Skip to content
A 2D game engine inspired by the Nintendo DS's 2D engine
C Scheme C++ Emacs Lisp Ragel in Ruby Host Makefile
Find file
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Failed to load latest commit information.
REFACTORY
REFACTORY2
REFACTORY3
burro-win
doc
elisp
engine
experiments/server
game
samples
tools
win32
.gitignore
README.md

README.md

burro-engine

This is the README for the Project Burro Game Engine version 0.1. This is currently pre-alpha code. I'm aiming for Dec 2024 release. The nickname for version Project Burro v0.1 is "Common Markdown".

This is a 2D game engine I started writing on a whim after reading about the internals of the Nintendo DS's 2D engine. I really liked the idea of the challenge of what was essentially a Nintendo DS simulator.

It is yet another 2D sprite based engine. For no particular reason than perversity, it is based on GTK for windowing, Cairo for drawing, Pulseaudio for sound, and Guile for scripting.

This code not yet usable in any fashion.

123456789|123456789|123456789|123456789|123456789|123456789|123456789|123456789|

Something went wrong with that request. Please try again.