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/* SCCS Id: @(#)pickup.c 3.4 2003/07/27 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
/*
* Contains code for picking objects up, and container use.
*/
#include "hack.h"
STATIC_DCL void FDECL(simple_look, (struct obj *,BOOLEAN_P));
#ifndef GOLDOBJ
STATIC_DCL boolean FDECL(query_classes, (char *,boolean *,boolean *,
const char *,struct obj *,BOOLEAN_P,BOOLEAN_P,int *));
#else
STATIC_DCL boolean FDECL(query_classes, (char *,boolean *,boolean *,
const char *,struct obj *,BOOLEAN_P,int *));
#endif
STATIC_DCL void FDECL(check_here, (BOOLEAN_P));
STATIC_DCL boolean FDECL(n_or_more, (struct obj *));
STATIC_DCL boolean FDECL(all_but_uchain, (struct obj *));
#if 0 /* not used */
STATIC_DCL boolean FDECL(allow_cat_no_uchain, (struct obj *));
#endif
STATIC_DCL int FDECL(autopick, (struct obj*, int, menu_item **));
STATIC_DCL int FDECL(count_categories, (struct obj *,int));
STATIC_DCL long FDECL(carry_count,
(struct obj *,struct obj *,long,BOOLEAN_P,int *,int *));
STATIC_DCL int FDECL(lift_object, (struct obj *,struct obj *,long *,BOOLEAN_P));
STATIC_DCL boolean FDECL(mbag_explodes, (struct obj *,int));
STATIC_PTR int FDECL(in_container,(struct obj *));
STATIC_PTR int FDECL(ck_bag,(struct obj *));
STATIC_PTR int FDECL(out_container,(struct obj *));
STATIC_DCL long FDECL(mbag_item_gone, (int,struct obj *));
STATIC_DCL void FDECL(observe_quantum_cat, (struct obj *));
STATIC_DCL int FDECL(menu_loot, (int, struct obj *, BOOLEAN_P));
STATIC_DCL int FDECL(in_or_out_menu, (const char *,struct obj *, BOOLEAN_P, BOOLEAN_P));
STATIC_DCL int FDECL(container_at, (int, int, BOOLEAN_P));
STATIC_DCL boolean FDECL(able_to_loot, (int, int));
STATIC_DCL boolean FDECL(mon_beside, (int, int));
/* define for query_objlist() and autopickup() */
#define FOLLOW(curr, flags) \
(((flags) & BY_NEXTHERE) ? (curr)->nexthere : (curr)->nobj)
/*
* How much the weight of the given container will change when the given
* object is removed from it. This calculation must match the one used
* by weight() in mkobj.c.
*/
#define DELTA_CWT(cont,obj) \
((cont)->cursed ? (obj)->owt * 2 : \
1 + ((obj)->owt / ((cont)->blessed ? 4 : 2)))
#define GOLD_WT(n) (((n) + 50L) / 100L)
/* if you can figure this out, give yourself a hearty pat on the back... */
#define GOLD_CAPACITY(w,n) (((w) * -100L) - ((n) + 50L) - 1L)
static const char moderateloadmsg[] = "You have a little trouble lifting";
static const char nearloadmsg[] = "You have much trouble lifting";
static const char overloadmsg[] = "You have extreme difficulty lifting";
/* BUG: this lets you look at cockatrice corpses while blind without
touching them */
/* much simpler version of the look-here code; used by query_classes() */
STATIC_OVL void
simple_look(otmp, here)
struct obj *otmp; /* list of objects */
boolean here; /* flag for type of obj list linkage */
{
/* Neither of the first two cases is expected to happen, since
* we're only called after multiple classes of objects have been
* detected, hence multiple objects must be present.
*/
if (!otmp) {
impossible("simple_look(null)");
} else if (!(here ? otmp->nexthere : otmp->nobj)) {
pline("%s", doname(otmp));
} else {
winid tmpwin = create_nhwindow(NHW_MENU);
putstr(tmpwin, 0, "");
do {
putstr(tmpwin, 0, doname(otmp));
otmp = here ? otmp->nexthere : otmp->nobj;
} while (otmp);
display_nhwindow(tmpwin, TRUE);
destroy_nhwindow(tmpwin);
}
}
#ifndef GOLDOBJ
int
collect_obj_classes(ilets, otmp, here, incl_gold, filter, itemcount)
char ilets[];
register struct obj *otmp;
boolean here, incl_gold;
boolean FDECL((*filter),(OBJ_P));
int *itemcount;
#else
int
collect_obj_classes(ilets, otmp, here, filter, itemcount)
char ilets[];
register struct obj *otmp;
boolean here;
boolean FDECL((*filter),(OBJ_P));
int *itemcount;
#endif
{
register int iletct = 0;
register char c;
*itemcount = 0;
#ifndef GOLDOBJ
if (incl_gold)
ilets[iletct++] = def_oc_syms[COIN_CLASS];
#endif
ilets[iletct] = '\0'; /* terminate ilets so that index() will work */
while (otmp) {
c = def_oc_syms[(int)otmp->oclass];
if (!index(ilets, c) && (!filter || (*filter)(otmp)))
ilets[iletct++] = c, ilets[iletct] = '\0';
*itemcount += 1;
otmp = here ? otmp->nexthere : otmp->nobj;
}
return iletct;
}
/*
* Suppose some '?' and '!' objects are present, but '/' objects aren't:
* "a" picks all items without further prompting;
* "A" steps through all items, asking one by one;
* "?" steps through '?' items, asking, and ignores '!' ones;
* "/" becomes 'A', since no '/' present;
* "?a" or "a?" picks all '?' without further prompting;
* "/a" or "a/" becomes 'A' since there aren't any '/'
* (bug fix: 3.1.0 thru 3.1.3 treated it as "a");
* "?/a" or "a?/" or "/a?",&c picks all '?' even though no '/'
* (ie, treated as if it had just been "?a").
*/
#ifndef GOLDOBJ
STATIC_OVL boolean
query_classes(oclasses, one_at_a_time, everything, action, objs,
here, incl_gold, menu_on_demand)
char oclasses[];
boolean *one_at_a_time, *everything;
const char *action;
struct obj *objs;
boolean here, incl_gold;
int *menu_on_demand;
#else
STATIC_OVL boolean
query_classes(oclasses, one_at_a_time, everything, action, objs,
here, menu_on_demand)
char oclasses[];
boolean *one_at_a_time, *everything;
const char *action;
struct obj *objs;
boolean here;
int *menu_on_demand;
#endif
{
char ilets[20], inbuf[BUFSZ];
int iletct, oclassct;
boolean not_everything;
char qbuf[QBUFSZ];
boolean m_seen;
int itemcount;
oclasses[oclassct = 0] = '\0';
*one_at_a_time = *everything = m_seen = FALSE;
iletct = collect_obj_classes(ilets, objs, here,
#ifndef GOLDOBJ
incl_gold,
#endif
(boolean FDECL((*),(OBJ_P))) 0, &itemcount);
if (iletct == 0) {
return FALSE;
} else if (iletct == 1) {
oclasses[0] = def_char_to_objclass(ilets[0]);
oclasses[1] = '\0';
if (itemcount && menu_on_demand) {
ilets[iletct++] = 'm';
*menu_on_demand = 0;
ilets[iletct] = '\0';
}
} else { /* more than one choice available */
const char *where = 0;
register char sym, oc_of_sym, *p;
/* additional choices */
ilets[iletct++] = ' ';
ilets[iletct++] = 'a';
ilets[iletct++] = 'A';
ilets[iletct++] = (objs == invent ? 'i' : ':');
if (menu_on_demand) {
ilets[iletct++] = 'm';
*menu_on_demand = 0;
}
ilets[iletct] = '\0';
ask_again:
oclasses[oclassct = 0] = '\0';
*one_at_a_time = *everything = FALSE;
not_everything = FALSE;
Sprintf(qbuf,"What kinds of thing do you want to %s? [%s]",
action, ilets);
getlin(qbuf,inbuf);
if (*inbuf == '\033') return FALSE;
for (p = inbuf; (sym = *p++); ) {
/* new A function (selective all) added by GAN 01/09/87 */
if (sym == ' ') continue;
else if (sym == 'A') *one_at_a_time = TRUE;
else if (sym == 'a') *everything = TRUE;
else if (sym == ':') {
simple_look(objs, here); /* dumb if objs==invent */
goto ask_again;
} else if (sym == 'i') {
(void) display_inventory((char *)0, TRUE);
goto ask_again;
} else if (sym == 'm') {
m_seen = TRUE;
} else {
oc_of_sym = def_char_to_objclass(sym);
if (index(ilets,sym)) {
add_valid_menu_class(oc_of_sym);
oclasses[oclassct++] = oc_of_sym;
oclasses[oclassct] = '\0';
} else {
if (!where)
where = !strcmp(action,"pick up") ? "here" :
!strcmp(action,"take out") ?
