Skip to content

sp4cerat/Voxel-Raycasting-using-True-Impostors

master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
bin
 
 
inc
 
 
 
 
lib
 
 
 
 
 
 
src
 
 
 
 
 
 

Voxel-Raycasting-using-True-Impostors

Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object. In the image below, each Buddha is rendered by 3 quads, where raycasting is performed in the pixel shader for each of the quads pixels.

You can find out more about true impostors in GPU Gems

s

About

Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published