Skip to content
Find file
Fetching contributors…
Cannot retrieve contributors at this time
452 lines (409 sloc) 10.9 KB
/* SCCS Id: @(#)sit.c 3.4 2002/09/21 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#include "artifact.h"
void
take_gold()
{
#ifndef GOLDOBJ
if (u.ugold <= 0) {
You_feel("a strange sensation.");
} else {
You("notice you have no gold!");
u.ugold = 0;
flags.botl = 1;
}
#else
struct obj *otmp, *nobj;
int lost_money = 0;
for (otmp = invent; otmp; otmp = nobj) {
nobj = otmp->nobj;
if (otmp->oclass == COIN_CLASS) {
lost_money = 1;
delobj(otmp);
}
}
if (!lost_money) {
You_feel("a strange sensation.");
} else {
You("notice you have no money!");
flags.botl = 1;
}
#endif
}
int
dosit()
{
static const char sit_message[] = "sit on the %s.";
register struct trap *trap;
register int typ = levl[u.ux][u.uy].typ;
#ifdef STEED
if (u.usteed) {
You("are already sitting on %s.", mon_nam(u.usteed));
return (0);
}
#endif
if(!can_reach_floor()) {
if (Levitation)
You("tumble in place.");
else
You("are sitting on air.");
return 0;
} else if (is_pool(u.ux, u.uy) && !Underwater) { /* water walking */
goto in_water;
}
if(OBJ_AT(u.ux, u.uy)) {
register struct obj *obj;
obj = level.objects[u.ux][u.uy];
You("sit on %s.", the(xname(obj)));
if (!(Is_box(obj) || objects[obj->otyp].oc_material == CLOTH))
pline("It's not very comfortable...");
} else if ((trap = t_at(u.ux, u.uy)) != 0 ||
(u.utrap && (u.utraptype >= TT_LAVA))) {
if (u.utrap) {
exercise(A_WIS, FALSE); /* you're getting stuck longer */
if(u.utraptype == TT_BEARTRAP) {
You_cant("sit down with your %s in the bear trap.", body_part(FOOT));
u.utrap++;
} else if(u.utraptype == TT_PIT) {
if(trap->ttyp == SPIKED_PIT) {
You("sit down on a spike. Ouch!");
losehp(1, "sitting on an iron spike", KILLED_BY);
exercise(A_STR, FALSE);
} else
You("sit down in the pit.");
u.utrap += rn2(5);
} else if(u.utraptype == TT_WEB) {
You("sit in the spider web and get entangled further!");
u.utrap += rn1(10, 5);
} else if(u.utraptype == TT_LAVA) {
/* Must have fire resistance or they'd be dead already */
You("sit in the lava!");
u.utrap += rnd(4);
losehp(d(2,10), "sitting in lava", KILLED_BY);
} else if(u.utraptype == TT_INFLOOR) {
You_cant("maneuver to sit!");
u.utrap++;
}
} else {
You("sit down.");
dotrap(trap, 0);
}
} else if(Underwater || Is_waterlevel(&u.uz)) {
if (Is_waterlevel(&u.uz))
There("are no cushions floating nearby.");
else
You("sit down on the muddy bottom.");
} else if(is_pool(u.ux, u.uy)) {
in_water:
You("sit in the water.");
if (!rn2(10) && uarm)
(void) rust_dmg(uarm, "armor", 1, TRUE, &youmonst);
if (!rn2(10) && uarmf && uarmf->otyp != WATER_WALKING_BOOTS)
(void) rust_dmg(uarm, "armor", 1, TRUE, &youmonst);
#ifdef SINKS
} else if(IS_SINK(typ)) {
You(sit_message, defsyms[S_sink].explanation);
Your("%s gets wet.", humanoid(youmonst.data) ? "rump" : "underside");
#endif
} else if(IS_ALTAR(typ)) {
You(sit_message, defsyms[S_altar].explanation);
altar_wrath(u.ux, u.uy);
} else if(IS_GRAVE(typ)) {
You(sit_message, defsyms[S_grave].explanation);
} else if(typ == STAIRS) {
You(sit_message, "stairs");
} else if(typ == LADDER) {
You(sit_message, "ladder");
} else if (is_lava(u.ux, u.uy)) {
/* must be WWalking */
You(sit_message, "lava");
burn_away_slime();
if (likes_lava(youmonst.data)) {
pline_The("lava feels warm.");