"inside" : "";
if (*where)
There("are no %c's %s.", sym, where);
else
You("have no %c's.", sym);
not_everything = TRUE;
}
}
}
if (m_seen && menu_on_demand) {
*menu_on_demand = (*everything || !oclassct) ? -2 : -3;
return FALSE;
}
if (!oclassct && (!*everything || not_everything)) {
/* didn't pick anything,
or tried to pick something that's not present */
*one_at_a_time = TRUE; /* force 'A' */
*everything = FALSE; /* inhibit 'a' */
}
}
return TRUE;
}
/* look at the objects at our location, unless there are too many of them */
STATIC_OVL void
check_here(picked_some)
boolean picked_some;
{
register struct obj *obj;
register int ct = 0;
/* count the objects here */
for (obj = level.objects[u.ux][u.uy]; obj; obj = obj->nexthere) {
if (obj != uchain)
ct++;
}
/* If there are objects here, take a look. */
if (ct) {
if (flags.run) nomul(0);
flush_screen(1);
(void) look_here(ct, picked_some);
} else {
read_engr_at(u.ux,u.uy);
}
}
/* Value set by query_objlist() for n_or_more(). */
static long val_for_n_or_more;
/* query_objlist callback: return TRUE if obj's count is >= reference value */
STATIC_OVL boolean
n_or_more(obj)
struct obj *obj;
{
if (obj == uchain) return FALSE;
return (obj->quan >= val_for_n_or_more);
}
/* List of valid menu classes for query_objlist() and allow_category callback */
static char valid_menu_classes[MAXOCLASSES + 2];
void
add_valid_menu_class(c)
int c;
{
static int vmc_count = 0;
if (c == 0) /* reset */
vmc_count = 0;
else
valid_menu_classes[vmc_count++] = (char)c;
valid_menu_classes[vmc_count] = '\0';
}
/* query_objlist callback: return TRUE if not uchain */
STATIC_OVL boolean
all_but_uchain(obj)
struct obj *obj;
{
return (obj != uchain);
}
/* query_objlist callback: return TRUE */
/*ARGSUSED*/
boolean
allow_all(obj)
struct obj *obj;
{
return TRUE;
}
boolean
allow_category(obj)
struct obj *obj;
{
if (Role_if(PM_PRIEST)) obj->bknown = TRUE;
if (((index(valid_menu_classes,'u') != (char *)0) && obj->unpaid) ||
(index(valid_menu_classes, obj->oclass) != (char *)0))
return TRUE;
else if (((index(valid_menu_classes,'U') != (char *)0) &&
(obj->oclass != COIN_CLASS && obj->bknown && !obj->blessed && !obj->cursed)))
return TRUE;
else if (((index(valid_menu_classes,'B') != (char *)0) &&
(obj->oclass != COIN_CLASS && obj->bknown && obj->blessed)))
return TRUE;
else if (((index(valid_menu_classes,'C') != (char *)0) &&
(obj->oclass != COIN_CLASS && obj->bknown && obj->cursed)))
return TRUE;
else if (((index(valid_menu_classes,'X') != (char *)0) &&
(obj->oclass != COIN_CLASS && !obj->bknown)))
return TRUE;
else
return FALSE;
}
#if 0 /* not used */
/* query_objlist callback: return TRUE if valid category (class), no uchain */
STATIC_OVL boolean
allow_cat_no_uchain(obj)
struct obj *obj;
{
if ((obj != uchain) &&
(((index(valid_menu_classes,'u') != (char *)0) && obj->unpaid) ||
(index(valid_menu_classes, obj->oclass) != (char *)0)))
return TRUE;
else
return FALSE;
}
#endif
/* query_objlist callback: return TRUE if valid class and worn */
boolean
is_worn_by_type(otmp)
register struct obj *otmp;
{
return((boolean)(!!(otmp->owornmask &
(W_ARMOR | W_RING | W_AMUL | W_TOOL | W_WEP | W_SWAPWEP | W_QUIVER)))
&& (index(valid_menu_classes, otmp->oclass) != (char *)0));
}
/*
* Have the hero pick things from the ground
* or a monster's inventory if swallowed.
*
* Arg what:
* >0 autopickup
* =0 interactive
* <0 pickup count of something
*
* Returns 1 if tried to pick something up, whether
* or not it succeeded.
*/
int
pickup(what)
int what; /* should be a long */
{
int i, n, res, count, n_tried = 0, n_picked = 0;
menu_item *pick_list = (menu_item *) 0;
boolean autopickup = what > 0;
struct obj *objchain;
int traverse_how;
if (what < 0) /* pick N of something */
count = -what;
else /* pick anything */
count = 0;
if (!u.uswallow) {
struct trap *ttmp = t_at(u.ux, u.uy);
/* no auto-pick if no-pick move, nothing there, or in a pool */
if (autopickup && (flags.nopick || !OBJ_AT(u.ux, u.uy) ||
(is_pool(u.ux, u.uy) && !Underwater) || is_lava(u.ux, u.uy))) {
read_engr_at(u.ux, u.uy);
return (0);
}
/* no pickup if levitating & not on air or water level */
if (!can_reach_floor()) {
if ((multi && !flags.run) || (autopickup && !flags.pickup))
read_engr_at(u.ux, u.uy);
return (0);
}
if (ttmp && ttmp->tseen) {
/* Allow pickup from holes and trap doors that you escaped
* from because that stuff is teetering on the edge just
* like you, but not pits, because there is an elevation
* discrepancy with stuff in pits.
*/
if ((ttmp->ttyp == PIT || ttmp->ttyp == SPIKED_PIT) &&
(!u.utrap || (u.utrap && u.utraptype != TT_PIT))) {
read_engr_at(u.ux, u.uy);
return(0);
}
}
/* multi && !flags.run means they are in the middle of some other
* action, or possibly paralyzed, sleeping, etc.... and they just
* teleported onto the object. They shouldn't pick it up.
*/
if ((multi && !flags.run) || (autopickup && !flags.pickup)) {
check_here(FALSE);
return (0);
}
if (notake(youmonst.data)) {
if (!autopickup)
You("are physically incapable of picking anything up.");
else
check_here(FALSE);
return (0);
}
/* if there's anything here, stop running */
if (OBJ_AT(u.ux,u.uy) && flags.run && flags.run != 8 && !flags.nopick) nomul(0);
}
add_valid_menu_class(0); /* reset */
if (!u.uswallow) {
objchain = level.objects[u.ux][u.uy];
traverse_how = BY_NEXTHERE;
} else {
objchain = u.ustuck->minvent;
traverse_how = 0; /* nobj */
}
/*
* Start the actual pickup process. This is split into two main
* sections, the newer menu and the older "traditional" methods.
* Automatic pickup has been split into its own menu-style routine
* to make things less confusing.
*/
if (autopickup) {
n = autopick(objchain, traverse_how, &pick_list);
goto menu_pickup;
}
if (flags.menu_style != MENU_TRADITIONAL || iflags.menu_requested) {
/* use menus exclusively */
if (count) { /* looking for N of something */
char buf[QBUFSZ];
Sprintf(buf, "Pick %d of what?", count);
val_for_n_or_more = count; /* set up callback selector */
n = query_objlist(buf, objchain,
traverse_how|AUTOSELECT_SINGLE|INVORDER_SORT,
&pick_list, PICK_ONE, n_or_more);
/* correct counts, if any given */
for (i = 0; i < n; i++)
pick_list[i].count = count;
} else {
n = query_objlist("Pick up what?", objchain,
traverse_how|AUTOSELECT_SINGLE|INVORDER_SORT|FEEL_COCKATRICE,
&pick_list, PICK_ANY, all_but_uchain);
}
menu_pickup:
n_tried = n;
for (n_picked = i = 0 ; i < n; i++) {
res = pickup_object(pick_list[i].item.a_obj,pick_list[i].count,
FALSE);
if (res < 0) break; /* can't continue */
n_picked += res;
}
if (pick_list) free((genericptr_t)pick_list);
} else {
/* old style interface */
int ct = 0;
long lcount;
boolean all_of_a_type, selective;
char oclasses[MAXOCLASSES];
struct obj *obj, *obj2;
oclasses[0] = '\0'; /* types to consider (empty for all) */
all_of_a_type = TRUE; /* take all of considered types */
selective = FALSE; /* ask for each item */
/* check for more than one object */
for (obj = objchain;
obj; obj = (traverse_how == BY_NEXTHERE) ? obj->nexthere : obj->nobj)
ct++;
if (ct == 1 && count) {
/* if only one thing, then pick it */
obj = objchain;
lcount = min(obj->quan, (long)count);
n_tried++;
if (pickup_object(obj, lcount, FALSE) > 0)
n_picked++; /* picked something */
goto end_query;
} else if (ct >= 2) {
int via_menu = 0;
There("are %s objects here.",
(ct <= 10) ? "several" : "many");
if (!query_classes(oclasses, &selective, &all_of_a_type,
"pick up", objchain,
traverse_how == BY_NEXTHERE,
#ifndef GOLDOBJ
FALSE,
#endif
&via_menu)) {
if (!via_menu) return (0);
n = query_objlist("Pick up what?",
objchain,
traverse_how|(selective ? 0 : INVORDER_SORT),
&pick_list, PICK_ANY,
via_menu == -2 ? allow_all : allow_category);
goto menu_pickup;
}
}
for (obj = objchain; obj; obj = obj2) {
if (traverse_how == BY_NEXTHERE)
obj2 = obj->nexthere; /* perhaps obj will be picked up */
else
obj2 = obj->nobj;
lcount = -1L;
if (!selective && oclasses[0] && !index(oclasses,obj->oclass))
continue;
if (!all_of_a_type) {
char qbuf[BUFSZ];
Sprintf(qbuf, "Pick up %s?",
safe_qbuf("", sizeof("Pick up ?"), doname(obj),
an(simple_typename(obj->otyp)), "something"));
switch ((obj->quan < 2L) ? ynaq(qbuf) : ynNaq(qbuf)) {
case 'q': goto end_query; /* out 2 levels */
case 'n': continue;
case 'a':
all_of_a_type = TRUE;
if (selective) {
selective = FALSE;
oclasses[0] = obj->oclass;
oclasses[1] = '\0';
}
break;
case '#': /* count was entered */
if (!yn_number) continue; /* 0 count => No */
lcount = (long) yn_number;
if (lcount > obj->quan) lcount = obj->quan;
/* fall thru */
default: /* 'y' */
break;
}
}
if (lcount == -1L) lcount = obj->quan;
n_tried++;
if ((res = pickup_object(obj, lcount, FALSE)) < 0) break;
n_picked += res;
}
end_query:
; /* semicolon needed by brain-damaged compilers */
}
if (!u.uswallow) {
if (!OBJ_AT(u.ux,u.uy)) u.uundetected = 0;
/* position may need updating (invisible hero) */
if (n_picked) newsym(u.ux,u.uy);
/* see whether there's anything else here, after auto-pickup is done */
if (autopickup) check_here(n_picked > 0);
}
return (n_tried > 0);
}
#ifdef AUTOPICKUP_EXCEPTIONS
boolean
is_autopickup_exception(obj, grab)
struct obj *obj;
boolean grab; /* forced pickup, rather than forced leave behind? */
{
/*
* Does the text description of this match an exception?
