diff --git a/Game/Config/DefaultSpatialGDKSettings.ini b/Game/Config/DefaultSpatialGDKSettings.ini index 09503b44..a1faa487 100644 --- a/Game/Config/DefaultSpatialGDKSettings.ini +++ b/Game/Config/DefaultSpatialGDKSettings.ini @@ -8,7 +8,7 @@ ActorReplicationRateLimit=0 EntityCreationRateLimit=0 OpsUpdateRate=1000.000000 bEnableHandover=True -MaxNetCullDistanceSquared=900000000.000000 +MaxNetCullDistanceSquared=0.000000 QueuedIncomingRPCWaitTime=1.000000 PositionUpdateFrequency=1.000000 PositionDistanceThreshold=100.000000 @@ -16,11 +16,8 @@ bEnableMetrics=True bEnableMetricsDisplay=False MetricsReportRate=2.000000 bUseFrameTimeAsLoad=False -bCheckRPCOrder=False -bBatchSpatialPositionUpdates=True +bBatchSpatialPositionUpdates=False MaxDynamicallyAttachedSubobjectsPerClass=3 -bEnableServerQBI=True -bPackRPCs=True DefaultReceptionistHost=127.0.0.1 bUseDevelopmentAuthenticationFlow=False DevelopmentAuthenticationToken= @@ -37,8 +34,8 @@ bEnableUnrealLoadBalancer=False LoadBalancingWorkerType=(WorkerTypeName="UnrealWorker") LoadBalanceStrategy=None LockingPolicy=None -bUseRPCRingBuffers=False -DefaultRPCRingBufferSize=8 +bUseRPCRingBuffers=True +DefaultRPCRingBufferSize=32 RPCRingBufferSizeMap=() MaxRPCRingBufferSize=32 bTcpNoDelay=False