Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object
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spheres2.rle4

README.md

Voxel-Raycasting-using-True-Impostors

Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object. In the image below, each Buddha is rendered by 3 quads, where raycasting is performed in the pixel shader for each of the quads pixels.

You can find out more about true impostors in GPU Gems

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