*/
char *objdesc = makesingular(doname(obj));
struct autopickup_exception *ape = (grab) ?
iflags.autopickup_exceptions[AP_GRAB] :
iflags.autopickup_exceptions[AP_LEAVE];
while (ape) {
if (pmatch(ape->pattern, objdesc)) return TRUE;
ape = ape->next;
}
return FALSE;
}
#endif /* AUTOPICKUP_EXCEPTIONS */
/*
* Pick from the given list using flags.pickup_types. Return the number
* of items picked (not counts). Create an array that returns pointers
* and counts of the items to be picked up. If the number of items
* picked is zero, the pickup list is left alone. The caller of this
* function must free the pickup list.
*/
STATIC_OVL int
autopick(olist, follow, pick_list)
struct obj *olist; /* the object list */
int follow; /* how to follow the object list */
menu_item **pick_list; /* list of objects and counts to pick up */
{
menu_item *pi; /* pick item */
struct obj *curr;
int n;
const char *otypes = flags.pickup_types;
/* first count the number of eligible items */
for (n = 0, curr = olist; curr; curr = FOLLOW(curr, follow))
#ifndef AUTOPICKUP_EXCEPTIONS
if (!*otypes || index(otypes, curr->oclass))
#else
if ((!*otypes || index(otypes, curr->oclass) ||
is_autopickup_exception(curr, TRUE)) &&
!is_autopickup_exception(curr, FALSE))
#endif
n++;
if (n) {
*pick_list = pi = (menu_item *) alloc(sizeof(menu_item) * n);
for (n = 0, curr = olist; curr; curr = FOLLOW(curr, follow))
#ifndef AUTOPICKUP_EXCEPTIONS
if (!*otypes || index(otypes, curr->oclass)) {
#else
if ((!*otypes || index(otypes, curr->oclass) ||
is_autopickup_exception(curr, TRUE)) &&
!is_autopickup_exception(curr, FALSE)) {
#endif
pi[n].item.a_obj = curr;
pi[n].count = curr->quan;
n++;
}
}
return n;
}
/*
* Put up a menu using the given object list. Only those objects on the
* list that meet the approval of the allow function are displayed. Return
* a count of the number of items selected, as well as an allocated array of
* menu_items, containing pointers to the objects selected and counts. The
* returned counts are guaranteed to be in bounds and non-zero.
*
* Query flags:
* BY_NEXTHERE - Follow object list via nexthere instead of nobj.
* AUTOSELECT_SINGLE - Don't ask if only 1 object qualifies - just
* use it.
* USE_INVLET - Use object's invlet.
* INVORDER_SORT - Use hero's pack order.
* SIGNAL_NOMENU - Return -1 rather than 0 if nothing passes "allow".
*/
int
query_objlist(qstr, olist, qflags, pick_list, how, allow)
const char *qstr; /* query string */
struct obj *olist; /* the list to pick from */
int qflags; /* options to control the query */
menu_item **pick_list; /* return list of items picked */
int how; /* type of query */
boolean FDECL((*allow), (OBJ_P));/* allow function */
{
int n;
winid win;
struct obj *curr, *last;
char *pack;
anything any;
boolean printed_type_name;
*pick_list = (menu_item *) 0;
if (!olist) return 0;
/* count the number of items allowed */
for (n = 0, last = 0, curr = olist; curr; curr = FOLLOW(curr, qflags))
if ((*allow)(curr)) {
last = curr;
n++;
}
if (n == 0) /* nothing to pick here */
return (qflags & SIGNAL_NOMENU) ? -1 : 0;
if (n == 1 && (qflags & AUTOSELECT_SINGLE)) {
*pick_list = (menu_item *) alloc(sizeof(menu_item));
(*pick_list)->item.a_obj = last;
(*pick_list)->count = last->quan;
return 1;
}
win = create_nhwindow(NHW_MENU);
start_menu(win);
any.a_obj = (struct obj *) 0;
/*
* Run through the list and add the objects to the menu. If
* INVORDER_SORT is set, we'll run through the list once for
* each type so we can group them. The allow function will only
* be called once per object in the list.
*/
pack = flags.inv_order;
do {
printed_type_name = FALSE;
for (curr = olist; curr; curr = FOLLOW(curr, qflags)) {
if ((qflags & FEEL_COCKATRICE) && curr->otyp == CORPSE &&
will_feel_cockatrice(curr, FALSE)) {
destroy_nhwindow(win); /* stop the menu and revert */
(void) look_here(0, FALSE);
return 0;
}
if ((!(qflags & INVORDER_SORT) || curr->oclass == *pack)
&& (*allow)(curr)) {
/* if sorting, print type name (once only) */
if (qflags & INVORDER_SORT && !printed_type_name) {
any.a_obj = (struct obj *) 0;
add_menu(win, NO_GLYPH, &any, 0, 0, iflags.menu_headings,
let_to_name(*pack, FALSE), MENU_UNSELECTED);
printed_type_name = TRUE;
}
any.a_obj = curr;
add_menu(win, obj_to_glyph(curr), &any,
qflags & USE_INVLET ? curr->invlet : 0,
def_oc_syms[(int)objects[curr->otyp].oc_class],
ATR_NONE, doname(curr), MENU_UNSELECTED);
}
}
pack++;
} while (qflags & INVORDER_SORT && *pack);
end_menu(win, qstr);
n = select_menu(win, how, pick_list);
destroy_nhwindow(win);
if (n > 0) {
menu_item *mi;
int i;
/* fix up counts: -1 means no count used => pick all */
for (i = 0, mi = *pick_list; i < n; i++, mi++)
if (mi->count == -1L || mi->count > mi->item.a_obj->quan)
mi->count = mi->item.a_obj->quan;
} else if (n < 0) {
n = 0; /* caller's don't expect -1 */
}
return n;
}
/*
* allow menu-based category (class) selection (for Drop,take off etc.)
*
*/
int
query_category(qstr, olist, qflags, pick_list, how)
const char *qstr; /* query string */
struct obj *olist; /* the list to pick from */
int qflags; /* behaviour modification flags */
menu_item **pick_list; /* return list of items picked */
int how; /* type of query */
{
int n;
winid win;
struct obj *curr;
char *pack;
anything any;
boolean collected_type_name;
char invlet;
int ccount;
boolean do_unpaid = FALSE;
boolean do_blessed = FALSE, do_cursed = FALSE, do_uncursed = FALSE,
do_buc_unknown = FALSE;
int num_buc_types = 0;
*pick_list = (menu_item *) 0;
if (!olist) return 0;
if ((qflags & UNPAID_TYPES) && count_unpaid(olist)) do_unpaid = TRUE;
if ((qflags & BUC_BLESSED) && count_buc(olist, BUC_BLESSED)) {
do_blessed = TRUE;
num_buc_types++;
}
if ((qflags & BUC_CURSED) && count_buc(olist, BUC_CURSED)) {
do_cursed = TRUE;
num_buc_types++;
}
if ((qflags & BUC_UNCURSED) && count_buc(olist, BUC_UNCURSED)) {
do_uncursed = TRUE;
num_buc_types++;
}
if ((qflags & BUC_UNKNOWN) && count_buc(olist, BUC_UNKNOWN)) {
do_buc_unknown = TRUE;
num_buc_types++;
}
ccount = count_categories(olist, qflags);
/* no point in actually showing a menu for a single category */
if (ccount == 1 && !do_unpaid && num_buc_types <= 1 && !(qflags & BILLED_TYPES)) {
for (curr = olist; curr; curr = FOLLOW(curr, qflags)) {
if ((qflags & WORN_TYPES) &&
!(curr->owornmask & (W_ARMOR|W_RING|W_AMUL|W_TOOL|W_WEP|W_SWAPWEP|W_QUIVER)))
continue;
break;
}
if (curr) {
*pick_list = (menu_item *) alloc(sizeof(menu_item));
(*pick_list)->item.a_int = curr->oclass;
return 1;
} else {
#ifdef DEBUG
impossible("query_category: no single object match");
#endif
}
return 0;
}
win = create_nhwindow(NHW_MENU);
start_menu(win);
pack = flags.inv_order;
if ((qflags & ALL_TYPES) && (ccount > 1)) {
invlet = 'a';
any.a_void = 0;
any.a_int = ALL_TYPES_SELECTED;
add_menu(win, NO_GLYPH, &any, invlet, 0, ATR_NONE,
(qflags & WORN_TYPES) ? "All worn types" : "All types",
MENU_UNSELECTED);
invlet = 'b';
} else
invlet = 'a';
do {
collected_type_name = FALSE;
for (curr = olist; curr; curr = FOLLOW(curr, qflags)) {
if (curr->oclass == *pack) {
if ((qflags & WORN_TYPES) &&
!(curr->owornmask & (W_ARMOR | W_RING | W_AMUL | W_TOOL |
W_WEP | W_SWAPWEP | W_QUIVER)))
continue;
if (!collected_type_name) {
any.a_void = 0;
any.a_int = curr->oclass;
add_menu(win, NO_GLYPH, &any, invlet++,
def_oc_syms[(int)objects[curr->otyp].oc_class],
ATR_NONE, let_to_name(*pack, FALSE),
MENU_UNSELECTED);
collected_type_name = TRUE;
}
}
}
pack++;
if (invlet >= 'u') {
impossible("query_category: too many categories");
return 0;
}
} while (*pack);
/* unpaid items if there are any */
if (do_unpaid) {
invlet = 'u';
any.a_void = 0;
any.a_int = 'u';
add_menu(win, NO_GLYPH, &any, invlet, 0, ATR_NONE,
"Unpaid items", MENU_UNSELECTED);
}
/* billed items: checked by caller, so always include if BILLED_TYPES */
if (qflags & BILLED_TYPES) {
invlet = 'x';
any.a_void = 0;
any.a_int = 'x';
add_menu(win, NO_GLYPH, &any, invlet, 0, ATR_NONE,
"Unpaid items already used up", MENU_UNSELECTED);
}
if (qflags & CHOOSE_ALL) {
invlet = 'A';
any.a_void = 0;
any.a_int = 'A';
add_menu(win, NO_GLYPH, &any, invlet, 0, ATR_NONE,
(qflags & WORN_TYPES) ?
