bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty) bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty) bot_chatter normal bot_defer_to_human_goals 1 bot_defer_to_human_items 1 bot_difficulty 2 bot_quota 10 bot_quota_mode fill cash_player_bomb_defused 300 cash_player_bomb_planted 300 cash_player_damage_hostage -30 cash_player_interact_with_hostage 300 cash_player_killed_enemy_default 300 cash_player_killed_enemy_factor 1 cash_player_killed_hostage -1000 cash_player_killed_teammate -300 cash_player_rescued_hostage 1000 cash_team_elimination_bomb_map 3250 cash_team_elimination_hostage_map_t 3000 cash_team_elimination_hostage_map_ct 3000 cash_team_hostage_alive 0 cash_team_hostage_interaction 600 cash_team_loser_bonus 1400 mp_starting_losses 1 cash_team_loser_bonus_consecutive_rounds 500 cash_team_planted_bomb_but_defused 800 cash_team_rescued_hostage 600 cash_team_terrorist_win_bomb 3500 cash_team_win_by_defusing_bomb 3500 cash_team_win_by_hostage_rescue 2900 cash_team_win_by_time_running_out_hostage 3250 cash_team_win_by_time_running_out_bomb 3250 ff_damage_reduction_bullets 0.33 ff_damage_reduction_grenade 0.85 ff_damage_reduction_grenade_self 1 ff_damage_reduction_other 0.4 mp_afterroundmoney 0 mp_buytime 20 mp_buy_anywhere 0 mp_buy_during_immunity 0 mp_death_drop_defuser 1 mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best mp_defuser_allocation 0 mp_force_pick_time 15 mp_forcecamera 1 // Set to 1 for team only spectating. mp_free_armor 0 mp_freezetime 15 mp_friendlyfire 1 mp_win_panel_display_time 3 mp_ggprogressive_round_restart_delay 15 mp_ggtr_bomb_defuse_bonus 1 mp_ggtr_bomb_detonation_bonus 1 mp_ggtr_bomb_pts_for_flash 4 mp_ggtr_bomb_pts_for_he 3 mp_ggtr_bomb_pts_for_molotov 5 mp_ggtr_bomb_pts_for_upgrade 2 mp_ggtr_bomb_respawn_delay 0 mp_ggtr_end_round_kill_bonus 1 mp_ggtr_halftime_delay 0.0 mp_ggtr_last_weapon_kill_ends_half 0 mp_respawn_immunitytime 0 mp_halftime 1 mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds mp_maxmoney 16000 mp_maxrounds 30 mp_molotovusedelay 0 mp_playercashawards 1 mp_roundtime 1.92 mp_roundtime_hostage 1.92 mp_roundtime_defuse 1.92 mp_solid_teammates 1 mp_startmoney 800 mp_teamcashawards 1 mp_timelimit 0 mp_warmuptime 300 mp_warmuptime_all_players_connected 60 mp_weapons_allow_zeus 1 spec_freeze_panel_extended_time 0 spec_freeze_time 3.0 sv_allow_votes 1 // Voting allowed in this mode sv_talk_enemy_living 0 sv_talk_enemy_dead 0 sv_auto_full_alltalk_during_warmup_half_end 0 sv_arms_race_vote_to_restart_disallowed_after 0 sv_deadtalk 1 sv_ignoregrenaderadio 0 tv_delay 105 mp_warmup_pausetimer 0 mp_halftime_pausetimer 0 mp_randomspawn 0 mp_randomspawn_los 0 sv_infinite_ammo 0 ammo_grenade_limit_flashbang 2 ammo_grenade_limit_total 4 // mp_weapons_allow_map_placed 1 mp_weapons_glow_on_ground 0 mp_display_kill_assists 1 mp_respawn_on_death_t 0 mp_respawn_on_death_ct 0 mp_ct_default_melee weapon_knife mp_ct_default_secondary weapon_hkp2000 mp_ct_default_primary "" mp_t_default_melee weapon_knife mp_t_default_secondary weapon_glock mp_t_default_primary "" mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts sv_occlude_players 1 occlusion_test_async 0 spec_replay_enable 0