I'm Jacob Salmela and I love automation and all things Linux.
I'm currently working on :
- a book about procedurally-generated board games
- a procedurally-generated board game
- a board game reimplementation to ASCII Planets
- a go version of
fiche
- an Ebitengine video game about inventory management
- an Ebitengine video game akin to Star Trek Fleet Command
- a patching and vulnerability software to replace Spacewalk
Your sponsorship will help keep me working on new projects as well as providing free, open source software.
1 sponsor has funded jacobsalmela’s work.
Featured work
-
jacobsalmela/sampo
A shell script API server for running your shell scripts.
Shell 31 -
jacobsalmela/vsh
A new shell written in vlang, optimized for software engineering
V 20 -
jacobsalmela/tccutil
♿️ Command line tool to modify OS X's accessibility database (TCC.db)Python 391 -
jacobsalmela/shell-scripting-for-humans
Learn shell scripting in 3 hours with my Udemy course
Shell 4 -
jacobsalmela/ascii-planets
An spacefaring expansion to ASCII Empires (a print-and-play, roll-and-write game)
TeX 7 -
jacobsalmela/gofiche
Command line pastebin for sharing terminal output (fiche reimplemented in Go)
Go 1
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$5 a month
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$7 a month
SelectAccess to the source code for LaGulch, the procedurally-generated game I created for the 12th Roll and Write Contest on BGG.
I own the Copyright and All rights reserved, but if you want to use it for a project, we can figure something out on a case-by-case basis.
$10 a month
Select- Access to the source code for LaGulch*
- Access to the source code for Lexicon Prognosticator*
- Access to the source code for
bgtex
, the Go and LaTeX module I am developing to create board games (mostly print-and-play for now)
*I own the Copyright and All rights reserved, but if you want to use it for a project, we can figure something out on a case-by-case basis.