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Commits on Dec 26, 2012
  1. fixed rendering crashes when enchanting (caused by optimisation to re…

    st33d committed Dec 26, 2012
    …ndering equipment layers), new quest marks quest menu as unvisited, quest completion walks out of quest menu and sets selection to 0, fixed teleported Horror crashing game, Horror now unaffected by gates, fixed potential error in polymorph effect, fixed potential error from use of xp effect via chaos rune, bricked eating chaos runes in areas, fixed drop option becoming locked after viewing cursed item, bricked chaos armour activity in areas, healing creates blood-type coloured sparks that rise up, fixed multiple invisible armours eating each other's image buffers, items dropped inside a wall are teleported out to a random location (a message is printed in the console), xp rune can now be used at level 20 to simply effect a quickening (previously unusable at level 20), added sanity checks to Horror AI to avoid null-target bugs, overridden applyDamage and applyStun on Gate and Horror - just in case, Gates no longer allow enchantment from missile weapons, konami code lives now reset on full reset, fixed inventory duplication when quitting to title screen, Lore unlocked now cleared on hard reset, end game checks for the husband now depend purely on UserData.settings.husband instead of checking against the minion's current form (which could have been polymorphed somehow), completion count only raised by spawning golems when the level is not completed, fixed throwing weapon stats not being applied when thrown, balrog now takes half damage from quickening, elite monsters now take half damage from holy runes, holy explosions now deal half the health of the target as the initial damage instead of full, fear enchanted missiles now black and drop crawling drips
Commits on Dec 2, 2012
  1. quests not being loaded when starting a new game - fixed, moved versi…

    st33d committed Dec 2, 2012
    …on number to title menu, changed immortal begin text to white, fixed grammar in auto-sort help, shared object flush wrapped in try/catch to send users to manage their shared object settings if saving is blocked, link to redrogue.net in credits menu
Commits on Dec 1, 2012
  1. key changer prevented from choosing cursor keys (thus bricking the me…

    st33d committed Dec 1, 2012
    …nu), balrog starting level increased to first level of chaos, mouse cursor set to hide itself when not moving, created a standard empty callback function for the Dialog class, added new option to copy rng seed to clipboard, added try/catch wrapper to navigateToURL calls, build number now hides itself unless rollover, locked out inventory and actions when entering a level with the editor menu, switched to version numbers, added the ability to delete characters to MenuInputList, beta finished - this is Red Rogue v 1.0.0
Commits on Nov 27, 2012
  1. elite race now completely random (previous method never chose races f…

    st33d committed Nov 27, 2012
    …rom chaos zone), husband now opens overworld portal instead of underworld portal (after eating portal rune), fixed temporary portals erasing the background, added new altar blessing: clones, elite balrog now possesses 1 level of heal as racial effect (2 if player ascended), munch sound now played when soul consumed by balrog, fixed game breaking bug caused by invading chaos walls not integrating with the scrolling engine, umber hulk elite resurrection requirement lowered by one level
Commits on Nov 24, 2012
  1. fixed bug with lives available with konami cheat, moved underworld po…

    st33d committed Nov 24, 2012
    …rtal starting position back to level 11, reorganised wall writings, moved gfx updating of equipment to render function - layer updates are now called by setting the value of an update marker to the current game.frameCount (this should ensure that any graphics changes happen in an orderly sequence)
Commits on Nov 20, 2012
  1. revised sniping ai (discovered clause that makes snipers freeze when …

    st33d committed Nov 20, 2012
    …above targets, added defaulting to hand 2 hand combat when too close), added sanity check when destroying chaos walls (may not have solved invisible walls in Chaos), story tidied up post proof-reading
Commits on Nov 17, 2012
  1. fixed swallow sound delay, minion now makes eating noises, xp rune no…

    st33d committed Nov 17, 2012
    …w adds 1-3 levels when enchanting, settings can now be saved to a file from the debug menu, Balrog is now one level higher than normal after the player has ascended, tempCollider now nullified in Collider move functions to prevent references staying alive
Commits on Nov 8, 2012
  1. minion now checks for player being alive before teleporting to, added…

    st33d committed Nov 8, 2012
    … final batch of sounds
Commits on Nov 2, 2012
  1. zones are randomly longer when ascended, monsters are one level great…

    st33d committed Nov 2, 2012
    …er in experience when ascended
Commits on Oct 31, 2012
  1. combat hints added to story, identified runes left in areas will leav…

    st33d committed Oct 31, 2012
    …e part of the identification game complete when a new game is started
Commits on Oct 30, 2012
  1. fixed being able to circumvent cursed items with throwing weapons and…

    st33d committed Oct 30, 2012
    … bow weapons, reduced number of levels (each zone up to chaos now has three levels - one of them reduced to 2 levels), grindstone xp reduced to 1/2 xp per hit, rewrote some story and dreams
Commits on Oct 14, 2012
  1. fixed being able to shoot whilst asleep, fixed protection modifier, p…

    st33d committed Oct 14, 2012
    …rotection and thorns are now rendered on characters, mimic form steal attack now works wearing a mimic face, werewolf attack now penetrates face armour (unless face armour is werewolf), healing boon from rng now heals minion if present
Commits on Oct 10, 2012
  1. fixed protection not changing ownership of reflected missiles, charac…

