Add minPixelRadius to skip splats below a given pixel radius
#184
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This PR introduces a
minPixelRadiusproperty similar to the existingmaxPixelRadius, but instead of clamping it's used for discarding. This allows very small splats to be discarded during the vertex shader.Worth noting that the pixel radius is checking against the radius after blur has been added. This does mean that when blurring splats have a minimum size and changing the blur amount impacts this minimum size. As a result the
minPixelRadiusisn't entirely independent of the blur amount. (The same of course applies tomaxPixelRadius, but is less relevant there)