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Transform Parenting Enhancement #522
Parenting entities together now causes the child to inherit the rotation of the parent. Children are also able to offset themselves from their parent entity. TransformComponent now has a WorldMatrix and InvWorldMatrix property to help switch between local and world spaces of that entity. SpriteComponent now properly draws the rotated sprites. PhysicsComponent now has an AngularVelocity property, so you can add angular velocity to an entity.
This PR should resolve #149.