Skip to content


Subversion checkout URL

You can clone with HTTPS or Subversion.

Download ZIP
A 2D game engine inspired by the Nintendo DS's 2D engine

C Scheme C++ Emacs Lisp Ragel in Ruby Host Objective-C Other
branch: master


This is the README for the Project Burro Game Engine version 0.1. This is currently pre-alpha code. I'm aiming for Dec 2014 release. The nickname for version Project Burro v0.1 is "Common Markdown".

This is a 2D game engine I started writing on a whim after reading about the internals of the Nintendo DS's 2D engine. I really liked the idea of the challenge of what was essentially a Nintendo DS simulator.

It is yet another 2D game engine in SDL2 in C/C++ with some JavaScript for the game logic.

This code not yet usable in any fashion.


Something went wrong with that request. Please try again.