From d7a036a3d68862983177c9b9ae2dbfc033a8156d Mon Sep 17 00:00:00 2001 From: spixi Date: Tue, 28 May 2024 19:23:41 +0200 Subject: [PATCH] [MP][Hornshark Island] Fix mudcrawlers after #8890 --- .../scenarios/2p_Hornshark_Island.cfg | 26 +++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/data/multiplayer/scenarios/2p_Hornshark_Island.cfg b/data/multiplayer/scenarios/2p_Hornshark_Island.cfg index 6661e8441502c..668590a290838 100644 --- a/data/multiplayer/scenarios/2p_Hornshark_Island.cfg +++ b/data/multiplayer/scenarios/2p_Hornshark_Island.cfg @@ -473,6 +473,19 @@ [modifications] {TRAIT_QUICK} {TRAIT_RESILIENT} + [trait] + name=_ "hemerophile" + description=_ "Receives 60 % defense in castles and villages" + help_text=_ "text='Hemerophile' units have adapted to civilized humans, resulting in its defenses in castles and villages being higher than their wild relatives." + [effect] + apply_to=defense + replace=yes + [defense] + castle=40 + village=40 + [/defense] + [/effect] + [/trait] [/modifications] [/unit] [unit] @@ -900,6 +913,19 @@ [modifications] {TRAIT_QUICK} {TRAIT_RESILIENT} + [trait] + name=_ "hemerophile" + description=_ "Receives 60 % defense in castles and villages" + help_text=_ "text='Hemerophile' units have adapted to civilized humans, resulting in its defenses in castles and villages being higher than their wild relatives." + [effect] + apply_to=defense + replace=yes + [defense] + castle=40 + village=40 + [/defense] + [/effect] + [/trait] [/modifications] [/unit] [unit]