    st33d committed Oct 10, 2012
    …ters get bored of chasing targets that aren't in line of sight
Commits on Oct 9, 2012
  1. quest for yendor now completes when yendor is picked up and an ascend…

    st33d committed Oct 9, 2012
    … quest is issued, instantiation of the yendor quest is not a duty of the UserData gameState, epilogue 1st draft finished, fixed bug caused by avoiding chests on stairs (resulting in not placing a chest and making the level uncompletable), restricted fall-camera-pan-down to when in WALKING state
Commits on Oct 7, 2012
  1. added torches to dungeons zone, fixed game breaker caused by no minio…

    st33d committed Oct 7, 2012
    …n during husband transformation event, added multiplayer jump option
Commits on Oct 3, 2012
  1. Changed Content.as to not wipe memory of level content until recyclin…

    st33d committed Oct 3, 2012
    …g phase, added debugging light generation to editor, fixed teleport effect (again)
Commits on Oct 2, 2012
  1. elite monsters now carry banners, stomp-stunning has a landing effect…

    st33d committed Oct 2, 2012
    … and sound, Force object created, knockback now applies a force to a character instead attempting to manually move them, gnolls now have a bonus to butchering, gnoll scavenge now gives failure message to teach mechanic
Commits on Sep 30, 2012
  1. coded the whole set piece ending and now at the epilogue, epilogue no…

    st33d committed Sep 30, 2012
    …n functional but backing up now whilst I'm ahead
Commits on Sep 29, 2012
  1. overworld dungeon destruction started, new assets library (overworld …

    st33d committed Sep 29, 2012
    …segments, elite banners, stun fx and home portal)
Commits on Sep 19, 2012
  1. chaos zone now has sliding sections of background, possession of yend…

    st33d committed Sep 19, 2012
    …or or a husband causes quakes (dungeon is powered by yendor)
Commits on Sep 18, 2012
  1. brain.avoid altered to force a direction even if character positions …

    st33d committed Sep 18, 2012
    …are equal, death now converts the minion into a husband when presented with yendor, fixed camera dipping on stairs when entering
Commits on Sep 14, 2012
  1. fixed game crashing when entering pocket dungeon (caused by content c…

    st33d committed Sep 14, 2012
    …reation restructure), sanity checks to prevent stacked equipping from gameState implemented, fixed anubis armour creation crashing game
Commits on Sep 13, 2012
  1. fixed balrog weapon breaking new game, moved elite monster creation i…

    st33d committed Sep 13, 2012
    …nto gameState variable creation
  2. corrected "poison" references in Lore, balrog now equipped with rando…

    st33d committed Sep 13, 2012
    …m weapon, anubis now equipped with undead enchanted armour, added top edge interval tolerance to Collider map tests
Commits on Sep 10, 2012
  1. fixed random seed input not updating correctly, camera is center lock…

    st33d committed Sep 10, 2012
    …ed on levels that aren't as wide as the screen (solves camera bugging out in this situation), camera y axis lookahead now smaller, camera y lookahead pans down when falling, added male rogue as an extra race, added rules for coloured male rogue on overworld
Commits on Sep 9, 2012
  1. heal rate for sleep lowered, dreams now dispensed per zone instead of…

    st33d committed Sep 9, 2012
    … per level, altars now appear in sewers onwards, debug menu hidden (reactivate by pressing control + shift + enter), fps hidden (visible by activating debug menu)
Commits on Sep 8, 2012
  1. title screen built - tested with player consumed game state, tested s…

    st33d committed Sep 8, 2012
    …aving and loading, appears stable enough for upload
Commits on Sep 6, 2012
Commits on Sep 2, 2012
  1. fixed teleport sparks not showing on destination, fixed level init tr…

    st33d committed Sep 2, 2012
    …ying to render writing past the underworld init level, fixed settings portals leading to levels past 20, fixed backtracking from settings portals past 20
Commits on Sep 1, 2012
  1. wearing balrog's face ending implemented, hard reset implemented, pla…

    st33d committed Sep 1, 2012
    …yer no longer receives xp after death, balrog attempts to escape to the next level if fleeing - answers using quickening to attack him, teleport now creates distanced sounds at the departure and arrival points
Commits on Aug 29, 2012
  1. stabilised for upload

    st33d committed Aug 29, 2012
  2. fixed entering dungeon level one via editor menu, fixed entering leve…

    st33d committed Aug 29, 2012
    …l 20 in test bed, more groundwork done for player consumed ending
Commits on Aug 27, 2012
  1. more work on story and dreams, already carrying a key prompt fixed to…

    st33d committed Aug 27, 2012
    … not overspill on console, added healstone hit sounds for leech gun, renamed leech gun to gun leech, added heal and undead to fez item, leech spell now upgrades gun leech, added groundwork for balrog death event
  2. refactored nightmares to be based around level proximity to balrog, b…

    st33d committed Aug 27, 2012
    …alrog added to gameState data, fixed slight vertical camera judder caused by floating point errors, enemy health bar now hidden on changing level, fixed missile weapons not generating aggro