"Auto-select every item being worn" :
"Auto-select every item", MENU_UNSELECTED);
}
/* items with b/u/c/unknown if there are any */
if (do_blessed) {
invlet = 'B';
any.a_void = 0;
any.a_int = 'B';
add_menu(win, NO_GLYPH, &any, invlet, 0, ATR_NONE,
"Items known to be Blessed", MENU_UNSELECTED);
}
if (do_cursed) {
invlet = 'C';
any.a_void = 0;
any.a_int = 'C';
add_menu(win, NO_GLYPH, &any, invlet, 0, ATR_NONE,
"Items known to be Cursed", MENU_UNSELECTED);
}
if (do_uncursed) {
invlet = 'U';
any.a_void = 0;
any.a_int = 'U';
add_menu(win, NO_GLYPH, &any, invlet, 0, ATR_NONE,
"Items known to be Uncursed", MENU_UNSELECTED);
}
if (do_buc_unknown) {
invlet = 'X';
any.a_void = 0;
any.a_int = 'X';
add_menu(win, NO_GLYPH, &any, invlet, 0, ATR_NONE,
"Items of unknown B/C/U status",
MENU_UNSELECTED);
}
end_menu(win, qstr);
n = select_menu(win, how, pick_list);
destroy_nhwindow(win);
if (n < 0)
n = 0; /* caller's don't expect -1 */
return n;
}
STATIC_OVL int
count_categories(olist, qflags)
struct obj *olist;
int qflags;
{
char *pack;
boolean counted_category;
int ccount = 0;
struct obj *curr;
pack = flags.inv_order;
do {
counted_category = FALSE;
for (curr = olist; curr; curr = FOLLOW(curr, qflags)) {
if (curr->oclass == *pack) {
if ((qflags & WORN_TYPES) &&
!(curr->owornmask & (W_ARMOR | W_RING | W_AMUL | W_TOOL |
W_WEP | W_SWAPWEP | W_QUIVER)))
continue;
if (!counted_category) {
ccount++;
counted_category = TRUE;
}
}
}
pack++;
} while (*pack);
return ccount;
}
/* could we carry `obj'? if not, could we carry some of it/them? */
STATIC_OVL long
carry_count(obj, container, count, telekinesis, wt_before, wt_after)
struct obj *obj, *container; /* object to pick up, bag it's coming out of */
long count;
boolean telekinesis;
int *wt_before, *wt_after;
{
boolean adjust_wt = container && carried(container),
is_gold = obj->oclass == COIN_CLASS;
int wt, iw, ow, oow;
long qq, savequan;
#ifdef GOLDOBJ
long umoney = money_cnt(invent);
#endif
unsigned saveowt;
const char *verb, *prefx1, *prefx2, *suffx;
char obj_nambuf[BUFSZ], where[BUFSZ];
savequan = obj->quan;
saveowt = obj->owt;
iw = max_capacity();
if (count != savequan) {
obj->quan = count;
obj->owt = (unsigned)weight(obj);
}
wt = iw + (int)obj->owt;
if (adjust_wt)
wt -= (container->otyp == BAG_OF_HOLDING) ?
(int)DELTA_CWT(container, obj) : (int)obj->owt;
#ifndef GOLDOBJ
if (is_gold) /* merged gold might affect cumulative weight */
wt -= (GOLD_WT(u.ugold) + GOLD_WT(count) - GOLD_WT(u.ugold + count));
#else
/* This will go with silver+copper & new gold weight */
if (is_gold) /* merged gold might affect cumulative weight */
wt -= (GOLD_WT(umoney) + GOLD_WT(count) - GOLD_WT(umoney + count));
#endif
if (count != savequan) {
obj->quan = savequan;
obj->owt = saveowt;
}
*wt_before = iw;
*wt_after = wt;
if (wt < 0)
return count;
/* see how many we can lift */
if (is_gold) {
#ifndef GOLDOBJ
iw -= (int)GOLD_WT(u.ugold);
if (!adjust_wt) {
qq = GOLD_CAPACITY((long)iw, u.ugold);
} else {
oow = 0;
qq = 50L - (u.ugold % 100L) - 1L;
#else
iw -= (int)GOLD_WT(umoney);
if (!adjust_wt) {
qq = GOLD_CAPACITY((long)iw, umoney);
} else {
oow = 0;
qq = 50L - (umoney % 100L) - 1L;
#endif
if (qq < 0L) qq += 100L;
for ( ; qq <= count; qq += 100L) {
obj->quan = qq;
obj->owt = (unsigned)GOLD_WT(qq);
#ifndef GOLDOBJ
ow = (int)GOLD_WT(u.ugold + qq);
#else
ow = (int)GOLD_WT(umoney + qq);
#endif
ow -= (container->otyp == BAG_OF_HOLDING) ?
(int)DELTA_CWT(container, obj) : (int)obj->owt;
if (iw + ow >= 0) break;
oow = ow;
}
iw -= oow;
qq -= 100L;
}
if (qq < 0L) qq = 0L;
else if (qq > count) qq = count;
#ifndef GOLDOBJ
wt = iw + (int)GOLD_WT(u.ugold + qq);
#else
wt = iw + (int)GOLD_WT(umoney + qq);
#endif
} else if (count > 1 || count < obj->quan) {
/*
* Ugh. Calc num to lift by changing the quan of of the
* object and calling weight.
*
* This works for containers only because containers
* don't merge. -dean
*/
for (qq = 1L; qq <= count; qq++) {
obj->quan = qq;
obj->owt = (unsigned)(ow = weight(obj));
if (adjust_wt)
ow -= (container->otyp == BAG_OF_HOLDING) ?
(int)DELTA_CWT(container, obj) : (int)obj->owt;
if (iw + ow >= 0)
break;
wt = iw + ow;
}
--qq;
} else {
/* there's only one, and we can't lift it */
qq = 0L;
}
obj->quan = savequan;
obj->owt = saveowt;
if (qq < count) {
/* some message will be given */
Strcpy(obj_nambuf, doname(obj));
if (container) {
Sprintf(where, "in %s", the(xname(container)));
verb = "carry";
} else {
Strcpy(where, "lying here");
verb = telekinesis ? "acquire" : "lift";
}
} else {
/* lint supppression */
*obj_nambuf = *where = '\0';
verb = "";
}
/* we can carry qq of them */
if (qq > 0) {
if (qq < count)
You("can only %s %s of the %s %s.",
verb, (qq == 1L) ? "one" : "some", obj_nambuf, where);
*wt_after = wt;
return qq;
}
if (!container) Strcpy(where, "here"); /* slightly shorter form */
#ifndef GOLDOBJ
if (invent || u.ugold) {
#else
if (invent || umoney) {
#endif
prefx1 = "you cannot ";
prefx2 = "";
suffx = " any more";
} else {
prefx1 = (obj->quan == 1L) ? "it " : "even one ";
prefx2 = "is too heavy for you to ";
suffx = "";
}
There("%s %s %s, but %s%s%s%s.",
otense(obj, "are"), obj_nambuf, where,
prefx1, prefx2, verb, suffx);
/* *wt_after = iw; */
return 0L;
}
/* determine whether character is able and player is willing to carry `obj' */
STATIC_OVL
int
lift_object(obj, container, cnt_p, telekinesis)
struct obj *obj, *container; /* object to pick up, bag it's coming out of */
long *cnt_p;
boolean telekinesis;
{
int result, old_wt, new_wt, prev_encumbr, next_encumbr;
if (obj->otyp == BOULDER && In_sokoban(&u.uz)) {
You("cannot get your %s around this %s.",
body_part(HAND), xname(obj));
return -1;
}
if (obj->otyp == LOADSTONE ||
(obj->otyp == BOULDER && throws_rocks(youmonst.data)))
return 1; /* lift regardless of current situation */
*cnt_p = carry_count(obj, container, *cnt_p, telekinesis, &old_wt, &new_wt);
if (*cnt_p < 1L) {
result = -1; /* nothing lifted */
#ifndef GOLDOBJ
} else if (obj->oclass != COIN_CLASS && inv_cnt() >= 52 &&
!merge_choice(invent, obj)) {
#else
} else if (inv_cnt() >= 52 && !merge_choice(invent, obj)) {
#endif
Your("knapsack cannot accommodate any more items.");
result = -1; /* nothing lifted */
} else {
result = 1;
prev_encumbr = near_capacity();
if (prev_encumbr < flags.pickup_burden)
prev_encumbr = flags.pickup_burden;
next_encumbr = calc_capacity(new_wt - old_wt);
if (next_encumbr > prev_encumbr) {
if (telekinesis) {
result = 0; /* don't lift */
} else {
char qbuf[BUFSZ];
long savequan = obj->quan;
obj->quan = *cnt_p;
Strcpy(qbuf,
(next_encumbr > HVY_ENCUMBER) ? overloadmsg :
(next_encumbr > MOD_ENCUMBER) ? nearloadmsg :
moderateloadmsg);
Sprintf(eos(qbuf), " %s. Continue?",
safe_qbuf(qbuf, sizeof(" . Continue?"),
doname(obj), an(simple_typename(obj->otyp)), "something"));
obj->quan = savequan;
switch (ynq(qbuf)) {
case 'q': result = -1; break;
case 'n': result = 0; break;
default: break; /* 'y' => result == 1 */
}
clear_nhwindow(WIN_MESSAGE);
}
}
}
if (obj->otyp == SCR_SCARE_MONSTER && result <= 0 && !container)
obj->spe = 0;
return result;
}
/* To prevent qbuf overflow in prompts use planA only
* if it fits, or planB if PlanA doesn't fit,
* finally using the fallback as a last resort.
