diff --git a/modules/juce_opengl/juce_opengl.cpp b/modules/juce_opengl/juce_opengl.cpp index a847a636330d..1c8994fd47c2 100644 --- a/modules/juce_opengl/juce_opengl.cpp +++ b/modules/juce_opengl/juce_opengl.cpp @@ -149,29 +149,6 @@ static void checkGLError (const char* file, const int line) if (e == GL_NO_ERROR) break; - // The GL error could be due to the window being closed in the main thread. - // Check whether this is the case and only if it isn't trigger an assertion failure. - OpenGLContext* currentContext = OpenGLContext::getCurrentContext(); - jassert (currentContext != nullptr); - Component* component = currentContext->getTargetComponent(); - if (component == nullptr) - break; - ComponentPeer* peer = component->getPeer(); - if (peer == nullptr) - break; - #if JUCE_MAC - NSView* nsView = (NSView*) peer->getNativeHandle(); - if (nsView == nullptr) - break; - NSWindow* nsWindow = [nsView window]; - if (nsWindow == nullptr) - break; - if (! [nsWindow isVisible]) - break; - if ([nsWindow hidesOnDeactivate] && ! [NSApp isActive]) - break; - #endif - DBG ("***** " << getGLErrorMessage (e) << " at " << file << " : " << line); jassertfalse; }