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Power System (Complete) #25
This establishes a powernet system for the base game.
This system isn't fully tested due to a spawning system bug, however I've fixed every exception that has come up during testing and it compiles and runs and each individual entity spawns without any problem.
I didn't add "shutdown" and "startup" functionality like I said I was going to, but I added the functionality that was my intention to add all along which was onremove() which is necessary for this to function properly with removal of entities. I still need to do some testing however with a spawnentity fix which I'm tackling next.