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IMap Serialization #523
You can now save/load full maps. A map is pretty much a collection of blueprints and some meta data. Server concmds for save/load map have been added.
Entity serializers now have an optional constructor arg for preventing the default value to be written to a field if the node is not found. This allows you to call ExposeData multiple times without overwriting the default prototype values.
Color custom serializer hex values were fixed.