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Two things I'd like for 82.7 #3
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* ( string "soundfile" [, number volume = 1.0 [, number posx, number posy, number posz [, number speedx, number speedy, number speedz [, string "channel"] ] ] ] ) -> nil | boolean * possible values for "channel" are -- "general" (default) -- "battle" -- "unitReply" -- "userInterface"
-- as already implemented for unitdefs and featuredefs
This reverts commit b93e348.
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* new CLoadScreen CGameController * unifies the full loading stage into two files (LoadScreen.cpp + Game.cpp) * can be multithreaded so it loads the game in a 2nd thread (default off atm), while the mainthread renders the loadingscreen
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- simplify how pr-downloader is started - fix memleak in pr-downloader
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cleanrock
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* add ASSIMP support * instead of handling each polygon by its own (that's just insane with models with 1k polygons!) handle the whole piece as one object (allows many improvements reducing memory & cpu usage a lot!) * respect unit rotation * fix a va pointer usage bug * disable cullface while drawing * cast shadows
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1) good practice 2) pure virtual method called terminate called without an active exception Program received signal SIGABRT, Aborted. [Switching to Thread 0x7fffe992b700 (LWP 11671)] 0x00007ffff4c12cc9 in __GI_raise (sig=sig@entry=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:56 56 ../nptl/sysdeps/unix/sysv/linux/raise.c: No such file or directory. (gdb) bt #0 0x00007ffff4c12cc9 in __GI_raise (sig=sig@entry=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:56 #1 0x00007ffff4c160d8 in __GI_abort () at abort.c:89 #2 0x00007ffff551d535 in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #3 0x00007ffff551b6d6 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #4 0x00007ffff551b703 in std::terminate() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #5 0x00007ffff551c1bf in __cxa_pure_virtual () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #6 0x0000000000876ca1 in ThreadPool::DoTask (queue=...) at rts/System/ThreadPool.cpp:150 #7 0x0000000000876e08 in ThreadPool::WorkerLoop (id=3) at rts/System/ThreadPool.cpp:174 #8 0x00007ffff556ea60 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 #9 0x00007ffff78bf182 in start_thread (arg=0x7fffe992b700) at pthread_create.c:312 #10 0x00007ffff4cd647d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:111 (gdb) frame 6 #6 0x0000000000876ca1 in ThreadPool::DoTask (queue=...) at rts/System/ThreadPool.cpp:150 150 while (tg->ExecuteTask()) { (gdb) p tg $1 = (ITaskGroup *) 0x2e806c58
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o/w the userdata can be parsed as arg. #3
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o/w the userdata can be parsed as arg. #3
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return the currently bound buffer when udata != nil accept raw buffer id (arg #3) to bind when udata == nil
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return the currently bound buffer when udata != nil accept raw buffer id (arg #3) to bind when udata == nil
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* New strategic icons behavior Transition from solid unit to icon is much more smooth and fluent now. Different stages of the transition are all configurable. * Oops, slightly huge mess up. * Made new way of unit icon drawing optional beside old style icons. * Icons now use all the right parameters for the size. Improved icon's transparency. * Small draw fix and tweak for non-finished and dead units.
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Two small commits;
One is the fix for Spring.Assign/ReplaceMouseCursor functions being LuaUI only - I'm not sure if anything else needs to be done here so it might be better left to a professional ;)
The other is a trivial little change to allow sub folders for weapondef loading, as already occurs for feature and unitdefs.
Apologies if there is anything grossly untoward with the state of my fork, git is no fun on windows :(