[expose-repo] Now exporting git repos at game.git path as dumb-served…
… repos which is the worst idea possible
[bottle-upgrade] Nailed the req into my github clone of bottle
[bottle-upgrade] Updating to the trunk of bottle
[multidispatch] Multirouting game state GETs
[master] A board retab a long time coming
[server-ping-control] Driving the ping re-init from the server.
[server-ping-control] Lowering the ping interval
[server-ping-control] Ping messages now send back a next time
[server-ping-control] Factored out the helpers
[server-ping-control] Multidispatch works, and is a mess as it stands
[master] We need to set the same ajax options we set in app.js in the…
… font loader because it runse before it :O
Merge branch 'ping-last-move'
[ping-last-move] Show alerts on move errors
[ping-last-move] Slower flash speed.
[ping-last-move] Killing a print
[ping-last-move] Flashing in different colors!
[ping-last-move] Flash works
[ping-last-move] Drawing text. Arguing with animation
[ping-last-move] Drawing centered text
[ping-last-move] Fonts are registering and loading
[ping-last-move] Fonts and font loader
[ping-last-move] Let highlight accept a options to pass down to the s…
[master] Catch around smembers call, just saw a crash for that on a v…
[ping-last-move] Pruning blanks
[ping-last-move] Extracted highlight of a square and can higlight lat…
…est move if it's not a pass or there are none yet I like to type I guess :(
[ping-last-move] Factoring out some rendering.
Fun fact: I just fixed a bug that has gone unnoticed the whole time. We were looking for the player of positions, they have owners.
[master] Adding tornado with a fixed handler
Using the tornado
Added tornado to reqs
[web-client] Can create branches all over the place
[web-client] One more type of error for json validation
[web-client] We now have time travelling go (And I turned off a noise…
[web-client] Subtle bug preventing a game with a non-master head from…
… returning it without a prompt