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A cross-platform multimedia library designed to provide fast hardware access.
branch: wayland

This branch is 198 commits ahead of master

Merge pull request #21 from thp/wayland-windowmanager

wayland: Support for QtWayland windowmanager
latest commit 00cc3e4bd0
Scott Moreau authored
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VisualC
Xcode-iOS
Xcode Add GameController mappings for popular controllers.
acinclude We have to fix the DLL name convention on Windows every time...
android-project
build-scripts Fix bug 1574 - updaterev.sh fails when path contains spaces
cmake
debian We don't need no stinking pre-release version number!
include Re-add configure file
src wayland: Support for QtWayland windowmanager
test Fix bug 122 - SDL_RWops bug fixes: set RWops.type field, add input va…
.DISABLED-hgeol
.gitignore .gitignore
.hgignore
.indent.pro SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Android.mk Fixed bug 1606 - SDL does not implement SDL_GetPowerInfo() for Android.
BUGS
CMakeLists.txt
COPYING Happy New Year!
CREDITS Removed outdated Atari support
INSTALL
Makefile.ds Updated Nintendo DS support
Makefile.in
Makefile.minimal
Makefile.pandora Removed /dev/dsp DMA audio target.
Makefile.wiz
README Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files.
README-SDL.txt Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files.
README.DirectFB
README.HG
README.MacOSX
README.Platforms Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files.
README.Porting Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files.
README.WinCE Removed Windows CE support from SDL 2.0.
README.android
README.cmake
README.ds Updated Nintendo DS support
README.gesture Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files.
README.iOS Synchronized the on-screen keyboard state with whether we are accepti…
README.pandora Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files.
README.touch Fixed bug 1748 - Patch for errors and mistakes in SDL 2 README files.
README.wayland wayland: Support for QtWayland windowmanager
SDL2.spec.in Successfully built an SDL 2.0 RPM
TODO Test commit. Adding space to TODO..
VisualC.html Removed newline, to make sure revision control post-commit hook is wo…
WhatsNew
aclocal.m4 We have to fix the DLL name convention on Windows every time...
autogen.sh SDL_revision.h is always updated as part of the build process now.
configure wayland: Fix broken cursor setting
configure.in Re-add configure file
sdl2-config.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with …
sdl2.m4
sdl2.pc.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with …

README

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)

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