATIC_OVL void
count_obj(chain, total_count, total_size, top, recurse)
struct obj *chain;
long *total_count;
long *total_size;
boolean top;
boolean recurse;
{
long count, size;
struct obj *obj;

for (count = size = 0, obj = chain; obj; obj = obj->nobj) {
if (top) {
count++;
size += sizeof(struct obj) + obj->oxlth + obj->onamelth;
}
if (recurse && obj->cobj)
count_obj(obj->cobj, total_count, total_size, TRUE, TRUE);
}
*total_count += count;
*total_size += size;
}

STATIC_OVL void
obj_chain(win, src, chain, total_count, total_size)
winid win;
const char *src;
struct obj *chain;
long *total_count;
long *total_size;
{
char buf[BUFSZ];
long count = 0, size = 0;

count_obj(chain, &count, &size, TRUE, FALSE);
*total_count += count;
*total_size += size;
Sprintf(buf, template, src, count, size);
putstr(win, 0, buf);
}

STATIC_OVL void
mon_invent_chain(win, src, chain, total_count, total_size)
winid win;
const char *src;
struct monst *chain;
long *total_count;
long *total_size;
{
char buf[BUFSZ];
long count = 0, size = 0;
struct monst *mon;

for (mon = chain; mon; mon = mon->nmon)
count_obj(mon->minvent, &count, &size, TRUE, FALSE);
*total_count += count;
*total_size += size;
Sprintf(buf, template, src, count, size);
putstr(win, 0, buf);
}

STATIC_OVL void
contained(win, src, total_count, total_size)
winid win;
const char *src;
long *total_count;
long *total_size;
{
char buf[BUFSZ];
long count = 0, size = 0;
struct monst *mon;

count_obj(invent, &count, &size, FALSE, TRUE);
count_obj(fobj, &count, &size, FALSE, TRUE);
count_obj(level.buriedobjlist, &count, &size, FALSE, TRUE);
count_obj(migrating_objs, &count, &size, FALSE, TRUE);
/* DEADMONSTER check not required in this loop since they have no inventory */
for (mon = fmon; mon; mon = mon->nmon)
count_obj(mon->minvent, &count, &size, FALSE, TRUE);
for (mon = migrating_mons; mon; mon = mon->nmon)
count_obj(mon->minvent, &count, &size, FALSE, TRUE);

*total_count += count; *total_size += size;

Sprintf(buf, template, src, count, size);
putstr(win, 0, buf);
}

STATIC_OVL void
mon_chain(win, src, chain, total_count, total_size)
winid win;
const char *src;
struct monst *chain;
long *total_count;
long *total_size;
{
char buf[BUFSZ];
long count, size;
struct monst *mon;

for (count = size = 0, mon = chain; mon; mon = mon->nmon) {
count++;
size += sizeof(struct monst) + mon->mxlth + mon->mnamelth;
}
*total_count += count;
*total_size += size;
Sprintf(buf, template, src, count, size);
putstr(win, 0, buf);
}

/*
* Display memory usage of all monsters and objects on the level.
*/
static int
wiz_show_stats()
{
char buf[BUFSZ];
winid win;
long total_obj_size = 0, total_obj_count = 0;
long total_mon_size = 0, total_mon_count = 0;

win = create_nhwindow(NHW_TEXT);
putstr(win, 0, "Current memory statistics:");
putstr(win, 0, "");
Sprintf(buf, "Objects, size %d", (int) sizeof(struct obj));
putstr(win, 0, buf);
putstr(win, 0, "");
putstr(win, 0, count_str);

obj_chain(win, "invent", invent, &total_obj_count, &total_obj_size);
obj_chain(win, "fobj", fobj, &total_obj_count, &total_obj_size);
obj_chain(win, "buried", level.buriedobjlist,
&total_obj_count, &total_obj_size);
obj_chain(win, "migrating obj", migrating_objs,
&total_obj_count, &total_obj_size);
mon_invent_chain(win, "minvent", fmon,
&total_obj_count,&total_obj_size);
mon_invent_chain(win, "migrating minvent", migrating_mons,
&total_obj_count, &total_obj_size);

