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Replace SFML #251

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Silvertorch5 opened this Issue Jun 20, 2017 · 11 comments

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@Silvertorch5
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Silvertorch5 commented Jun 20, 2017

Working on Robust Engine

@optimumtact

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optimumtact commented Jul 11, 2017

Not invented here syndrome?

@gbasood

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gbasood commented Jul 11, 2017

SFML gave us many issues that were, I think, mostly fixed when a new binding was written.
But I'm not sure it's working on anything but Windows now.

@Silvertorch5

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Silvertorch5 commented Jul 11, 2017

something something oranges something goofball something shitpost

@optimumtact

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optimumtact commented Jul 11, 2017

Would you care to elaborate on how attempting to rewrite the SMFL lib with your own cross platform library is a good idea, given the small size of your team?

@ghost

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ghost commented Jul 11, 2017

@optimumtact because it's easier than trying to get half-dead lib to work and not crash every fucking system.

@gbasood

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gbasood commented Jul 11, 2017

If you'd like to maintain SFML and all the bindings between by all means, go ahead
But since you have no intention on contributing we're doing this

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Silvertorch5 commented Jul 19, 2017

something something Licensing something

@Acruid Acruid removed the System: UI label Oct 23, 2017

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Silvertorch5 commented Jan 25, 2018

something something grumble godot replaced sfml for now something period.

@wafflebot wafflebot bot removed the W: In Progress label Jan 25, 2018

@PJB3005 PJB3005 reopened this Jan 26, 2018

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PJB3005 commented Jan 26, 2018

Not done yet.

@PJB3005 PJB3005 modified the milestones: Alpha, Godot Feb 4, 2018

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PJB3005 commented Apr 7, 2018

Gottem.

@PJB3005 PJB3005 closed this Apr 7, 2018

@wafflebot wafflebot bot removed the W: In Progress label Apr 7, 2018

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