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pico-march

Raymarching on PICO-8?

  • Frames are pre-buffered and then played back once they're all ready.
  • Max number of frames is ~14 before memory runs out.

Octahedron rotating over 8 frames

picomarch.gif

Todo

  • Make parameters work for arbitrary shapes.
    • There are currently some hardcoded values in there that work well for the octohedron.
  • Create vector 3 class.
  • Makeing loading screen nicer since it takes so long.
  • Optimize.

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Raymarching in pico 8?

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