# MIRA Lab 2013 Workshop
Material for the workshop.
The same as base, but introduces the concept of easing function for values such as fov or lat, lon for camera control.
Adds a cube and a particle system distributed in a spherical shape.
Introduces some of the problems with object sorting.
Substitutes the default SphereGeometry with a more pleasing, better distributed one, introducing the method to create custom geometries.
Next step when adding geometries: reusing part of a calculated geometry to create a new, different object.
First step into animation.
Introduction to requestAnimationFrame and the render loop.
Modifying a mesh in CPU and updating buffers.
Introduction to perlin noise.
How to load a music track or to a microphone.
Introduction to Web Audio API and WebRTC getUserMedia.
Introduction to Fourier Analysis.
How to use frequency domain to synchronise geometry distortions.
Replacing the standard material for an elemental shader.
Introduction to GLSL and the Shader Model.
Using attributes and uniforms.
Going crazy with fragment shaders.
Further improvements (not available yet)
Adding video using WebRTC getUserMedia.
Porting the distortion code to a vertex shader.
Chrome or Firefox
To prevent CORS issues when loading textures and sound files, use a local web development environment, like the integrated web server in OSX, or download XAMPP or a similar package.
You can also run a standalone Chrome instance with --disable-web-security when loading from file://
Make sure your system supports WebGL and your card is not blacklisted: get.weblg.org
Patience, curiosity to tinker with "magic" values, and capacity to endure playing the same song over and over and over.