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Now importing the MonoGame.Content.Builder.targets and MonoGame.Common.props file and setting the MonoGamePlatform property in all MonoGame.Forms.target files (DX, GL).
Added MonoGame.Content.Builder content/libs/nuspecs/targets for DX and GL platform.
Added MonoGamePlatform property and importing MonoGame specific targets.
Correctly using the NativeLibs directory when including files.
Added MonoGame.Framework source code for the Windows platform to allow users to recompile it with custom modifications.
Updated post build events.
Register keystrokes immediately after setting AlwaysEnableKeyboardInput to true.
Always setting the KeyboardInput when the meta value changes.
Added additional NullReferenceException checks regarding the Editor service class.
It's now possible to define custom clear options when using BeginAntialising, EndAntialising, BeginRenderTarget and EndRenderTarget (graphics.Clear(custom parameters)).
Changed the depth of the clear options to 1f as the default.