* last_restort is expected to be very short.
*/
const char *
safe_qbuf(qbuf, padlength, planA, planB, last_resort)
const char *qbuf, *planA, *planB, *last_resort;
unsigned padlength;
{
/* convert size_t (or int for ancient systems) to ordinary unsigned */
unsigned len_qbuf = (unsigned)strlen(qbuf),
len_planA = (unsigned)strlen(planA),
len_planB = (unsigned)strlen(planB),
len_lastR = (unsigned)strlen(last_resort);
unsigned textleft = QBUFSZ - (len_qbuf + padlength);
if (len_lastR >= textleft) {
impossible("safe_qbuf: last_resort too large at %u characters.",
len_lastR);
return "";
}
return (len_planA < textleft) ? planA :
(len_planB < textleft) ? planB : last_resort;
}
/*
* Pick up <count> of obj from the ground and add it to the hero's inventory.
* Returns -1 if caller should break out of its loop, 0 if nothing picked
* up, 1 if otherwise.
*/
int
pickup_object(obj, count, telekinesis)
struct obj *obj;
long count;
boolean telekinesis; /* not picking it up directly by hand */
{
int res, nearload;
#ifndef GOLDOBJ
const char *where = (obj->ox == u.ux && obj->oy == u.uy) ?
"here" : "there";
#endif
if (obj->quan < count) {
impossible("pickup_object: count %ld > quan %ld?",
count, obj->quan);
return 0;
}
/* In case of auto-pickup, where we haven't had a chance
to look at it yet; affects docall(SCR_SCARE_MONSTER). */
if (!Blind)
#ifdef INVISIBLE_OBJECTS
if (!obj->oinvis || See_invisible)
#endif
obj->dknown = 1;
if (obj == uchain) { /* do not pick up attached chain */
return 0;
} else if (obj->oartifact && !touch_artifact(obj,&youmonst)) {
return 0;
#ifndef GOLDOBJ
} else if (obj->oclass == COIN_CLASS) {
/* Special consideration for gold pieces... */
long iw = (long)max_capacity() - GOLD_WT(u.ugold);
long gold_capacity = GOLD_CAPACITY(iw, u.ugold);
if (gold_capacity <= 0L) {
pline(
"There %s %ld gold piece%s %s, but you cannot carry any more.",
otense(obj, "are"),
obj->quan, plur(obj->quan), where);
return 0;
} else if (gold_capacity < count) {
You("can only %s %s of the %ld gold pieces lying %s.",
telekinesis ? "acquire" : "carry",
gold_capacity == 1L ? "one" : "some", obj->quan, where);
pline("%s %ld gold piece%s.",
nearloadmsg, gold_capacity, plur(gold_capacity));
u.ugold += gold_capacity;
obj->quan -= gold_capacity;
costly_gold(obj->ox, obj->oy, gold_capacity);
} else {
u.ugold += count;
if ((nearload = near_capacity()) != 0)
pline("%s %ld gold piece%s.",
nearload < MOD_ENCUMBER ?
moderateloadmsg : nearloadmsg,
count, plur(count));
else
prinv((char *) 0, obj, count);
costly_gold(obj->ox, obj->oy, count);
if (count == obj->quan)
delobj(obj);
else
obj->quan -= count;
}
flags.botl = 1;
if (flags.run) nomul(0);
return 1;
#endif
} else if (obj->otyp == CORPSE) {
if ( (touch_petrifies(&mons[obj->corpsenm])) && !uarmg
&& !Stone_resistance && !telekinesis) {
if (poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))
display_nhwindow(WIN_MESSAGE, FALSE);
else {
char kbuf[BUFSZ];
Strcpy(kbuf, an(corpse_xname(obj, TRUE)));
pline("Touching %s is a fatal mistake.", kbuf);
instapetrify(kbuf);
return -1;
}
} else if (is_rider(&mons[obj->corpsenm])) {
pline("At your %s, the corpse suddenly moves...",
telekinesis ? "attempted acquisition" : "touch");
(void) revive_corpse(obj);
exercise(A_WIS, FALSE);
return -1;
}
} else if (obj->otyp == SCR_SCARE_MONSTER) {
if (obj->blessed) obj->blessed = 0;
else if (!obj->spe && !obj->cursed) obj->spe = 1;
else {
pline_The("scroll%s %s to dust as you %s %s up.",
plur(obj->quan), otense(obj, "turn"),
telekinesis ? "raise" : "pick",
(obj->quan == 1L) ? "it" : "them");
if (!(objects[SCR_SCARE_MONSTER].oc_name_known) &&
!(objects[SCR_SCARE_MONSTER].oc_uname))
docall(obj);
useupf(obj, obj->quan);
return 1; /* tried to pick something up and failed, but
don't want to terminate pickup loop yet */
}
}
if ((res = lift_object(obj, (struct obj *)0, &count, telekinesis)) <= 0)
return res;
#ifdef GOLDOBJ
/* Whats left of the special case for gold :-) */
if (obj->oclass == COIN_CLASS) flags.botl = 1;
#endif
if (obj->quan != count && obj->otyp != LOADSTONE)
obj = splitobj(obj, count);
obj = pick_obj(obj);
if (uwep && uwep == obj) mrg_to_wielded = TRUE;
nearload = near_capacity();
prinv(nearload == SLT_ENCUMBER ? moderateloadmsg : (char *) 0,
obj, count);
mrg_to_wielded = FALSE;
return 1;
}
/*
* Do the actual work of picking otmp from the floor or monster's interior
* and putting it in the hero's inventory. Take care of billing. Return a
* pointer to the object where otmp ends up. This may be different
* from otmp because of merging.
*
* Gold never reaches this routine unless GOLDOBJ is defined.
*/
struct obj *
pick_obj(otmp)
struct obj *otmp;
{
obj_extract_self(otmp);
if (!u.uswallow && otmp != uball && costly_spot(otmp->ox, otmp->oy)) {
char saveushops[5], fakeshop[2];
/* addtobill cares about your location rather than the object's;
usually they'll be the same, but not when using telekinesis
(if ever implemented) or a grappling hook */
Strcpy(saveushops, u.ushops);
fakeshop[0] = *in_rooms(otmp->ox, otmp->oy, SHOPBASE);
fakeshop[1] = '\0';
Strcpy(u.ushops, fakeshop);
/* sets obj->unpaid if necessary */
addtobill(otmp, TRUE, FALSE, FALSE);
Strcpy(u.ushops, saveushops);
/* if you're outside the shop, make shk notice */
if (!index(u.ushops, *fakeshop))
remote_burglary(otmp->ox, otmp->oy);
}
if (otmp->no_charge) /* only applies to objects outside invent */
otmp->no_charge = 0;
newsym(otmp->ox, otmp->oy);
return addinv(otmp); /* might merge it with other objects */
}
/*
* prints a message if encumbrance changed since the last check and
* returns the new encumbrance value (from near_capacity()).
