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/*
Copyright (c) 2008 Robin Vobruba <hoijui.quaero@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SkirmishAILibrary.h"
#include "ExternalAI/IAILibraryManager.h"
#include "ExternalAI/SkirmishAIHandler.h"
#include "ExternalAI/AIInterfaceKey.h"
#include "System/LogOutput.h"
#include "System/GlobalUnsynced.h"
#include <string>
CSkirmishAILibrary::CSkirmishAILibrary(const SSkirmishAILibrary& ai,
const SkirmishAIKey& key)
: sSAI(ai), key(key) {
if (sSAI.handleEvent == NULL) {
logOutput.Print(
"ERROR: Fetched AI library %s-%s has no handleEvent function"
"available. It is therefore illegal and will not be used."
"This usually indicates a problem in the used AI Interface"
"library (%s-%s).",
key.GetShortName().c_str(), key.GetVersion().c_str(),
key.GetInterface().GetShortName().c_str(),
key.GetInterface().GetVersion().c_str());
}
}
CSkirmishAILibrary::~CSkirmishAILibrary() {}
SkirmishAIKey CSkirmishAILibrary::GetKey() const {
return key;
}
LevelOfSupport CSkirmishAILibrary::GetLevelOfSupportFor(int teamId,
const std::string& engineVersionString, int engineVersionNumber,
const AIInterfaceKey& interfaceKey) const {
if (sSAI.getLevelOfSupportFor != NULL) {
return sSAI.getLevelOfSupportFor(teamId, engineVersionString.c_str(),
engineVersionNumber, interfaceKey.GetShortName().c_str(),
interfaceKey.GetVersion().c_str());
} else {
return LOS_Unknown;
}
}
bool CSkirmishAILibrary::Init(int teamId, const SSkirmishAICallback* c_callback) const
{
bool ok = true;
if (sSAI.init != NULL) {
const int error = sSAI.init(teamId, c_callback);
ok = (error == 0);
if (!ok) {
// init failed
logOutput.Print("Failed to initialize an AI for team %d, error: %d", teamId, error);
// TODO: FIXME: convert the whole class to skirmishAIId based, instead of teamId based
const size_t skirmishAIId = skirmishAIHandler.GetSkirmishAIsInTeam(teamId, gu->myPlayerNum)[0];
skirmishAIHandler.SetLocalSkirmishAIDieing(skirmishAIId, 5 /* = AI failed to init */);
}
}
return ok;
}
bool CSkirmishAILibrary::Release(int teamId) const
{
bool ok = true;
if (sSAI.release != NULL) {
int error = sSAI.release(teamId);
ok = (error == 0);
if (!ok) {
// release failed
logOutput.Print("Failed to release an AI on team %d, error: %d", teamId, error);
}
}
return ok;
}
int CSkirmishAILibrary::HandleEvent(int teamId, int topic, const void* data) const
{
int ret = sSAI.handleEvent(teamId, topic, data);
if (ret != 0) {
// event handling failed!
logOutput.Print(
"Warning: AI for team %i failed handling event with topic %i, error: %i",
teamId, topic, ret
);
}
return ret;
}
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