contained(win, "contained",
&total_obj_count, &total_obj_size);

putstr(win, 0, separator);
Sprintf(buf, template, "Total", total_obj_count, total_obj_size);
putstr(win, 0, buf);

putstr(win, 0, "");
putstr(win, 0, "");
Sprintf(buf, "Monsters, size %d", (int) sizeof(struct monst));
putstr(win, 0, buf);
putstr(win, 0, "");

mon_chain(win, "fmon", fmon,
&total_mon_count, &total_mon_size);
mon_chain(win, "migrating", migrating_mons,
&total_mon_count, &total_mon_size);

putstr(win, 0, separator);
Sprintf(buf, template, "Total", total_mon_count, total_mon_size);
putstr(win, 0, buf);

#if defined(__BORLANDC__) && !defined(_WIN32)
show_borlandc_stats(win);
#endif

display_nhwindow(win, FALSE);
destroy_nhwindow(win);
return 0;
}

void
sanity_check()
{
obj_sanity_check();
timer_sanity_check();
}

#ifdef DEBUG_MIGRATING_MONS
static int
wiz_migrate_mons()
{
int mcount = 0;
char inbuf[BUFSZ];
struct permonst *ptr;
struct monst *mtmp;
d_level tolevel;
getlin("How many random monsters to migrate? [0]", inbuf);
if (*inbuf == '\033') return 0;
mcount = atoi(inbuf);
if (mcount < 0 || mcount > (COLNO * ROWNO) || Is_botlevel(&u.uz))
return 0;
while (mcount > 0) {
if (Is_stronghold(&u.uz))
assign_level(&tolevel, &valley_level);
else
get_level(&tolevel, depth(&u.uz) + 1);
ptr = rndmonst();
mtmp = makemon(ptr, 0, 0, NO_MM_FLAGS);
if (mtmp) migrate_to_level(mtmp, ledger_no(&tolevel),
MIGR_RANDOM, (coord *)0);
mcount--;
}
return 0;
}
#endif

#endif /* WIZARD */

#define unctrl(c) ((c) <= C('z') ? (0x60 | (c)) : (c))
#define unmeta(c) (0x7f & (c))


void
rhack(cmd)
register char *cmd;
{
boolean do_walk, do_rush, prefix_seen, bad_command,
firsttime = (cmd == 0);

