Raymarching on PICO-8?
- Frames are pre-buffered and then played back once they're all ready.
- Max number of frames is ~14 before memory runs out.
Octahedron rotating over 8 frames
- Make parameters work for arbitrary shapes.
- There are currently some hardcoded values in there that work well for the octohedron.
- Create vector 3 class.
- Makeing loading screen nicer since it takes so long.
- Optimize.
