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Two things I'd like for 82.7 #3

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Two things I'd like for 82.7 #3

wants to merge 13 commits into from

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FLOZi
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@FLOZi FLOZi commented Nov 1, 2010

Two small commits;

One is the fix for Spring.Assign/ReplaceMouseCursor functions being LuaUI only - I'm not sure if anything else needs to be done here so it might be better left to a professional ;)

The other is a trivial little change to allow sub folders for weapondef loading, as already occurs for feature and unitdefs.

Apologies if there is anything grossly untoward with the state of my fork, git is no fun on windows :(

jk3064 pushed a commit that referenced this pull request May 7, 2011
jk3064 pushed a commit that referenced this pull request Jun 6, 2011
ghost pushed a commit that referenced this pull request Jun 26, 2011
abma added a commit that referenced this pull request Jun 29, 2011
ghost pushed a commit that referenced this pull request Jul 2, 2011
abma pushed a commit to abma/spring that referenced this pull request Jul 11, 2011
abma added a commit that referenced this pull request Aug 5, 2011
abma added a commit to abma/spring that referenced this pull request Aug 11, 2011
ghost pushed a commit that referenced this pull request Oct 22, 2011
jk3064 pushed a commit that referenced this pull request Nov 21, 2011
DeadnightWarrior pushed a commit to DeadnightWarrior/spring that referenced this pull request Feb 25, 2012
* new CLoadScreen CGameController
 * unifies the full loading stage into two files (LoadScreen.cpp + Game.cpp)
 * can be multithreaded so it loads the game in a 2nd thread (default off atm), while the mainthread renders the loadingscreen
abma added a commit that referenced this pull request Mar 19, 2012
abma added a commit that referenced this pull request Mar 30, 2012
abma added a commit that referenced this pull request May 15, 2012
abma added a commit that referenced this pull request Jun 27, 2012
jk3064 pushed a commit that referenced this pull request Sep 26, 2012
abma added a commit that referenced this pull request Nov 13, 2012
- simplify how pr-downloader is started
- fix memleak in pr-downloader
abma added a commit that referenced this pull request Nov 23, 2012
abma added a commit that referenced this pull request Nov 30, 2012
abma added a commit that referenced this pull request Dec 2, 2012
ghost pushed a commit that referenced this pull request Dec 22, 2012
abma added a commit that referenced this pull request Feb 18, 2013
abma added a commit that referenced this pull request Mar 4, 2013
abma added a commit that referenced this pull request Mar 14, 2013
ghost pushed a commit that referenced this pull request Mar 20, 2013
abma added a commit that referenced this pull request Apr 9, 2013
abma added a commit that referenced this pull request Apr 30, 2013
jk3064 pushed a commit that referenced this pull request Jun 25, 2013
abma added a commit that referenced this pull request Aug 21, 2013
abma added a commit that referenced this pull request Oct 7, 2013
abma pushed a commit that referenced this pull request Nov 19, 2013
(hopefully) fix merge mess
cleanrock referenced this pull request Jan 15, 2016
* add ASSIMP support
* instead of handling each polygon by its own (that's just insane with models with 1k polygons!) handle the whole piece as one object (allows many improvements reducing memory & cpu usage a lot!)
* respect unit rotation
* fix a va pointer usage bug
* disable cullface while drawing
* cast shadows
rtri pushed a commit that referenced this pull request Dec 2, 2016
1) good practice
2)
	pure virtual method called
	terminate called without an active exception

	Program received signal SIGABRT, Aborted.
	[Switching to Thread 0x7fffe992b700 (LWP 11671)]
	0x00007ffff4c12cc9 in __GI_raise (sig=sig@entry=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:56
	56	../nptl/sysdeps/unix/sysv/linux/raise.c: No such file or directory.
	(gdb) bt
	#0  0x00007ffff4c12cc9 in __GI_raise (sig=sig@entry=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:56
	#1  0x00007ffff4c160d8 in __GI_abort () at abort.c:89
	#2  0x00007ffff551d535 in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
	#3  0x00007ffff551b6d6 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
	#4  0x00007ffff551b703 in std::terminate() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
	#5  0x00007ffff551c1bf in __cxa_pure_virtual () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
	#6  0x0000000000876ca1 in ThreadPool::DoTask (queue=...) at rts/System/ThreadPool.cpp:150
	#7  0x0000000000876e08 in ThreadPool::WorkerLoop (id=3) at rts/System/ThreadPool.cpp:174
	#8  0x00007ffff556ea60 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
	#9  0x00007ffff78bf182 in start_thread (arg=0x7fffe992b700) at pthread_create.c:312
	#10 0x00007ffff4cd647d in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:111
	(gdb) frame 6
	#6  0x0000000000876ca1 in ThreadPool::DoTask (queue=...) at rts/System/ThreadPool.cpp:150
	150			while (tg->ExecuteTask()) {
	(gdb) p tg
	$1 = (ITaskGroup *) 0x2e806c58
ashdnazg added a commit that referenced this pull request Oct 18, 2017
o/w the userdata can be parsed as arg. #3
ashdnazg added a commit that referenced this pull request Oct 21, 2017
o/w the userdata can be parsed as arg. #3
rtri pushed a commit that referenced this pull request Feb 14, 2018
gajop pushed a commit to gajop/spring that referenced this pull request Jun 30, 2018
rtri pushed a commit that referenced this pull request Feb 15, 2019
return the currently bound buffer when udata != nil
accept raw buffer id (arg #3) to bind when udata == nil
rtri pushed a commit that referenced this pull request Feb 15, 2019
return the currently bound buffer when udata != nil
accept raw buffer id (arg #3) to bind when udata == nil
rtri pushed a commit that referenced this pull request Nov 11, 2019
add /camtime{factor,exponent} commands
parse optional factor (#3) and exponent (#4) camera
state-transition parameters in Spring.SetCameraState
rtri pushed a commit that referenced this pull request Nov 11, 2019
add /camtime{factor,exponent} commands
parse optional factor (#3) and exponent (#4) camera
state-transition parameters in Spring.SetCameraState
gajop pushed a commit to gajop/spring that referenced this pull request May 14, 2021
* New strategic icons behavior

Transition from solid unit to icon is much more smooth and fluent now. Different stages of the transition are all configurable.

* Oops, slightly huge mess up.

* Made new way of unit icon drawing optional beside old style icons.

* Icons now use all the right parameters for the size. Improved icon's transparency.

* Small draw fix and tweak for non-finished and dead units.
neoedmund pushed a commit to neoedmund/spring that referenced this pull request May 2, 2022
This pull request was closed.
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