iflags.menu_requested = FALSE;
if (firsttime) {
flags.nopick = 0;
cmd = parse();
}
if (*cmd == '\033') {
flags.move = FALSE;
return;
}
#ifdef REDO
if (*cmd == DOAGAIN && !in_doagain && saveq[0]) {
in_doagain = TRUE;
stail = 0;
rhack((char *)0); /* read and execute command */
in_doagain = FALSE;
return;
}
/* Special case of *cmd == ' ' handled better below */
if(!*cmd || *cmd == (char)0377)
#else
if(!*cmd || *cmd == (char)0377 || (!flags.rest_on_space && *cmd == ' '))
#endif
{
nhbell();
flags.move = FALSE;
return; /* probably we just had an interrupt */
}
if (iflags.num_pad && iflags.num_pad_mode == 1) {
/* This handles very old inconsistent DOS/Windows behaviour
* in a new way: earlier, the keyboard handler mapped these,
* which caused counts to be strange when entered from the
* number pad. Now do not map them until here.
*/
switch (*cmd) {
case '5': *cmd = 'g'; break;
case M('5'): *cmd = 'G'; break;
case M('0'): *cmd = 'I'; break;
         }
        }
/* handle most movement commands */
do_walk = do_rush = prefix_seen = FALSE;
flags.travel = iflags.travel1 = 0;
switch (*cmd) {
case 'g': if (movecmd(cmd[1])) {
flags.run = 2;
do_rush = TRUE;
} else
prefix_seen = TRUE;
break;
case '5': if (!iflags.num_pad) break; /* else FALLTHRU */
case 'G': if (movecmd(lowc(cmd[1]))) {
flags.run = 3;
do_rush = TRUE;
} else
prefix_seen = TRUE;
break;
case '-': if (!iflags.num_pad) break; /* else FALLTHRU */
/* Effects of movement commands and invisible monsters:
* m: always move onto space (even if 'I' remembered)
* F: always attack space (even if 'I' not remembered)
* normal movement: attack if 'I', move otherwise
*/
case 'F': if (movecmd(cmd[1])) {
flags.forcefight = 1;
do_walk = TRUE;
} else
prefix_seen = TRUE;
break;
case 'm': if (movecmd(cmd[1]) || u.dz) {
flags.run = 0;
flags.nopick = 1;
if (!u.dz) do_walk = TRUE;
else cmd[0] = cmd[1]; /* "m<" or "m>" */
} else
prefix_seen = TRUE;
break;
case 'M': if (movecmd(lowc(cmd[1]))) {
flags.run = 1;
flags.nopick = 1;
do_rush = TRUE;
} else
prefix_seen = TRUE;
break;
case '0': if (!iflags.num_pad) break;
(void)ddoinv(); /* a convenience borrowed from the PC */
flags.move = FALSE;
multi = 0;
return;
case CMD_TRAVEL:
if (iflags.travelcmd) {
flags.travel = 1;
iflags.travel1 = 1;
flags.run = 8;
flags.nopick = 1;
do_rush = TRUE;
break;
}
/*FALLTHRU*/
default: if (movecmd(*cmd)) { /* ordinary movement */
flags.run = 0; /* only matters here if it was 8 */
do_walk = TRUE;
} else if (movecmd(iflags.num_pad ?
unmeta(*cmd) : lowc(*cmd))) {
flags.run = 1;
do_rush = TRUE;
} else if (movecmd(unctrl(*cmd))) {
flags.run = 3;
do_rush = TRUE;
}
break;
}

/* some special prefix handling */
/* overload 'm' prefix for ',' to mean "request a menu" */
if (prefix_seen && cmd[1] == ',') {
iflags.menu_requested = TRUE;
++cmd;
}

if (do_walk) {
if (multi) flags.mv = TRUE;
domove();
flags.forcefight = 0;
return;
} else if (do_rush) {
if (firsttime) {
if (!multi) multi = max(COLNO,ROWNO);
u.last_str_turn = 0;
}
flags.mv = TRUE;
domove();
return;
} else if (prefix_seen && cmd[1] == '\033') { /* <prefix><escape> */
/* don't report "unknown command" for change of heart... */
bad_command = FALSE;
} else if (*cmd == ' ' && !flags.rest_on_space) {
bad_command = TRUE; /* skip cmdlist[] loop */

/* handle all other commands */
} else {
register const struct func_tab *tlist;
int res, NDECL((*func));

for (tlist = cmdlist; tlist->f_char; tlist++) {
if ((*cmd & 0xff) != (tlist->f_char & 0xff)) continue;

if (u.uburied && !tlist->can_if_buried) {
You_cant("do that while you are buried!");
res = 0;
} else {
/* we discard 'const' because some compilers seem to have
trouble with the pointer passed to set_occupation() */
func = ((struct func_tab *)tlist)->f_funct;
if (tlist->f_text && !occupation && multi)
set_occupation(func, tlist->f_text, multi);
res = (*func)(); /* perform the command */
}
if (!res) {
flags.move = FALSE;
multi = 0;
}
return;
}
/* if we reach here, cmd wasn't found in cmdlist[] */
bad_command = TRUE;
}

if (bad_command) {
char expcmd[10];
register char *cp = expcmd;

while (*cmd && (int)(cp - expcmd) < (int)(sizeof expcmd - 3)) {
if (*cmd >= 040 && *cmd < 0177) {
*cp++ = *cmd++;
} else if (*cmd & 0200) {
*cp++ = 'M';
*cp++ = '-';
*cp++ = *cmd++ &= ~0200;
} else {
*cp++ = '^';
*cp++ = *cmd++ ^ 0100;
}
}
*cp = '\0';
if (!prefix_seen || !iflags.cmdassist ||
!help_dir(0, "Invalid direction key!"))
Norep("Unknown command '%s'.", expcmd);
}
/* didn't move */
flags.move = FALSE;
multi = 0;
return;
}

