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Build v2.3.4

Change: IAssetLoader#failOnError defaulted to true, this will ensure that current implementation will retain the same functionality.
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1 parent ba132c9 commit 0bcb7655c96a660a671555865e7723b75857ce2b Matan committed Jun 21, 2011
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@@ -2,7 +2,7 @@
project.name = AssetLoader
#Version number for current AssetLoader and AS3Singals releases
-assetloader.ver.num = v2.3.3
+assetloader.ver.num = v2.3.4
as3.signals.version = v0.8
project.name.versioned = ${project.name}-${assetloader.ver.num}
as3.signals.name.versioned = as3-signals-${as3.signals.version}
@@ -51,7 +51,7 @@ package org.assetloader
/**
* @private
*/
- protected var _failOnError : Boolean;
+ protected var _failOnError : Boolean = true;
public function AssetLoader(id : String = "PrimaryGroup")
{
@@ -204,7 +204,7 @@ package org.assetloader.core
* onComplete if one or more of the child loaders have failed/errored. If
* false, the onComplete signal will dispatch regardless of child failures.
*
- * @default false
+ * @default true
*/
function get failOnError() : Boolean
@@ -213,7 +213,7 @@ package org.assetloader.core
* onComplete if one or more of the child loaders have failed/errored. If
* false, the onComplete signal will dispatch regardless of child failures.
*
- * @default false
+ * @default true
*/
function set failOnError(value : Boolean) : void
@@ -208,6 +208,8 @@ package org.assetloader
// Change url to force error signal.
_assetloader.getLoader("id-01").request.url = _path + "DOES-NOT-EXIST.file";
+ _assetloader.failOnError = false;
+
// onComplete must dispatch regardless of child error
handleSignal(this, _loader.onComplete, onComplete_handler);
_loader.start();

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