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Commits on Dec 1, 2012
  1. Merge branch 'winning'

    sourrust committed Dec 1, 2012
  2. Add winning into the the game

    sourrust committed Dec 1, 2012
  3. Merge branch 'global-config'

    sourrust committed Dec 1, 2012
  4. Add a config module

    sourrust committed Dec 1, 2012
  5. Add more to the level

    sourrust committed Dec 1, 2012
  6. Take off entity clamping

    sourrust committed Dec 1, 2012
    Basically I want a jump that can kill you, but if the viewport clamps to an
    entity you wont see the next platformer.
  7. Merge branch 'html/index'

    sourrust committed Dec 1, 2012
  8. Add meta data to html

    sourrust committed Dec 1, 2012
  9. Move css to a seperate file

    sourrust committed Dec 1, 2012
  10. Merge branch 'reset-scene'

    sourrust committed Dec 1, 2012
  11. Merge branch 'github-ribbon'

    sourrust committed Dec 1, 2012
Commits on Nov 30, 2012
  1. Merge branch 'fix/grunt'

    sourrust committed Nov 30, 2012
  2. Small fixes based on linter

    sourrust committed Nov 30, 2012
  3. Better specification for linted files

    sourrust committed Nov 30, 2012
    * The directory was script instead of scripts
    * Filter out file from components directory, since this isn't even written
      by me and I only want to look at the things I'm writing
  4. Present the clone jump to jumpForce function

    sourrust committed Nov 30, 2012
    Along with moveClone we have nextCloneIndex which toggles the index from 0
    to 1 and vise versa.
  5. Add the moveClone function

    sourrust committed Nov 30, 2012
    This places the next clone, in a two man cycle, right under the player to
    make it look like the player is jumping off the clone.
  6. Allocate two clones to cycle though

    sourrust committed Nov 30, 2012
    Couldn't find a way to delete entities, so I figured I use this approach,
    which is probably more efficient anyway. For now they spawn on the far left
    of the map on the elevated level.
Commits on Nov 28, 2012
  1. Move general clone data into a separate component

    sourrust committed Nov 28, 2012
    Making a clone of the MainClone will be much easier if it grab from the
    clone component and modify it a bit.
Commits on Nov 27, 2012
  1. Merge branch 'build/grunt'

    sourrust committed Nov 27, 2012
  2. Add grunt file for certain tasks

    sourrust committed Nov 27, 2012
    * Lint code for easily made mistakes
    * Build and compress code into dcgame-min.js
    * Compress the remaining require.js
  3. Merge branch 'level/entry'

    sourrust committed Nov 27, 2012
Commits on Nov 16, 2012
  1. Forgot a semicolon

    sourrust committed Nov 16, 2012