int
xytod(x, y) /* convert an x,y pair into a direction code */
schar x, y;
{
register int dd;

for(dd = 0; dd < 8; dd++)
if(x == xdir[dd] && y == ydir[dd]) return dd;

return -1;
}

void
dtoxy(cc,dd) /* convert a direction code into an x,y pair */
coord *cc;
register int dd;
{
cc->x = xdir[dd];
cc->y = ydir[dd];
return;
}

int
movecmd(sym) /* also sets u.dz, but returns false for <> */
char sym;
{
register const char *dp;
register const char *sdp;
if(iflags.num_pad) sdp = ndir; else sdp = sdir; /* DICE workaround */

u.dz = 0;
if(!(dp = index(sdp, sym))) return 0;
u.dx = xdir[dp-sdp];
u.dy = ydir[dp-sdp];
u.dz = zdir[dp-sdp];
if (u.dx && u.dy && u.umonnum == PM_GRID_BUG) {
u.dx = u.dy = 0;
return 0;
}
return !u.dz;
}

/*
* uses getdir() but unlike getdir() it specifically
* produces coordinates using the direction from getdir()
* and verifies that those coordinates are ok.
*
* If the call to getdir() returns 0, Never_mind is displayed.
* If the resulting coordinates are not okay, emsg is displayed.
*
* Returns non-zero if coordinates in cc are valid.
*/
int get_adjacent_loc(prompt,emsg,x,y,cc)
const char *prompt, *emsg;
xchar x,y;
coord *cc;
{
xchar new_x, new_y;
if (!getdir(prompt)) {
pline(Never_mind);
return 0;
}
new_x = x + u.dx;
new_y = y + u.dy;
if (cc && isok(new_x,new_y)) {
cc->x = new_x;
cc->y = new_y;
} else {
if (emsg) pline(emsg);
return 0;
}
return 1;
}

int
getdir(s)
const char *s;
{
char dirsym;

#ifdef REDO
if(in_doagain || *readchar_queue)
dirsym = readchar();
else
#endif
dirsym = yn_function ((s && *s != '^') ? s : "In what direction?",
(char *)0, '\0');
#ifdef REDO
savech(dirsym);
#endif
if(dirsym == '.' || dirsym == 's')
u.dx = u.dy = u.dz = 0;
else if(!movecmd(dirsym) && !u.dz) {
boolean did_help = FALSE;
if(!index(quitchars, dirsym)) {
if (iflags.cmdassist) {
did_help = help_dir((s && *s == '^') ? dirsym : 0,
"Invalid direction key!");
}
if (!did_help) pline("What a strange direction!");
}
return 0;
}
if(!u.dz && (Stunned || (Confusion && !rn2(5)))) confdir();
return 1;
}

STATIC_OVL boolean
help_dir(sym, msg)
char sym;
const char *msg;
{
char ctrl;
winid win;
static const char wiz_only_list[] = "EFGIOVW";
char buf[BUFSZ], buf2[BUFSZ], *expl;

