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Hello, i am not sure if it is really a bug or just a temporary change from R72 dev version of three.js, but using the shaderParticleEngine with it does not work for me (it works with r71 of three.js)
it makes a webgl warning "WARNING: Attribute 0 is disabled. This has signficant performance penalty" on chrome, and the particles are not visible...
if you have any idea of a quick fix (some suggestion i found was using index0AttributeName on material)? I will try later to pinpoint at what commit of three.js it happen.
and thank you for this project, it is a really fast particle engine!
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