*/
int
encumber_msg()
{
static int oldcap = UNENCUMBERED;
int newcap = near_capacity();
if(oldcap < newcap) {
switch(newcap) {
case 1: Your("movements are slowed slightly because of your load.");
break;
case 2: You("rebalance your load. Movement is difficult.");
break;
case 3: You("%s under your heavy load. Movement is very hard.",
stagger(youmonst.data, "stagger"));
break;
default: You("%s move a handspan with this load!",
newcap == 4 ? "can barely" : "can't even");
break;
}
flags.botl = 1;
} else if(oldcap > newcap) {
switch(newcap) {
case 0: Your("movements are now unencumbered.");
break;
case 1: Your("movements are only slowed slightly by your load.");
break;
case 2: You("rebalance your load. Movement is still difficult.");
break;
case 3: You("%s under your load. Movement is still very hard.",
stagger(youmonst.data, "stagger"));
break;
}
flags.botl = 1;
}
oldcap = newcap;
return (newcap);
}
/* Is there a container at x,y. Optional: return count of containers at x,y */
STATIC_OVL int
container_at(x, y, countem)
int x,y;
boolean countem;
{
struct obj *cobj, *nobj;
int container_count = 0;
for(cobj = level.objects[x][y]; cobj; cobj = nobj) {
nobj = cobj->nexthere;
if(Is_container(cobj)) {
container_count++;
if (!countem) break;
}
}
return container_count;
}
STATIC_OVL boolean
able_to_loot(x, y)
int x, y;
{
if (!can_reach_floor()) {
#ifdef STEED
if (u.usteed && P_SKILL(P_RIDING) < P_BASIC)
rider_cant_reach(); /* not skilled enough to reach */
else
#endif
You("cannot reach the %s.", surface(x, y));
return FALSE;
} else if (is_pool(x, y) || is_lava(x, y)) {
/* at present, can't loot in water even when Underwater */
You("cannot loot things that are deep in the %s.",
is_lava(x, y) ? "lava" : "water");
return FALSE;
} else if (nolimbs(youmonst.data)) {
pline("Without limbs, you cannot loot anything.");
return FALSE;
} else if (!freehand()) {
pline("Without a free %s, you cannot loot anything.",
body_part(HAND));
return FALSE;
}
return TRUE;
}
STATIC_OVL boolean
mon_beside(x,y)
int x, y;
{
int i,j,nx,ny;
for(i = -1; i <= 1; i++)
for(j = -1; j <= 1; j++) {
nx = x + i;
ny = y + j;
if(isok(nx, ny) && MON_AT(nx, ny))
return TRUE;
}
return FALSE;
}
int
doloot() /* loot a container on the floor or loot saddle from mon. */
{
register struct obj *cobj, *nobj;
register int c = -1;
int timepassed = 0;
coord cc;
boolean underfoot = TRUE;
const char *dont_find_anything = "don't find anything";
struct monst *mtmp;
char qbuf[BUFSZ];
int prev_inquiry = 0;
boolean prev_loot = FALSE;
if (check_capacity((char *)0)) {
/* "Can't do that while carrying so much stuff." */
return 0;
}
if (nohands(youmonst.data)) {
You("have no hands!"); /* not `body_part(HAND)' */
return 0;
}
cc.x = u.ux; cc.y = u.uy;
lootcont:
if (container_at(cc.x, cc.y, FALSE)) {
boolean any = FALSE;
if (!able_to_loot(cc.x, cc.y)) return 0;
for (cobj = level.objects[cc.x][cc.y]; cobj; cobj = nobj) {
nobj = cobj->nexthere;
if (Is_container(cobj)) {
Sprintf(qbuf, "There is %s here, loot it?",
safe_qbuf("", sizeof("There is here, loot it?"),
doname(cobj), an(simple_typename(cobj->otyp)),
"a container"));
c = ynq(qbuf);
if (c == 'q') return (timepassed);
if (c == 'n') continue;
any = TRUE;
if (cobj->olocked) {
pline("Hmmm, it seems to be locked.");
continue;
}
if (cobj->otyp == BAG_OF_TRICKS) {
int tmp;
You("carefully open the bag...");
pline("It develops a huge set of teeth and bites you!");
tmp = rnd(10);
if (Half_physical_damage) tmp = (tmp+1) / 2;
losehp(tmp, "carnivorous bag", KILLED_BY_AN);
makeknown(BAG_OF_TRICKS);
timepassed = 1;
continue;
}
You("carefully open %s...", the(xname(cobj)));
timepassed |= use_container(cobj, 0);
if (multi < 0) return 1; /* chest trap */
}
}
if (any) c = 'y';
} else if (Confusion) {
#ifndef GOLDOBJ
if (u.ugold){
long contribution = rnd((int)min(LARGEST_INT,u.ugold));
struct obj *goldob = mkgoldobj(contribution);
#else
struct obj *goldob;
/* Find a money object to mess with */
for (goldob = invent; goldob; goldob = goldob->nobj) {
if (goldob->oclass == COIN_CLASS) break;
}
if (goldob){
long contribution = rnd((int)min(LARGEST_INT, goldob->quan));
if (contribution < goldob->quan)
goldob = splitobj(goldob, contribution);
freeinv(goldob);
#endif
if (IS_THRONE(levl[u.ux][u.uy].typ)){
struct obj *coffers;
int pass;
/* find the original coffers chest, or any chest */
for (pass = 2; pass > -1; pass -= 2)
for (coffers = fobj; coffers; coffers = coffers->nobj)
if (coffers->otyp == CHEST && coffers->spe == pass)
goto gotit; /* two level break */
gotit:
if (coffers) {
verbalize("Thank you for your contribution to reduce the debt.");
(void) add_to_container(coffers, goldob);
coffers->owt = weight(coffers);
} else {
struct monst *mon = makemon(courtmon(),
u.ux, u.uy, NO_MM_FLAGS);
if (mon) {
#ifndef GOLDOBJ
mon->mgold += goldob->quan;
delobj(goldob);
pline("The exchequer accepts your contribution.");
} else {
dropx(goldob);
}
}
} else {
dropx(goldob);
#else
add_to_minv(mon, goldob);
pline("The exchequer accepts your contribution.");
} else {
dropy(goldob);
}
}
} else {
dropy(goldob);
#endif
pline("Ok, now there is loot here.");
}
}
} else if (IS_GRAVE(levl[cc.x][cc.y].typ)) {
You("need to dig up the grave to effectively loot it...");
}
/*
* 3.3.1 introduced directional looting for some things.
*/
if (c != 'y' && mon_beside(u.ux, u.uy)) {
if (!get_adjacent_loc("Loot in what direction?", "Invalid loot location",
u.ux, u.uy, &cc)) return 0;
if (cc.x == u.ux && cc.y == u.uy) {
underfoot = TRUE;
if (container_at(cc.x, cc.y, FALSE))
goto lootcont;
} else
underfoot = FALSE;
if (u.dz < 0) {
You("%s to loot on the %s.", dont_find_anything,
ceiling(cc.x, cc.y));
timepassed = 1;
return timepassed;
}
mtmp = m_at(cc.x, cc.y);
if (mtmp) timepassed = loot_mon(mtmp, &prev_inquiry, &prev_loot);
/* Preserve pre-3.3.1 behaviour for containers.
* Adjust this if-block to allow container looting
* from one square away to change that in the future.
*/
if (!underfoot) {
if (container_at(cc.x, cc.y, FALSE)) {
if (mtmp) {
You_cant("loot anything %sthere with %s in the way.",
prev_inquiry ? "else " : "", mon_nam(mtmp));
return timepassed;
} else {
You("have to be at a container to loot it.");
}
} else {
You("%s %sthere to loot.", dont_find_anything,
(prev_inquiry || prev_loot) ? "else " : "");
return timepassed;
}
}
} else if (c != 'y' && c != 'n') {
You("%s %s to loot.", dont_find_anything,
underfoot ? "here" : "there");
}
return (timepassed);
}
/* loot_mon() returns amount of time passed.
*/
int
loot_mon(mtmp, passed_info, prev_loot)
struct monst *mtmp;
int *passed_info;
boolean *prev_loot;
{
int c = -1;
int timepassed = 0;
#ifdef STEED
struct obj *otmp;
char qbuf[QBUFSZ];
/* 3.3.1 introduced the ability to remove saddle from a steed */
/* *passed_info is set to TRUE if a loot query was given. */
/* *prev_loot is set to TRUE if something was actually acquired in here. */
if (mtmp && mtmp != u.usteed && (otmp = which_armor(mtmp, W_SADDLE))) {
long unwornmask;
if (passed_info) *passed_info = 1;
Sprintf(qbuf, "Do you want to remove the saddle from %s?",
x_monnam(mtmp, ARTICLE_THE, (char *)0, SUPPRESS_SADDLE, FALSE));
if ((c = yn_function(qbuf, ynqchars, 'n')) == 'y') {
if (nolimbs(youmonst.data)) {
You_cant("do that without limbs."); /* not body_part(HAND) */
return (0);
}
if (otmp->cursed) {
You("can't. The saddle seems to be stuck to %s.",
x_monnam(mtmp, ARTICLE_THE, (char *)0,
SUPPRESS_SADDLE, FALSE));
/* the attempt costs you time */
return (1);
}
obj_extract_self(otmp);
if ((unwornmask = otmp->owornmask) != 0L) {
mtmp->misc_worn_check &= ~unwornmask;
otmp->owornmask = 0L;
update_mon_intrinsics(mtmp, otmp, FALSE, FALSE);
}
otmp = hold_another_object(otmp, "You drop %s!", doname(otmp),
(const char *)0);
timepassed = rnd(3);
if (prev_loot) *prev_loot = TRUE;
} else if (c == 'q') {
return (0);
}
}
#endif /* STEED */
/* 3.4.0 introduced the ability to pick things up from within swallower's stomach */
if (u.uswallow) {
int count = passed_info ? *passed_info : 0;
timepassed = pickup(count);
}
return timepassed;
}
/*
* Decide whether an object being placed into a magic bag will cause
* it to explode. If the object is a bag itself, check recursively.
*/
STATIC_OVL boolean
mbag_explodes(obj, depthin)
struct obj *obj;
int depthin;
{
/* these won't cause an explosion when they're empty */
if ((obj->otyp == WAN_CANCELLATION || obj->otyp == BAG_OF_TRICKS) &&
obj->spe <= 0)
return FALSE;
/* odds: 1/1, 2/2, 3/4, 4/8, 5/16, 6/32, 7/64, 8/128, 9/128, 10/128,... */
if ((Is_mbag(obj) || obj->otyp == WAN_CANCELLATION) &&
(rn2(1 << (depthin > 7 ? 7 : depthin)) <= depthin))
return TRUE;
else if (Has_contents(obj)) {
struct obj *otmp;
for (otmp = obj->cobj; otmp; otmp = otmp->nobj)
if (mbag_explodes(otmp, depthin+1)) return TRUE;
}
return FALSE;
}
/* A variable set in use_container(), to be used by the callback routines */
/* in_container(), and out_container() from askchain() and use_container(). */
static NEARDATA struct obj *current_container;
#define Icebox (current_container->otyp == ICE_BOX)
/* Returns: -1 to stop, 1 item was inserted, 0 item was not inserted. */
STATIC_PTR int
in_container(obj)
register struct obj *obj;
{
boolean floor_container = !carried(current_container);
boolean was_unpaid = FALSE;
char buf[BUFSZ];
if (!current_container) {
impossible("<in> no current_container?");
return 0;
} else if (obj == uball || obj == uchain) {
You("must be kidding.");
return 0;
} else if (obj == current_container) {
pline("That would be an interesting topological exercise.");
return 0;
} else if (obj->owornmask & (W_ARMOR | W_RING | W_AMUL | W_TOOL)) {
Norep("You cannot %s %s you are wearing.",
Icebox ? "refrigerate" : "stash", something);
return 0;
} else if ((obj->otyp == LOADSTONE) && obj->cursed) {
obj->bknown = 1;
pline_The("stone%s won't leave your person.", plur(obj->quan));
return 0;
} else if (obj->otyp == AMULET_OF_YENDOR ||
obj->otyp == CANDELABRUM_OF_INVOCATION ||
obj->otyp == BELL_OF_OPENING ||
obj->otyp == SPE_BOOK_OF_THE_DEAD) {
/* Prohibit Amulets in containers; if you allow it, monsters can't
* steal them. It also becomes a pain to check to see if someone
* has the Amulet. Ditto for the Candelabrum, the Bell and the Book.