win = create_nhwindow(NHW_TEXT);
if (!win) return FALSE;
if (msg) {
Sprintf(buf, "cmdassist: %s", msg);
putstr(win, 0, buf);
putstr(win, 0, "");
}
if (letter(sym)) {
sym = highc(sym);
ctrl = (sym - 'A') + 1;
if ((expl = dowhatdoes_core(ctrl, buf2))
&& (!index(wiz_only_list, sym)
#ifdef WIZARD
|| wizard
#endif
)) {
Sprintf(buf, "Are you trying to use ^%c%s?", sym,
index(wiz_only_list, sym) ? "" :
" as specified in the Guidebook");
putstr(win, 0, buf);
putstr(win, 0, "");
putstr(win, 0, expl);
putstr(win, 0, "");
putstr(win, 0, "To use that command, you press");
Sprintf(buf,
"the <Ctrl> key, and the <%c> key at the same time.", sym);
putstr(win, 0, buf);
putstr(win, 0, "");
}
}
if (iflags.num_pad && u.umonnum == PM_GRID_BUG) {
putstr(win, 0, "Valid direction keys in your current form (with number_pad on) are:");
putstr(win, 0, " 8 ");
putstr(win, 0, " | ");
putstr(win, 0, " 4- . -6");
putstr(win, 0, " | ");
putstr(win, 0, " 2 ");
} else if (u.umonnum == PM_GRID_BUG) {
putstr(win, 0, "Valid direction keys in your current form are:");
putstr(win, 0, " k ");
putstr(win, 0, " | ");
putstr(win, 0, " h- . -l");
putstr(win, 0, " | ");
putstr(win, 0, " j ");
} else if (iflags.num_pad) {
putstr(win, 0, "Valid direction keys (with number_pad on) are:");
putstr(win, 0, " 7 8 9");
putstr(win, 0, " \\ | / ");
putstr(win, 0, " 4- . -6");
putstr(win, 0, " / | \\ ");
putstr(win, 0, " 1 2 3");
} else {
putstr(win, 0, "Valid direction keys are:");
putstr(win, 0, " y k u");
putstr(win, 0, " \\ | / ");
putstr(win, 0, " h- . -l");
putstr(win, 0, " / | \\ ");
putstr(win, 0, " b j n");
};
putstr(win, 0, "");
putstr(win, 0, " < up");
putstr(win, 0, " > down");
putstr(win, 0, " . direct at yourself");
putstr(win, 0, "");
putstr(win, 0, "(Suppress this message with !cmdassist in config file.)");
display_nhwindow(win, FALSE);
destroy_nhwindow(win);
return TRUE;
}

#endif /* OVL1 */
#ifdef OVLB

void
confdir()
{
register int x = (u.umonnum == PM_GRID_BUG) ? 2*rn2(4) : rn2(8);
u.dx = xdir[x];
u.dy = ydir[x];
return;
}

#endif /* OVLB */
#ifdef OVL0

int
isok(x,y)
register int x, y;
{
/* x corresponds to curx, so x==1 is the first column. Ach. %% */
return x >= 1 && x <= COLNO-1 && y >= 0 && y <= ROWNO-1;
}

static NEARDATA int last_multi;

/*
* convert a MAP window position into a movecmd
*/
const char *
click_to_cmd(x, y, mod)
    int x, y, mod;
{
    int dir;
    static char cmd[4];
    cmd[1]=0;

    x -= u.ux;
    y -= u.uy;

    if (iflags.travelcmd) {
        if (abs(x) <= 1 && abs(y) <= 1 ) {
            x = sgn(x), y = sgn(y);
        } else {
            u.tx = u.ux+x;
            u.ty = u.uy+y;
            cmd[0] = CMD_TRAVEL;
            return cmd;
        }

        if(x == 0 && y == 0) {
            /* here */
            if(IS_FOUNTAIN(levl[u.ux][u.uy].typ) || IS_SINK(levl[u.ux][u.uy].typ)) {
                cmd[0]=mod == CLICK_1 ? 'q' : M('d');
                return cmd;
            } else if(IS_THRONE(levl[u.ux][u.uy].typ)) {
                cmd[0]=M('s');
                return cmd;
            } else if((u.ux == xupstair && u.uy == yupstair)
                      || (u.ux == sstairs.sx && u.uy == sstairs.sy && sstairs.up)
                      || (u.ux == xupladder && u.uy == yupladder)) {
                return "<";
            } else if((u.ux == xdnstair && u.uy == ydnstair)
                      || (u.ux == sstairs.sx && u.uy == sstairs.sy && !sstairs.up)
                      || (u.ux == xdnladder && u.uy == ydnladder)) {
                return ">";
            } else if(OBJ_AT(u.ux, u.uy)) {
                cmd[0] = Is_container(level.objects[u.ux][u.uy]) ? M('l') : ',';
                return cmd;
            } else {
                return "."; /* just rest */
            }
        }

