Skip to content

Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object

License

Notifications You must be signed in to change notification settings

sp4cerat/Voxel-Raycasting-using-True-Impostors

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

4 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Voxel-Raycasting-using-True-Impostors

Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object. In the image below, each Buddha is rendered by 3 quads, where raycasting is performed in the pixel shader for each of the quads pixels.

You can find out more about true impostors in GPU Gems

s

About

Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published