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Commits on Aug 18, 2011
Commits on Aug 12, 2011
  1. Add CallMonster action code

    committed Aug 12, 2011
Commits on Aug 11, 2011
  1. Use symbolic constants from a finite universe for action times, s/Chr…

    committed Aug 11, 2011
  2. Use ESC instead of SPACE to clear excess lines in FarLook, reduces vi…

    …sible message spam
    committed Aug 11, 2011
  3. Do not attempt Elbereth or hit-and-run against monsters with innate o…

    …r acquired ranged attacks
    committed Aug 11, 2011
  4. Do not path through recently seen monsters

    canidae's idea originally, but the last two commits will (hopefully)
    make it work.
    committed Aug 11, 2011
  5. When meleeing, find paths to points adjacent to the monster, not the …

    …monster itself, avoid the need for the monster to be pathable. Also factors out Point::adjacent_iterator from 3 locations in Fight alone
    committed Aug 11, 2011
Commits on Aug 10, 2011
  1. Merge branch 'combat1108'

    committed Aug 10, 2011
  2. made cost(), direction() and distance() const in Tile. changed code for

    updating path map slightly
    canidae committed Aug 10, 2011
  3. just moved a function a bit

    canidae committed Aug 10, 2011
  4. added "-flto" flags when building release version, should improve

    performance. note that you'll need gcc 4.5 or newer for this feature
    canidae committed Aug 10, 2011
  5. microoptimization, checking tiles cardinally to active tile when

    creating path map, should reduce amount of tiles checked and it will
    likely make saiph move differently towards a target
    canidae committed Aug 10, 2011
  6. Revert "BERSERK MODE: as a last ditch loopbreaker, discard rules abou…

    …t not attacking certain monsters."
    Didn't work out as well as I had hoped.
    This reverts commit c9153eb.
    committed Aug 10, 2011
  7. Fix priest naming loop

    committed Aug 10, 2011
  8. BERSERK MODE: as a last ditch loopbreaker, discard rules about not at…

    …tacking certain monsters.
    committed Aug 10, 2011