        /* directional commands */

        dir = xytod(x, y);

if (!m_at(u.ux+x, u.uy+y) && !test_move(u.ux, u.uy, x, y, TEST_MOVE)) {
            cmd[1] = (iflags.num_pad ? ndir[dir] : sdir[dir]);
            cmd[2] = 0;
            if (IS_DOOR(levl[u.ux+x][u.uy+y].typ)) {
                /* slight assistance to the player: choose kick/open for them */
                if (levl[u.ux+x][u.uy+y].doormask & D_LOCKED) {
                    cmd[0] = C('d');
                    return cmd;
                }
                if (levl[u.ux+x][u.uy+y].doormask & D_CLOSED) {
                    cmd[0] = 'o';
                    return cmd;
                }
            }
            if (levl[u.ux+x][u.uy+y].typ <= SCORR) {
                cmd[0] = 's';
                cmd[1] = 0;
                return cmd;
            }
        }
    } else {
        /* convert without using floating point, allowing sloppy clicking */
        if(x > 2*abs(y))
            x = 1, y = 0;
        else if(y > 2*abs(x))
            x = 0, y = 1;
        else if(x < -2*abs(y))
            x = -1, y = 0;
        else if(y < -2*abs(x))
            x = 0, y = -1;
        else
            x = sgn(x), y = sgn(y);

        if(x == 0 && y == 0) /* map click on player to "rest" command */
            return ".";

        dir = xytod(x, y);
    }

    /* move, attack, etc. */
    cmd[1] = 0;
    if(mod == CLICK_1) {
cmd[0] = (iflags.num_pad ? ndir[dir] : sdir[dir]);
    } else {
cmd[0] = (iflags.num_pad ? M(ndir[dir]) :
(sdir[dir] - 'a' + 'A')); /* run command */
    }

    return cmd;
}

STATIC_OVL char *
parse()
{
#ifdef LINT /* static char in_line[COLNO]; */
char in_line[COLNO];
#else
static char in_line[COLNO];
#endif
register int foo;
boolean prezero = FALSE;

multi = 0;
flags.move = 1;
flush_screen(1); /* Flush screen buffer. Put the cursor on the hero. */

if (!iflags.num_pad || (foo = readchar()) == 'n')
for (;;) {
foo = readchar();
if (foo >= '0' && foo <= '9') {
multi = 10 * multi + foo - '0';
if (multi < 0 || multi >= LARGEST_INT) multi = LARGEST_INT;
if (multi > 9) {
clear_nhwindow(WIN_MESSAGE);
Sprintf(in_line, "Count: %d", multi);
pline(in_line);
mark_synch();
}
last_multi = multi;
if (!multi && foo == '0') prezero = TRUE;
} else break; /* not a digit */
}

if (foo == '\033') { /* esc cancels count (TH) */
clear_nhwindow(WIN_MESSAGE);
multi = last_multi = 0;
# ifdef REDO
} else if (foo == DOAGAIN || in_doagain) {
multi = last_multi;
} else {
last_multi = multi;
savech(0); /* reset input queue */
savech((char)foo);
# endif
}

if (multi) {
multi--;
save_cm = in_line;
} else {
save_cm = (char *)0;
}
in_line[0] = foo;
in_line[1] = '\0';
if (foo == 'g' || foo == 'G' || foo == 'm' || foo == 'M' ||
foo == 'F' || (iflags.num_pad && (foo == '5' || foo == '-'))) {
foo = readchar();
#ifdef REDO
savech((char)foo);
#endif
in_line[1] = foo;
in_line[2] = 0;
}
clear_nhwindow(WIN_MESSAGE);
if (prezero) in_line[0] = '\033';
return(in_line);
}

#endif /* OVL0 */
#ifdef OVLB

#ifdef UNIX
static
void
end_of_input()
{
#ifndef NOSAVEONHANGUP
if (!program_state.done_hup++ && program_state.something_worth_saving)
(void) dosave0();
#endif
exit_nhwindows((char *)0);
clearlocks();
terminate(EXIT_SUCCESS);
}
#endif

#endif /* OVLB */
#ifdef OVL0

char
readchar()
{
register int sym;
int x = u.ux, y = u.uy, mod = 0;

if ( *readchar_queue )
sym = *readchar_queue++;
else
#ifdef REDO
sym = in_doagain ? Getchar() : nh_poskey(&x, &y, &mod);
#else
sym = Getchar();
#endif

