Use material.premultipliedAlpha to adjust blending function
#136
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With #134 the default blending now uses
premultipliedAlpha. The material system of Three.js has built-in support for this, which takes care of setting the right blending function as well as providing a define in the fragment shader.This PR replaces the custom blending function and instead uses the
premultipliedAlphasetup. Additionally the uniform has been replaced with the define. This does mean that changing the flag requires a shader recompilation, though these variants are cached by Three.js. In the unlikely situation that a user repeatedly switches this flag, it should only incur a recompilation once.