Skip to content
A 2D game engine inspired by the Nintendo DS's 2D engine
C Scheme C++ Emacs Lisp Ragel in Ruby Host Makefile
Failed to load latest commit information.
REFACTORY Stash random hacks Jun 11, 2014
REFACTORY2
REFACTORY3
burro-win Add Win32 Visual Studio skeleton Jun 29, 2014
doc
elisp random tweaks Aug 12, 2015
engine
experiments/server Unstash Oct 14, 2014
game
samples Initial commit of tune test example Nov 24, 2012
tools
win32
.gitignore Begin some TMX json file parsing Aug 21, 2015
README.md

README.md

burro-engine

This is the README for the Project Burro Game Engine version 0.1. This is currently pre-alpha code. I'm aiming for Dec 2024 release. The nickname for version Project Burro v0.1 is "Common Markdown".

This is a 2D game engine I started writing on a whim after reading about the internals of the Nintendo DS's 2D engine. I really liked the idea of the challenge of what was essentially a Nintendo DS simulator.

It is yet another 2D sprite based engine. For no particular reason than perversity, it is based on GTK for windowing, Cairo for drawing, Pulseaudio for sound, and Guile for scripting.

This code not yet usable in any fashion.

123456789|123456789|123456789|123456789|123456789|123456789|123456789|123456789|

Something went wrong with that request. Please try again.