WWII RTS game using the Spring engine
Lua Python GLSL C C++ Perl
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Anims * Replaced Resurrect Cursor Oct 26, 2010
BaseClasses fixed semovente47,added some weapontoggle,SWE destroyeryard upgrade c… Aug 19, 2018
LuaIntro Japanese loading music Nov 15, 2016
LuaRules Replaced GetGroundInfo by GetMetalAmount (#314) Aug 19, 2018
LuaUI Fix HE_MULT in armor damage widget (#310) Jun 26, 2018
ModelMaterials Renormalizaing the whole computed normal, not just the texture Apr 2, 2018
bitmaps spring is trying to load the script in a very idiot way Dec 6, 2017
docs Drop README Feb 23, 2018
effects Better looking exhaust FX Jul 23, 2016
features Remove unused def Apr 14, 2018
gamedata made ammo type switch a bit better, added nimrod to upgraded gunyards… Jul 7, 2018
icons adding missing icon [https://trello.com/c/hEESujui/] Nov 25, 2017
lups Fixed model.name attribute query (deprecated) Nov 7, 2017
maps map profile forEisenwald and Adansonia Jul 23, 2017
modules Reverting version switch on notAchili module introduced in [f60be8f] as Apr 23, 2018
objects3d Fix model warning Apr 14, 2018
scripts another deploying script fix Aug 20, 2018
sidepics Here comes Hungary (very few units yet, but starting as it should work) Mar 13, 2016
sounds Moved talk.wav to a place where chili console is more likely to find … Oct 9, 2017
tools upscaled M36 and some corpses May 22, 2017
unitpics * GERT196, ITALibliM42, RUSD2 buildpic updates Apr 3, 2018
units fixed semovente47,added some weapontoggle,SWE destroyeryard upgrade c… Aug 19, 2018
unittextures Merge pull request #274 from sanguinariojoe/cleaning Feb 28, 2018
weapons improved jpn type 57mm HE aiming,the 160kg bomb drops from wings,and… Aug 17, 2018
.gitignore Added .pyc files to .gitignore Apr 2, 2015
.gitmodules Using just github repos Feb 28, 2018
EngineOptions.lua * Remove maxunits cap from engineoptions.lua Aug 25, 2015
LuaAI.lua Update LuaAI.lua May 28, 2017
ModOptions.lua fixed target priority (sorry), domination at 90% Jul 9, 2018
README.md Typo fix and lexical fixes and improvements (#313) Aug 3, 2018
modinfo.lua Merge branch 'master' into alpha Feb 25, 2018
modules.lua refactoring III [https://trello.com/c/FVpNVJW3/] + [https://trello.co… Feb 11, 2018
springignore.txt Copied springignore into AdditionalSides as well - not sure it works … Jul 27, 2014
version.txt VERSION{3.00} Jun 20, 2017

README.md

Spring: 1944 is a free, open source (See License.txt file) WWII themed 3D multiplayer game based on the libre Spring RTS Engine. Our goal is to create a game that is as realistic as possible while still being fun and accessible to play. Games on average take 40 minutes and feature up to 6 factions battling to the last man standing. All factions are complete with several types of infantry, towed and self-propelled guns, normal and rocket artillery, tanks, aircraft and littoral naval assets. The game supports big matches with thousands of units and double digit player counts.

The latest version of the game lets you play either as one of the axis powers (Germany, Italy, Japan, Hungary), one of the allies (Great Britain, Soviet Union, United States), or even the Sweden neutral faction. Of course you can team all of them together as there is no limit to which factions can play in the same in-game alliance.

Spring: 1944 is a full featured game with complex in-game mechanics. You can learn more in the awesome wiki page!.