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rts
rts/build
rts/build/vstudio7
rts/build/... linux scons build files?
rts/ExternalAI AI interfaces
rts/Sim All code involving game simulation
rts/Sim/Units Unit handling code
rts/Sim/Units/CommandAI
rts/Sim/Units/UnitTypes CUnit implementations
rts/Sim/Units/COB COB scripts VM
rts/Sim/MoveTypes
rts/Sim/MoveTypes/MoveMath
rts/Sim/Objects SolidObject, WorldObject
rts/Sim/Projectiles
rts/Sim/Misc Radar, los, damage array, quadfield, features, categories
rts/Sim/Map
rts/Sim/Path Pathfinding
rts/Sim/Weapons
rts/Rendering General rendering code, font rendering
rts/Rendering/UnitModels S3O and 3DO rendering
rts/Rendering/Textures Texture management/texture filtering code
rts/Rendering/GL OpenGL extension loading, vertex arrays and utility code
rts/Rendering/Env Sky(box), trees, water, grass
rts/Rendering/Map Map rendering code
rts/Game General game code
rts/Game/UI Game controls including current gui
rts/Game/UI/GUI Temporary storage for new gui
rts/Game/StartScripts
rts/System
rts/System/Filesystem
rts/System/Platform Code handling differences between OSes/processors
rts/System/Platform/Win
rts/lib 7zip, minizip, HPIUtil
omni The linux spring client written by Ace07
ai
ai/Global
ai/Global/JCAI
ai/Global/NTAI
ai/Group
ai/Group/MetalMaker
ai/Group/CentralBuild
ai/Group/SimpleFormation
game Output directory for binaries
game/gui GUI interfaces (new gui code has configurable UIs)
game/shaders
game/startscripts
game/bitmaps
game/mods Mod archives (sd7,sdz)
game/aidll Output directory for group AI binaries
game/aidll/globalai Output directory for global AI binaries, and storage for AI data
mods Mods development versions
backup Holds older files no longer needed by the spring project
backup/SpringClient Contains the old spring client built by Jouninkomiko
backup/Lobby Temp directory with little use
backup/unitsync The old code used to sync units between clients
backup/server The old server for the old lobby built by Jouninkomiko
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