diff --git a/Game/Config/DefaultSpatialGDKSettings.ini b/Game/Config/DefaultSpatialGDKSettings.ini index 556ee16d..19490179 100644 --- a/Game/Config/DefaultSpatialGDKSettings.ini +++ b/Game/Config/DefaultSpatialGDKSettings.ini @@ -23,7 +23,7 @@ bUseDevelopmentAuthenticationFlow=False DevelopmentAuthenticationToken= DevelopmentDeploymentToConnect= DefaultWorkerType=(WorkerTypeName="UnrealWorker") -bEnableOffloading=True +bEnableOffloading=False ActorGroups=(("AI", (OwningWorkerType=(WorkerTypeName="AIWorker"),ActorClasses=(/Game/Characters/Turret/BP_Turret_Base.BP_Turret_Base_C,/Game/Controllers/BP_TurretController.BP_TurretController_C,/Game/Characters/Turret/BP_TurretShield.BP_TurretShield_C,/Game/Blueprints/Weapons/BP_HeavyMachineGun_ForTurret.BP_HeavyMachineGun_ForTurret_C,/Game/Blueprints/Weapons/Grenades/Turret_Rocket_Propelled.Turret_Rocket_Propelled_C,/Game/Blueprints/Weapons/BP_RocketLauncher_Continuous.BP_RocketLauncher_Continuous_C))),("CrashBot", (OwningWorkerType=(WorkerTypeName="CrashBotWorker"),ActorClasses=(/Game/Characters/BP_CrashBot.BP_CrashBot_C,/Game/Controllers/BP_CrashBotController.BP_CrashBotController_C)))) ServerWorkerTypes=("UnrealWorker","AIWorker","CrashBotWorker") MaxDynamicallyAttachedSubobjectsPerClass=3