#ifdef UNIX
# ifdef NR_OF_EOFS
if (sym == EOF) {
register int cnt = NR_OF_EOFS;
/*
* Some SYSV systems seem to return EOFs for various reasons
* (?like when one hits break or for interrupted systemcalls?),
* and we must see several before we quit.
*/
do {
sym = Getchar();
} while (--cnt && sym == EOF);
}
# endif /* NR_OF_EOFS */
if (sym == EOF)
end_of_input();
#endif /* UNIX */

if(sym == 0) {
/* click event */
readchar_queue = click_to_cmd(x, y, mod);
sym = *readchar_queue++;
}
return((char) sym);
}

STATIC_PTR int
dotravel()
{
/* Keyboard travel command */
static char cmd[2];
coord cc;

if (!iflags.travelcmd) return 0;
cmd[1]=0;
cc.x = iflags.travelcc.x;
cc.y = iflags.travelcc.y;
if (cc.x == -1 && cc.y == -1) {
/* No cached destination, start attempt from current position */
cc.x = u.ux;
cc.y = u.uy;
}
pline("Where do you want to travel to?");
if (getpos(&cc, TRUE, "the desired destination") < 0) {
/* user pressed ESC */
return 0;
}
iflags.travelcc.x = u.tx = cc.x;
iflags.travelcc.y = u.ty = cc.y;
cmd[0] = CMD_TRAVEL;
readchar_queue = cmd;
return 0;
}

#ifdef PORT_DEBUG
# ifdef WIN32CON
extern void NDECL(win32con_debug_keystrokes);
extern void NDECL(win32con_handler_info);
# endif

int
wiz_port_debug()
{
int n, k;
winid win;
anything any;
int item = 'a';
int num_menu_selections;
struct menu_selection_struct {
char *menutext;
void NDECL((*fn));
} menu_selections[] = {
#ifdef WIN32CON
{"test win32 keystrokes", win32con_debug_keystrokes},
{"show keystroke handler information", win32con_handler_info},
#endif
{(char *)0, (void NDECL((*)))0} /* array terminator */
};

num_menu_selections = SIZE(menu_selections) - 1;
if (num_menu_selections > 0) {
menu_item *pick_list;
win = create_nhwindow(NHW_MENU);
start_menu(win);
for (k=0; k < num_menu_selections; ++k) {
any.a_int = k+1;
add_menu(win, NO_GLYPH, &any, item++, 0, ATR_NONE,
menu_selections[k].menutext, MENU_UNSELECTED);
}
end_menu(win, "Which port debugging feature?");
n = select_menu(win, PICK_ONE, &pick_list);
destroy_nhwindow(win);
if (n > 0) {
n = pick_list[0].item.a_int - 1;
free((genericptr_t) pick_list);
/* execute the function */
(*menu_selections[n].fn)();
}
} else
pline("No port-specific debug capability defined.");
return 0;
}
# endif /*PORT_DEBUG*/

#endif /* OVL0 */
#ifdef OVLB
/*
* Parameter validator for generic yes/no function to prevent
* the core from sending too long a prompt string to the
* window port causing a buffer overflow there.
*/
char
yn_function(query,resp, def)
const char *query,*resp;
char def;
{
char qbuf[QBUFSZ];
unsigned truncspot, reduction = sizeof(" [N] ?") + 1;

if (resp) reduction += strlen(resp) + sizeof(" () ");
if (strlen(query) < (QBUFSZ - reduction))
return (*windowprocs.win_yn_function)(query, resp, def);
paniclog("Query truncated: ", query);
reduction += sizeof("...");
truncspot = QBUFSZ - reduction;
(void) strncpy(qbuf, query, (int)truncspot);
qbuf[truncspot] = '\0';
Strcat(qbuf,"...");
return (*windowprocs.win_yn_function)(qbuf, resp, def);
}
#endif

/*cmd.c*/
Something went wrong with that request. Please try again.