Py2D game utility library
Py2D attempts to help game developers with commonly found tasks, especially in vector-based games.
The library is still in very early development, among the features so far are:
- Classes for Vectors, Polygons and Affine Transformations with basic operations
- Polygonal Field-of-Vision Calculation
- Generate polygon obstructors from tile map data
- Perform boolean operations (union, intersection, difference) on polygons
- Grow and shrink polygons (polygon buffering, polygon offsetting)
- Decompose polygons into convex parts
To learn more about features and how to get started, check out the Py2D website!
Parts of Py2D can now be compiled to C modules using Cython. If you do a setup.py build install, you should get binary versions of the supported modules. Alternatively, for development, you can compile in-place by running
$ python setup.py build_ext --inplace
License (2-clause BSD)
Copyright (c) 2012, Stefan Seemayer All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
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