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added reward application before layer is processed by tortoise #617

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merged 2 commits into from Mar 6, 2019

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antonlerner commented Mar 5, 2019

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@@ -42,6 +43,7 @@ type Config struct {
HARE hareConfig.Config `mapstructure:"hare"`
TIME timeConfig.TimeConfig `mapstructure:"time"`
GAS state.GasParams `mapstructure:"gas"`
REWARD mesh.RewardParams

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@almogdepaz

almogdepaz Mar 5, 2019

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if gas and reward are basically config's it would be nice to align the naming

@@ -92,6 +94,12 @@ func (m *Mesh) SetLatestLayer(idx uint32) {

func (m *Mesh) ValidateLayer(layer *Layer) {
m.Info("Validate layer %d", layer.Index())

//todo: with the introduction of rewards we need to refactor this loop out of since it now serves multiple purposes

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@almogdepaz

almogdepaz Mar 5, 2019

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diden't understand what still needs to be done here

@antonlerner antonlerner force-pushed the reward_integration branch from 39d1987 to f052322 Mar 6, 2019

@antonlerner antonlerner merged commit ae9116f into develop Mar 6, 2019

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