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ssell/README.md

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Senior Software Engineer with over 11 years of professional experience in C++, C#, and shader programming across various domains (modelling and simulation, image recognition and processing, etc.).

By day I am the Team Lead of Data & Integrations at a startup tech-focused insurance company, and at night I am an enthusiast graphics, engine, and systems programmer. Most of what I have learned has been self-taught, primarily from free and open-source resources online and so I try to do my part in sharing knowledge to keep that tradition going.

All public code is distributed as-is for educational purposes. Feel free to send me any comments or questions.



Badges generated by shields.io, github-readme-streak-stats and github-readme-stats

Pinned

  1. Basic Character Controller Using ECS and Unity.Physics Packages

    C# 91 19

  2. Ocular Rendering Engine

    C++ 7 4

  3. Unity 3D Deferred Grass

    HLSL 11 3

  4. Ongoing collection of experiments in WebGL

    JavaScript 2

  5. Example implementation of a Sobel Outline Post-Processing effect

    ShaderLab 39 8

  6. noisegen Public

    Browser-based mathematical noise generation.

    JavaScript 2

1,147 contributions in the last year

Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Mon Wed Fri

Contribution activity

July 2022

8 contributions in private repositories Jul 1 – Jul 2

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