diff --git a/Game/Config/DefaultEngine.ini b/Game/Config/DefaultEngine.ini index f218b00f..ff448c31 100644 --- a/Game/Config/DefaultEngine.ini +++ b/Game/Config/DefaultEngine.ini @@ -7,7 +7,7 @@ GlobalDefaultServerGameMode=None ServerDefaultMap=/Game/Maps/Control_Small.Control_Small [/Script/IOSRuntimeSettings.IOSRuntimeSettings] -MinimumiOSVersion=IOS_11 +MinimumiOSVersion=IOS_12 [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop diff --git a/Game/Content/Blueprints/Weapons/BP_AutomaticRifle.uasset b/Game/Content/Blueprints/Weapons/BP_AutomaticRifle.uasset index 3df34cc5..7c6f73a1 100644 Binary files a/Game/Content/Blueprints/Weapons/BP_AutomaticRifle.uasset and b/Game/Content/Blueprints/Weapons/BP_AutomaticRifle.uasset differ diff --git a/Game/Content/Blueprints/Weapons/BP_GrenadeLauncher_Frag.uasset b/Game/Content/Blueprints/Weapons/BP_GrenadeLauncher_Frag.uasset index da3a2a3d..fb036a56 100644 Binary files a/Game/Content/Blueprints/Weapons/BP_GrenadeLauncher_Frag.uasset and b/Game/Content/Blueprints/Weapons/BP_GrenadeLauncher_Frag.uasset differ diff --git a/Game/Content/Characters/BP_FPS_Character.uasset b/Game/Content/Characters/BP_FPS_Character.uasset index 07b160b3..9e57c853 100644 Binary files a/Game/Content/Characters/BP_FPS_Character.uasset and b/Game/Content/Characters/BP_FPS_Character.uasset differ diff --git a/Game/Content/Controllers/BP_GDK_PlayerController.uasset b/Game/Content/Controllers/BP_GDK_PlayerController.uasset index afe4c10c..4269e42c 100644 Binary files a/Game/Content/Controllers/BP_GDK_PlayerController.uasset and b/Game/Content/Controllers/BP_GDK_PlayerController.uasset differ diff --git a/Game/Source/GDKShooter/Public/Weapons/Weapon.h b/Game/Source/GDKShooter/Public/Weapons/Weapon.h index bb56f1b3..74e15791 100644 --- a/Game/Source/GDKShooter/Public/Weapons/Weapon.h +++ b/Game/Source/GDKShooter/Public/Weapons/Weapon.h @@ -71,7 +71,7 @@ class GDKSHOOTER_API AWeapon : public AHoldable //Recoil applied as a CameraShake UPROPERTY(EditAnywhere, BlueprintReadOnly) - TSubclassOf RecoilShake; + TSubclassOf RecoilShake; virtual void StartPrimaryUse_Implementation() override; virtual void StopPrimaryUse_Implementation() override;