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CS:GO Sourcemod plugin for a site-retake gamemode
Branch: master
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Fohdeesha and splewis Update Vertigo spawns (again) (#198)
* add vertigo spawns

* fix vertigo spawns

* fix vertigo again (not yet tested)

fix vertigo for new update as well as add more varied bomb plant locations for overpass and inferno

* vertigo update: tested & verified

* add new vertigo after rebase
Latest commit df7e6f8 May 25, 2019

README.md

csgo-retakes

Build status GitHub Downloads

This is a CS:GO Sourcemod plugin that creates a competitive-minded gamemode called retakes. The idea is that the T players spawn in a bombsite with the bomb, while the CT spawn on rotation routes and try to retake the site and defuse the bomb.

Status: Maintained. Not actively developed.

For plugin developers

My goal is to keep the base retakes plugin as simple as possible. See retakes.inc for how to extend the plugin.

Here are some examples of what could be done using those natives:

  • different weapon allocation policies (by default, everyone gets an AK/M4, armor/helmet, and a kit)
  • change how players get put into teams by changing their "round points", the team ratios, or by changing who is in the waiting queue if the game is full
  • change how the bombsite is chosen each round (by default one is randomly picked each round)

Download

Stable releases are in the GitHub Releases section.

You may download the latest development build if you wish. If you report any bugs from these, make sure to include the build number (when typing sm plugins list into the server console, the build number will be displayed with the plugin version).

Installation

Requirements

Only Sourcemod 1.9 or later is supported.

Instructions

Download the archive and extract the files to the game server. From the download, you should have installed the following (to the csgo directory):

  • addons/sourcemod/plugins/retakes.smx
  • addons/sourcemod/translations
  • cfg/sourcemod/retakes

Configuration

The file cfg/sourcemod/retakes/retakes.cfg will be autogenerated when the plugin is first run and you can tweak it if you wish.

You may also tweak the values in cfg/sourcemod/retakes/retakes_game.cfg, which is executed by the plugin each map start.

Here are a few important cvars that are in cfg/sourcemod/retakes/retakes.cfg:

  • sm_retakes_maxplayers: maximum number of players allowed in the game at once
  • sm_retakes_ratio_constant: what percentage of players go on the T team

You can enable optional addon plugins for more features, read the Addon Plugins section for more information.

Building

The build process is managed by my smbuilder project. You can still compile retakes.sp without it in the normal fashion, however.

To compile, you will need:

You should make sure you have a relatively recent version of smlib - some changes were made to accommodate sourcemod 1.7 changes. The plugin is currently compiled against sourcemod 1.7.1.

Creating and Editing Spawns

Edit mode can be launched by using the sm_edit command (!edit in chat), which requires the map-change admin flag. Doing this brings up the edit menu which makes it easy to modify spawns.

Here is how to operate the spawn editor via commands:

  • use sm_edit to launch into edit mode, this makes more spawn-editing commands avaliable (you shouldn't do this on a live, public server). Example: !edit in chat on a map whose spawns you want to edit
  • use sm_new to create a new spawn. Example: !new ct a in chat will create a new CT spawn for bombsite A where you are standing.
  • use sm_show to show the spawns for a site. Example: !show a in chat will show all spawns for bombsite A.
  • use sm_delete to delete the nearest spawn. Example: !deletespawn in chat.
  • use sm_goto to go to a spawn. Spawns are indexed from 0 upwards. Example: !goto 10 to go to spawn 10.
  • use sm_iteratespawns to fake sm_goto commands every few seconds to visit every spawn in the map.
  • use sm_deletemapspawns to delete all spawns for the current map

Note: the plugin automatically saves the changed spawns on map ends to a file in addons/sourcemod/configs/retakes.

Addon plugins

The following plugins are optional and disabled by default. To enable them move them up from the addons/sourcemod/plugins/disabled directory to addons/sourcemod/plugins.

retakes_sitepicker

This plugin adds a simple admin command sm_site to let an admin pick between bombsites being used. For example, then can type: "!site a" or "!site any".

retakes_standardallocator

This plugin provides a simple sm_guns (!guns in chat) command that lets users choose between regular and silenced M4's and whether they want to ever recieve an AWP. It also randomly gives out a small amount of grenades.

retakes_pistolallocator

This plugin is an alternative to retakes_standardallocator (meaning: you shouldn't use both of these plugins, just one!) that makes every round a pistol round and lets players choose which pistol they have.

Contribution and Suggestions

First, check the issue tracker to ask questions or make a suggestion. If you have a suggestion you can mark it as an enhancement.

Style/gameplay design choices that don't have to made here, should not be made here. Spawns can be edited by anyone running a server. How weapons are given can be set by the natives and forwards provided. Please don't submit requests to change these, since everyone will want something different.

Guidelines

  • Create a fork on github, clone that, then create a branch to work on git checkout -b mybranchname
  • Follow the code-style already used as much as you can
  • Submit a pull request when you're happy with the new feature/enhancement/bugfix
  • Favor readability and correctness over all else
  • For a moderately advanced feature, it may be simpler to write it as a plugin that uses the retakes natives from retakes.inc
  • Keep it simple, stupid
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