Skip to content


  • Pro
Block or Report

Block or report ssell

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

VertexFragment Badge ShaderToy Badge Stack Overflow Badge Linkedin Badge

Senior Software Engineer with over 11 years of professional experience in C++, C#, and shader programming across various domains (modelling and simulation, image recognition and processing, etc.).

By day I am the Team Lead of Data & Integrations at a startup tech-focused insurance company, and at night I am an enthusiast graphics, engine, and systems programmer. Most of what I have learned has been self-taught, primarily from free and open-source resources online and so I try to do my part in sharing knowledge to keep that tradition going.

All public code is distributed as-is for educational purposes. Feel free to send me any comments or questions.

Badges generated by, github-readme-streak-stats and github-readme-stats


  1. Basic Character Controller Using ECS and Unity.Physics Packages

    C# 91 19

  2. Ocular Rendering Engine

    C++ 7 4

  3. Unity 3D Deferred Grass

    HLSL 11 3

  4. Ongoing collection of experiments in WebGL

    JavaScript 2

  5. Example implementation of a Sobel Outline Post-Processing effect

    ShaderLab 39 8

  6. noisegen Public

    Browser-based mathematical noise generation.

    JavaScript 2

1,147 contributions in the last year

Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Mon Wed Fri

Contribution activity

July 2022

8 contributions in private repositories Jul 1 – Jul 2

Seeing something unexpected? Take a look at the GitHub profile guide.