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Entitas 0.47.8 incompatible with ScriptableObject #564
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why are you need to do this ??? |
@chiuan you can make global setting on Unity's inspector. This important to Game designer |
What do you think about:
Just write a simple InitializeSystem to set your Component. |
This thing actually worked back in the day, we used to store settings components like that. Just mark a custom
So I guess it's an issue with the new generator? |
It took some time to separate Component and ScriptableObject, but it looks cleaner now so I have no complaint. Entitas' Attribute above non-IComponent looks confusing. |
Can reproduce, works with the default code generator, doesn't work with roslyn. Will investigate... |
As a workaround please manually create the ConfigsComponent
|
Ok, fixed. Will be in next release. In case anyone is interested: Explanation: |
Fixed in Entitas 0.47.9 |
tested in Window 7, unity 2017.3
If project contain a ScriptableObject class like this:
below error will appear after execute Jenny gen
and generator won't work
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