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using System.IO;
using UnityEngine;
namespace Improbable.Gdk.BuildSystem
{
/// <summary>
/// Contains common directories related to building assets and players.
/// </summary>
/// <remarks>
/// All directories should be in Unity path format e.g. "Foo/Bar".
/// </remarks>
public static class EditorPaths
{
/// <summary>
/// The path to the SpatialOS assembly directory where SpatialOS assembly artifacts are placed.
/// </summary>
public static readonly string SpatialAssemblyDirectory =
Path.Combine(Application.dataPath, "..", "..", "..", "build", "assembly");
public static readonly string PlayerBuildDirectory =
Path.GetFullPath(Path.Combine(SpatialAssemblyDirectory, "worker"));
}
}