return 1;
}
pline_The("lava burns you!");
losehp(d((Fire_resistance ? 2 : 10), 10),
"sitting on lava", KILLED_BY);
} else if (is_ice(u.ux, u.uy)) {
You(sit_message, defsyms[S_ice].explanation);
if (!Cold_resistance) pline_The("ice feels cold.");
} else if (typ == DRAWBRIDGE_DOWN) {
You(sit_message, "drawbridge");
} else if(IS_THRONE(typ)) {
You(sit_message, defsyms[S_throne].explanation);
if (rnd(6) > 4) {
switch (rnd(13)) {
case 1:
(void) adjattrib(rn2(A_MAX), -rn1(4,3), FALSE);
losehp(rnd(10), "cursed throne", KILLED_BY_AN);
break;
case 2:
(void) adjattrib(rn2(A_MAX), 1, FALSE);
break;
case 3:
pline("A%s electric shock shoots through your body!",
(Shock_resistance) ? "n" : " massive");
losehp(Shock_resistance ? rnd(6) : rnd(30),
"electric chair", KILLED_BY_AN);
exercise(A_CON, FALSE);
break;
case 4:
You_feel("much, much better!");
if (Upolyd) {
if (u.mh >= (u.mhmax - 5)) u.mhmax += 4;
u.mh = u.mhmax;
}
if(u.uhp >= (u.uhpmax - 5)) u.uhpmax += 4;
u.uhp = u.uhpmax;
make_blinded(0L,TRUE);
make_sick(0L, (char *) 0, FALSE, SICK_ALL);
heal_legs();
flags.botl = 1;
break;
case 5:
take_gold();
break;
case 6:
if(u.uluck + rn2(5) < 0) {
You_feel("your luck is changing.");
change_luck(1);
} else makewish();
break;
case 7:
{
register int cnt = rnd(10);
pline("A voice echoes:");
verbalize("Thy audience hath been summoned, %s!",
flags.female ? "Dame" : "Sire");
while(cnt--)
(void) makemon(courtmon(), u.ux, u.uy, NO_MM_FLAGS);
break;
}
case 8:
pline("A voice echoes:");
verbalize("By thy Imperious order, %s...",
flags.female ? "Dame" : "Sire");
do_genocide(5); /* REALLY|ONTHRONE, see do_genocide() */
break;
case 9:
pline("A voice echoes:");
verbalize("A curse upon thee for sitting upon this most holy throne!");
if (Luck > 0) {
make_blinded(Blinded + rn1(100,250),TRUE);
} else rndcurse();
break;
case 10:
if (Luck < 0 || (HSee_invisible & INTRINSIC)) {
if (level.flags.nommap) {
pline(
"A terrible drone fills your head!");
make_confused(HConfusion + rnd(30),
FALSE);
} else {
pline("An image forms in your mind.");
do_mapping();
}
} else {
Your("vision becomes clear.");
HSee_invisible |= FROMOUTSIDE;
newsym(u.ux, u.uy);
}
break;
case 11:
if (Luck < 0) {
You_feel("threatened.");
aggravate();
} else {
You_feel("a wrenching sensation.");
tele(); /* teleport him */
}
break;
case 12:
You("are granted an insight!");
if (invent) {
/* rn2(5) agrees w/seffects() */
identify_pack(rn2(5));
}
break;
case 13:
Your("mind turns into a pretzel!");
make_confused(HConfusion + rn1(7,16),FALSE);
break;
default: impossible("throne effect");
break;
}
} else {
if (is_prince(youmonst.data))
You_feel("very comfortable here.");
else
You_feel("somehow out of place...");
}
if (!rn2(3) && IS_THRONE(levl[u.ux][u.uy].typ)) {
/* may have teleported */
levl[u.ux][u.uy].typ = ROOM;
pline_The("throne vanishes in a puff of logic.");
newsym(u.ux,u.uy);
}
} else if (lays_eggs(youmonst.data)) {
struct obj *uegg;
if (!flags.female) {
pline("Males can't lay eggs!");
return 0;
}
if (u.uhunger < (int)objects[EGG].oc_nutrition) {
You("don't have enough energy to lay an egg.");
return 0;
}
uegg = mksobj(EGG, FALSE, FALSE);
uegg->spe = 1;
uegg->quan = 1;
uegg->owt = weight(uegg);
uegg->corpsenm = egg_type_from_parent(u.umonnum, FALSE);
uegg->known = uegg->dknown = 1;
attach_egg_hatch_timeout(uegg);
