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A 2D game engine inspired by the Nintendo DS's 2D engine
C Scheme C++ Emacs Lisp Ragel in Ruby Host Makefile
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REFACTORY Stash random hacks Jun 11, 2014
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elisp random tweaks Aug 12, 2015
experiments/server Unstash Oct 14, 2014
samples Initial commit of tune test example Nov 24, 2012
.gitignore Begin some TMX json file parsing Aug 21, 2015


This is the README for the Project Burro Game Engine version 0.1. This is currently pre-alpha code. I'm aiming for Dec 2024 release. The nickname for version Project Burro v0.1 is "Common Markdown".

This is a 2D game engine I started writing on a whim after reading about the internals of the Nintendo DS's 2D engine. I really liked the idea of the challenge of what was essentially a Nintendo DS simulator.

It is yet another 2D sprite based engine. For no particular reason than perversity, it is based on GTK for windowing, Cairo for drawing, Pulseaudio for sound, and Guile for scripting.

This code not yet usable in any fashion.


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