*/
pline("%s cannot be confined in such trappings.", The(xname(obj)));
return 0;
} else if (obj->otyp == LEASH && obj->leashmon != 0) {
pline("%s attached to your pet.", Tobjnam(obj, "are"));
return 0;
} else if (obj == uwep) {
if (welded(obj)) {
weldmsg(obj);
return 0;
}
setuwep((struct obj *) 0);
if (uwep) return 0; /* unwielded, died, rewielded */
} else if (obj == uswapwep) {
setuswapwep((struct obj *) 0);
if (uswapwep) return 0; /* unwielded, died, rewielded */
} else if (obj == uquiver) {
setuqwep((struct obj *) 0);
if (uquiver) return 0; /* unwielded, died, rewielded */
}
if (obj->otyp == CORPSE) {
if ( (touch_petrifies(&mons[obj->corpsenm])) && !uarmg
&& !Stone_resistance) {
if (poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))
display_nhwindow(WIN_MESSAGE, FALSE);
else {
char kbuf[BUFSZ];
Strcpy(kbuf, an(corpse_xname(obj, TRUE)));
pline("Touching %s is a fatal mistake.", kbuf);
instapetrify(kbuf);
return -1;
}
}
}
/* boxes, boulders, and big statues can't fit into any container */
if (obj->otyp == ICE_BOX || Is_box(obj) || obj->otyp == BOULDER ||
(obj->otyp == STATUE && bigmonst(&mons[obj->corpsenm]))) {
/*
* xname() uses a static result array. Save obj's name
* before current_container's name is computed. Don't
* use the result of strcpy() within You() --- the order
* of evaluation of the parameters is undefined.
*/
Strcpy(buf, the(xname(obj)));
You("cannot fit %s into %s.", buf,
the(xname(current_container)));
return 0;
}
freeinv(obj);
if (obj_is_burning(obj)) /* this used to be part of freeinv() */
(void) snuff_lit(obj);
if (floor_container && costly_spot(u.ux, u.uy)) {
if (current_container->no_charge && !obj->unpaid) {
/* don't sell when putting the item into your own container */
obj->no_charge = 1;
} else if (obj->oclass != COIN_CLASS) {
/* sellobj() will take an unpaid item off the shop bill
* note: coins are handled later */
was_unpaid = obj->unpaid ? TRUE : FALSE;
sellobj_state(SELL_DELIBERATE);
sellobj(obj, u.ux, u.uy);
sellobj_state(SELL_NORMAL);
}
}
if (Icebox && !age_is_relative(obj)) {
obj->age = monstermoves - obj->age; /* actual age */
/* stop any corpse timeouts when frozen */
if (obj->otyp == CORPSE && obj->timed) {
long rot_alarm = stop_timer(ROT_CORPSE, (genericptr_t)obj);
(void) stop_timer(REVIVE_MON, (genericptr_t)obj);
/* mark a non-reviving corpse as such */
if (rot_alarm) obj->norevive = 1;
}
} else if (Is_mbag(current_container) && mbag_explodes(obj, 0)) {
/* explicitly mention what item is triggering the explosion */
pline(
"As you put %s inside, you are blasted by a magical explosion!",
doname(obj));
/* did not actually insert obj yet */
if (was_unpaid) addtobill(obj, FALSE, FALSE, TRUE);
obfree(obj, (struct obj *)0);
delete_contents(current_container);
if (!floor_container)
useup(current_container);
else if (obj_here(current_container, u.ux, u.uy))
useupf(current_container, obj->quan);
else
panic("in_container: bag not found.");
losehp(d(6,6),"magical explosion", KILLED_BY_AN);
current_container = 0; /* baggone = TRUE; */
}
if (current_container) {
Strcpy(buf, the(xname(current_container)));
You("put %s into %s.", doname(obj), buf);
/* gold in container always needs to be added to credit */
if (floor_container && obj->oclass == COIN_CLASS)
sellobj(obj, current_container->ox, current_container->oy);
(void) add_to_container(current_container, obj);
current_container->owt = weight(current_container);
}
/* gold needs this, and freeinv() many lines above may cause
* the encumbrance to disappear from the status, so just always
* update status immediately.
*/
bot();
return(current_container ? 1 : -1);
}
STATIC_PTR int
ck_bag(obj)
struct obj *obj;
{
return current_container && obj != current_container;
}
/* Returns: -1 to stop, 1 item was removed, 0 item was not removed. */
STATIC_PTR int
out_container(obj)
register struct obj *obj;
{
register struct obj *otmp;
boolean is_gold = (obj->oclass == COIN_CLASS);
int res, loadlev;
long count;
if (!current_container) {
impossible("<out> no current_container?");
return -1;
} else if (is_gold) {
obj->owt = weight(obj);
}
if(obj->oartifact && !touch_artifact(obj,&youmonst)) return 0;
if (obj->otyp == CORPSE) {
if ( (touch_petrifies(&mons[obj->corpsenm])) && !uarmg
&& !Stone_resistance) {
if (poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))
display_nhwindow(WIN_MESSAGE, FALSE);
else {
char kbuf[BUFSZ];
Strcpy(kbuf, an(corpse_xname(obj, TRUE)));
pline("Touching %s is a fatal mistake.", kbuf);
instapetrify(kbuf);
return -1;
}
}
}
count = obj->quan;
if ((res = lift_object(obj, current_container, &count, FALSE)) <= 0)
return res;
if (obj->quan != count && obj->otyp != LOADSTONE)
obj = splitobj(obj, count);
/* Remove the object from the list. */
obj_extract_self(obj);
current_container->owt = weight(current_container);
if (Icebox && !age_is_relative(obj)) {
obj->age = monstermoves - obj->age; /* actual age */
if (obj->otyp == CORPSE)
start_corpse_timeout(obj);
}
/* simulated point of time */
if(!obj->unpaid && !carried(current_container) &&
costly_spot(current_container->ox, current_container->oy)) {
obj->ox = current_container->ox;
obj->oy = current_container->oy;
addtobill(obj, FALSE, FALSE, FALSE);
}
if (is_pick(obj) && !obj->unpaid && *u.ushops && shop_keeper(*u.ushops))
verbalize("You sneaky cad! Get out of here with that pick!");
otmp = addinv(obj);
loadlev = near_capacity();
prinv(loadlev ?
(loadlev < MOD_ENCUMBER ?
"You have a little trouble removing" :
"You have much trouble removing") : (char *)0,
otmp, count);
if (is_gold) {
#ifndef GOLDOBJ
dealloc_obj(obj);
#endif
bot(); /* update character's gold piece count immediately */
}
return 1;
}
/* an object inside a cursed bag of holding is being destroyed */
STATIC_OVL long
mbag_item_gone(held, item)
int held;
struct obj *item;
{
struct monst *shkp;
long loss = 0L;
if (item->dknown)
pline("%s %s vanished!", Doname2(item), otense(item, "have"));
else
You("%s %s disappear!", Blind ? "notice" : "see", doname(item));
if (*u.ushops && (shkp = shop_keeper(*u.ushops)) != 0) {
if (held ? (boolean) item->unpaid : costly_spot(u.ux, u.uy))
loss = stolen_value(item, u.ux, u.uy,
(boolean)shkp->mpeaceful, TRUE);
}
obfree(item, (struct obj *) 0);
return loss;
}
STATIC_OVL void
observe_quantum_cat(box)
struct obj *box;
{
static NEARDATA const char sc[] = "Schroedinger's Cat";
struct obj *deadcat;
struct monst *livecat;
xchar ox, oy;
box->spe = 0; /* box->owt will be updated below */
if (get_obj_location(box, &ox, &oy, 0))
box->ox = ox, box->oy = oy; /* in case it's being carried */
/* this isn't really right, since any form of observation
(telepathic or monster/object/food detection) ought to
force the determination of alive vs dead state; but basing
it just on opening the box is much simpler to cope with */
livecat = rn2(2) ? makemon(&mons[PM_HOUSECAT],
box->ox, box->oy, NO_MINVENT) : 0;
if (livecat) {
livecat->mpeaceful = 1;
set_malign(livecat);
if (!canspotmon(livecat))
You("think %s brushed your %s.", something, body_part(FOOT));
else
pline("%s inside the box is still alive!", Monnam(livecat));
(void) christen_monst(livecat, sc);
} else {
deadcat = mk_named_object(CORPSE, &mons[PM_HOUSECAT],
box->ox, box->oy, sc);
if (deadcat) {
obj_extract_self(deadcat);
(void) add_to_container(box, deadcat);
}
pline_The("%s inside the box is dead!",
Hallucination ? rndmonnam() : "housecat");
}
box->owt = weight(box);
return;
}
#undef Icebox
int
use_container(obj, held)
register struct obj *obj;
register int held;
{
struct obj *curr, *otmp;
#ifndef GOLDOBJ
struct obj *u_gold = (struct obj *)0;
#endif
boolean one_by_one, allflag, quantum_cat = FALSE,
loot_out = FALSE, loot_in = FALSE;
char select[MAXOCLASSES+1];
char qbuf[BUFSZ], emptymsg[BUFSZ], pbuf[QBUFSZ];
long loss = 0L;
int cnt = 0, used = 0,
menu_on_request;
emptymsg[0] = '\0';
if (nohands(youmonst.data)) {
You("have no hands!"); /* not `body_part(HAND)' */
return 0;
} else if (!freehand()) {
You("have no free %s.", body_part(HAND));
return 0;
}
if (obj->olocked) {