You("lay an egg.");
dropy(uegg);
stackobj(uegg);
morehungry((int)objects[EGG].oc_nutrition);
} else if (u.uswallow)
There("are no seats in here!");
else
pline("Having fun sitting on the %s?", surface(u.ux,u.uy));
return(1);
}
void
rndcurse() /* curse a few inventory items at random! */
{
int nobj = 0;
int cnt, onum;
struct obj *otmp;
static const char mal_aura[] = "feel a malignant aura surround %s.";
if (uwep && (uwep->oartifact == ART_MAGICBANE) && rn2(20)) {
You(mal_aura, "the magic-absorbing blade");
return;
}
if(Antimagic) {
shieldeff(u.ux, u.uy);
You(mal_aura, "you");
}
for (otmp = invent; otmp; otmp = otmp->nobj) {
#ifdef GOLDOBJ
/* gold isn't subject to being cursed or blessed */
if (otmp->oclass == COIN_CLASS) continue;
#endif
nobj++;
}
if (nobj) {
for (cnt = rnd(6/((!!Antimagic) + (!!Half_spell_damage) + 1));
cnt > 0; cnt--) {
onum = rnd(nobj);
for (otmp = invent; otmp; otmp = otmp->nobj) {
#ifdef GOLDOBJ
/* as above */
if (otmp->oclass == COIN_CLASS) continue;
#endif
if (--onum == 0) break; /* found the target */
}
/* the !otmp case should never happen; picking an already
cursed item happens--avoid "resists" message in that case */
if (!otmp || otmp->cursed) continue; /* next target */
if(otmp->oartifact && spec_ability(otmp, SPFX_INTEL) &&
rn2(10) < 8) {
pline("%s!", Tobjnam(otmp, "resist"));
continue;
}
if(otmp->blessed)
unbless(otmp);
else
curse(otmp);
}
update_inventory();
}
#ifdef STEED
/* treat steed's saddle as extended part of hero's inventory */
if (u.usteed && !rn2(4) &&
(otmp = which_armor(u.usteed, W_SADDLE)) != 0 &&
!otmp->cursed) { /* skip if already cursed */
if (otmp->blessed)
unbless(otmp);
else
curse(otmp);
if (!Blind) {
pline("%s %s %s.",
s_suffix(upstart(y_monnam(u.usteed))),
aobjnam(otmp, "glow"),
hcolor(otmp->cursed ? NH_BLACK : (const char *)"brown"));
otmp->bknown = TRUE;
}
}
#endif /*STEED*/
}
void
attrcurse() /* remove a random INTRINSIC ability */
{
switch(rnd(11)) {
case 1 : if (HFire_resistance & INTRINSIC) {
HFire_resistance &= ~INTRINSIC;
You_feel("warmer.");
break;
}
case 2 : if (HTeleportation & INTRINSIC) {
HTeleportation &= ~INTRINSIC;
You_feel("less jumpy.");
break;
}
case 3 : if (HPoison_resistance & INTRINSIC) {
HPoison_resistance &= ~INTRINSIC;
You_feel("a little sick!");
break;
}
case 4 : if (HTelepat & INTRINSIC) {
HTelepat &= ~INTRINSIC;
if (Blind && !Blind_telepat)
see_monsters(); /* Can't sense mons anymore! */
Your("senses fail!");
break;
}
case 5 : if (HCold_resistance & INTRINSIC) {
HCold_resistance &= ~INTRINSIC;
You_feel("cooler.");
break;
}
case 6 : if (HInvis & INTRINSIC) {
HInvis &= ~INTRINSIC;
You_feel("paranoid.");
break;
}
case 7 : if (HSee_invisible & INTRINSIC) {
HSee_invisible &= ~INTRINSIC;
You("%s!", Hallucination ? "tawt you taw a puttie tat"
: "thought you saw something");
break;
}
case 8 : if (HFast & INTRINSIC) {
HFast &= ~INTRINSIC;
You_feel("slower.");
break;
}
case 9 : if (HStealth & INTRINSIC) {
HStealth &= ~INTRINSIC;
You_feel("clumsy.");
break;
}
case 10: if (HProtection & INTRINSIC) {
HProtection &= ~INTRINSIC;
You_feel("vulnerable.");
break;
}
case 11: if (HAggravate_monster & INTRINSIC) {
HAggravate_monster &= ~INTRINSIC;
You_feel("less attractive.");
break;
}
default: break;
}
}
/*sit.c*/
Something went wrong with that request. Please try again.