diff --git a/data/multiplayer/scenarios/2p_Hornshark_Island.cfg b/data/multiplayer/scenarios/2p_Hornshark_Island.cfg
index 6661e8441502c..668590a290838 100644
--- a/data/multiplayer/scenarios/2p_Hornshark_Island.cfg
+++ b/data/multiplayer/scenarios/2p_Hornshark_Island.cfg
@@ -473,6 +473,19 @@
[modifications]
{TRAIT_QUICK}
{TRAIT_RESILIENT}
+ [trait]
+ name=_ "hemerophile"
+ description=_ "Receives 60 % defense in castles and villages"
+ help_text=_ "text='Hemerophile' units have adapted to civilized humans, resulting in its defenses in castles and villages being higher than their wild relatives."
+ [effect]
+ apply_to=defense
+ replace=yes
+ [defense]
+ castle=40
+ village=40
+ [/defense]
+ [/effect]
+ [/trait]
[/modifications]
[/unit]
[unit]
@@ -900,6 +913,19 @@
[modifications]
{TRAIT_QUICK}
{TRAIT_RESILIENT}
+ [trait]
+ name=_ "hemerophile"
+ description=_ "Receives 60 % defense in castles and villages"
+ help_text=_ "text='Hemerophile' units have adapted to civilized humans, resulting in its defenses in castles and villages being higher than their wild relatives."
+ [effect]
+ apply_to=defense
+ replace=yes
+ [defense]
+ castle=40
+ village=40
+ [/defense]
+ [/effect]
+ [/trait]
[/modifications]
[/unit]
[unit]