pline("%s to be locked.", Tobjnam(obj, "seem"));
if (held) You("must put it down to unlock.");
return 0;
} else if (obj->otrapped) {
if (held) You("open %s...", the(xname(obj)));
(void) chest_trap(obj, HAND, FALSE);
/* even if the trap fails, you've used up this turn */
if (multi >= 0) { /* in case we didn't become paralyzed */
nomul(-1);
nomovemsg = "";
}
return 1;
}
current_container = obj; /* for use by in/out_container */
if (obj->spe == 1) {
observe_quantum_cat(obj);
used = 1;
quantum_cat = TRUE; /* for adjusting "it's empty" message */
}
/* Count the number of contained objects. Sometimes toss objects if */
/* a cursed magic bag. */
for (curr = obj->cobj; curr; curr = otmp) {
otmp = curr->nobj;
if (Is_mbag(obj) && obj->cursed && !rn2(13)) {
obj_extract_self(curr);
loss += mbag_item_gone(held, curr);
used = 1;
} else {
cnt++;
}
}
if (loss) /* magic bag lost some shop goods */
You("owe %ld %s for lost merchandise.", loss, currency(loss));
obj->owt = weight(obj); /* in case any items were lost */
if (!cnt)
Sprintf(emptymsg, "%s is %sempty.", Yname2(obj),
quantum_cat ? "now " : "");
if (cnt || flags.menu_style == MENU_FULL) {
Strcpy(qbuf, "Do you want to take something out of ");
Sprintf(eos(qbuf), "%s?",
safe_qbuf(qbuf, 1, yname(obj), ysimple_name(obj), "it"));
if (flags.menu_style != MENU_TRADITIONAL) {
if (flags.menu_style == MENU_FULL) {
int t;
char menuprompt[BUFSZ];
boolean outokay = (cnt != 0);
#ifndef GOLDOBJ
boolean inokay = (invent != 0) || (u.ugold != 0);
#else
boolean inokay = (invent != 0);
#endif
if (!outokay && !inokay) {
pline("%s", emptymsg);
You("don't have anything to put in.");
return used;
}
menuprompt[0] = '\0';
if (!cnt) Sprintf(menuprompt, "%s ", emptymsg);
Strcat(menuprompt, "Do what?");
t = in_or_out_menu(menuprompt, current_container, outokay, inokay);
if (t <= 0) return 0;
loot_out = (t & 0x01) != 0;
loot_in = (t & 0x02) != 0;
} else { /* MENU_COMBINATION or MENU_PARTIAL */
loot_out = (yn_function(qbuf, "ynq", 'n') == 'y');
}
if (loot_out) {
add_valid_menu_class(0); /* reset */
used |= menu_loot(0, current_container, FALSE) > 0;
}
} else {
/* traditional code */
ask_again2:
menu_on_request = 0;
add_valid_menu_class(0); /* reset */
Strcpy(pbuf, ":ynq");
if (cnt) Strcat(pbuf, "m");
switch (yn_function(qbuf, pbuf, 'n')) {
case ':':
container_contents(current_container, FALSE, FALSE);
goto ask_again2;
case 'y':
if (query_classes(select, &one_by_one, &allflag,
"take out", current_container->cobj,
FALSE,
#ifndef GOLDOBJ
FALSE,
#endif
&menu_on_request)) {
if (askchain((struct obj **)&current_container->cobj,
(one_by_one ? (char *)0 : select),
allflag, out_container,
(int FDECL((*),(OBJ_P)))0,
0, "nodot"))
used = 1;
} else if (menu_on_request < 0) {
used |= menu_loot(menu_on_request,
current_container, FALSE) > 0;
}
/*FALLTHRU*/
case 'n':
break;
case 'm':
menu_on_request = -2; /* triggers ALL_CLASSES */
used |= menu_loot(menu_on_request, current_container, FALSE) > 0;
break;
case 'q':
default:
return used;
}
}
} else {
pline("%s", emptymsg); /* <whatever> is empty. */
}
#ifndef GOLDOBJ
if (!invent && u.ugold == 0) {
#else
if (!invent) {
#endif
/* nothing to put in, but some feedback is necessary */
You("don't have anything to put in.");
return used;
}
if (flags.menu_style != MENU_FULL) {
Sprintf(qbuf, "Do you wish to put %s in?", something);
Strcpy(pbuf, ynqchars);
if (flags.menu_style == MENU_TRADITIONAL && invent && inv_cnt() > 0)
Strcat(pbuf, "m");
switch (yn_function(qbuf, pbuf, 'n')) {
case 'y':
loot_in = TRUE;
break;
case 'n':
break;
case 'm':
add_valid_menu_class(0); /* reset */
menu_on_request = -2; /* triggers ALL_CLASSES */
used |= menu_loot(menu_on_request, current_container, TRUE) > 0;
break;
case 'q':
default:
return used;
}
}
/*
* Gone: being nice about only selecting food if we know we are
* putting things in an ice chest.
*/
if (loot_in) {
#ifndef GOLDOBJ
if (u.ugold) {
/*
* Hack: gold is not in the inventory, so make a gold object
* and put it at the head of the inventory list.
*/
u_gold = mkgoldobj(u.ugold); /* removes from u.ugold */
u_gold->in_use = TRUE;
u.ugold = u_gold->quan; /* put the gold back */
assigninvlet(u_gold); /* might end up as NOINVSYM */
u_gold->nobj = invent;
invent = u_gold;
}
#endif
add_valid_menu_class(0); /* reset */
if (flags.menu_style != MENU_TRADITIONAL) {
used |= menu_loot(0, current_container, TRUE) > 0;
} else {
/* traditional code */
menu_on_request = 0;
if (query_classes(select, &one_by_one, &allflag, "put in",
invent, FALSE,
#ifndef GOLDOBJ
(u.ugold != 0L),
#endif
&menu_on_request)) {
(void) askchain((struct obj **)&invent,
(one_by_one ? (char *)0 : select), allflag,
in_container, ck_bag, 0, "nodot");
used = 1;
} else if (menu_on_request < 0) {
used |= menu_loot(menu_on_request,
current_container, TRUE) > 0;
}
}
}
#ifndef GOLDOBJ
if (u_gold && invent && invent->oclass == COIN_CLASS) {
/* didn't stash [all of] it */
u_gold = invent;
invent = u_gold->nobj;
u_gold->in_use = FALSE;
dealloc_obj(u_gold);
}
#endif
return used;
}
/* Loot a container (take things out, put things in), using a menu. */
STATIC_OVL int
menu_loot(retry, container, put_in)
int retry;
struct obj *container;
boolean put_in;
{
int n, i, n_looted = 0;
boolean all_categories = TRUE, loot_everything = FALSE;
char buf[BUFSZ];
const char *takeout = "Take out", *putin = "Put in";
struct obj *otmp, *otmp2;
menu_item *pick_list;
int mflags, res;
long count;
if (retry) {
all_categories = (retry == -2);
} else if (flags.menu_style == MENU_FULL) {
all_categories = FALSE;
Sprintf(buf,"%s what type of objects?", put_in ? putin : takeout);
mflags = put_in ? ALL_TYPES | BUC_ALLBKNOWN | BUC_UNKNOWN :
ALL_TYPES | CHOOSE_ALL | BUC_ALLBKNOWN | BUC_UNKNOWN;
n = query_category(buf, put_in ? invent : container->cobj,
mflags, &pick_list, PICK_ANY);
if (!n) return 0;
for (i = 0; i < n; i++) {
if (pick_list[i].item.a_int == 'A')
loot_everything = TRUE;
else if (pick_list[i].item.a_int == ALL_TYPES_SELECTED)
all_categories = TRUE;
else
add_valid_menu_class(pick_list[i].item.a_int);
}
free((genericptr_t) pick_list);
}
if (loot_everything) {
for (otmp = container->cobj; otmp; otmp = otmp2) {
otmp2 = otmp->nobj;
res = out_container(otmp);
if (res < 0) break;
}
} else {
mflags = INVORDER_SORT;
if (put_in && flags.invlet_constant) mflags |= USE_INVLET;
Sprintf(buf,"%s what?", put_in ? putin : takeout);
n = query_objlist(buf, put_in ? invent : container->cobj,
mflags, &pick_list, PICK_ANY,
all_categories ? allow_all : allow_category);
if (n) {
n_looted = n;
for (i = 0; i < n; i++) {
otmp = pick_list[i].item.a_obj;
count = pick_list[i].count;
if (count > 0 && count < otmp->quan) {
otmp = splitobj(otmp, count);
/* special split case also handled by askchain() */
}
res = put_in ? in_container(otmp) : out_container(otmp);
if (res < 0) {
if (otmp != pick_list[i].item.a_obj) {
/* split occurred, merge again */
(void) merged(&pick_list[i].item.a_obj, &otmp);
}
break;
}
}
free((genericptr_t)pick_list);
}
}
return n_looted;
}
STATIC_OVL int
in_or_out_menu(prompt, obj, outokay, inokay)
const char *prompt;
struct obj *obj;
boolean outokay, inokay;
{
winid win;
anything any;
menu_item *pick_list;
char buf[BUFSZ];
int n;
const char *menuselector = iflags.lootabc ? "abc" : "oib";
any.a_void = 0;
win = create_nhwindow(NHW_MENU);
start_menu(win);
if (outokay) {
any.a_int = 1;
Sprintf(buf,"Take %s out of %s", something, the(xname(obj)));
add_menu(win, NO_GLYPH, &any, *menuselector, 0, ATR_NONE,
buf, MENU_UNSELECTED);
}
menuselector++;
if (inokay) {
any.a_int = 2;
Sprintf(buf,"Put %s into %s", something, the(xname(obj)));
add_menu(win, NO_GLYPH, &any, *menuselector, 0, ATR_NONE, buf, MENU_UNSELECTED);
}
menuselector++;
if (outokay && inokay) {
any.a_int = 3;
add_menu(win, NO_GLYPH, &any, *menuselector, 0, ATR_NONE,
"Both of the above", MENU_UNSELECTED);
}
end_menu(win, prompt);
n = select_menu(win, PICK_ONE, &pick_list);
destroy_nhwindow(win);
if (n > 0) {
n = pick_list[0].item.a_int;
free((genericptr_t) pick_list);
}
return n;
}
/*pickup.c*/