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Attempted line ending fix

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1 parent 1e3d46d commit bc9ce5bb8bac333f7559720812f8f0c24b168250 jmechner committed Apr 17, 2012
Showing with 37,482 additions and 50 deletions.
  1. +1,955 −1 01 POP Source/Source/AUTO.S
  2. +198 −1 01 POP Source/Source/BGDATA.S
  3. +234 −1 01 POP Source/Source/BOOT.S
  4. +1,515 −1 01 POP Source/Source/COLL.S
  5. +2,168 −1 01 POP Source/Source/CTRL.S
  6. +2,120 −1 01 POP Source/Source/CTRLSUBS.S
  7. +494 −1 01 POP Source/Source/EQ.S
  8. +2,267 −1 01 POP Source/Source/FRAMEADV.S
  9. +490 −1 01 POP Source/Source/FRAMEDEF.S
  10. +1,192 −1 01 POP Source/Source/GAMEBG.S
  11. +673 −1 01 POP Source/Source/GAMEEQ.S
  12. +2,131 −1 01 POP Source/Source/GRAFIX.S
  13. +2,130 −1 01 POP Source/Source/HIRES.S
  14. +70 −1 01 POP Source/Source/HRPARAMS.S
  15. +331 −1 01 POP Source/Source/HRTABLES.S
  16. +1,447 −1 01 POP Source/Source/MASTER.S
  17. +1,022 −1 01 POP Source/Source/MISC.S
  18. +59 −1 01 POP Source/Source/MOVEDATA.S
  19. +2,174 −1 01 POP Source/Source/MOVER.S
  20. +132 −1 01 POP Source/Source/SEQDATA.S
  21. +1,716 −1 01 POP Source/Source/SEQTABLE.S
  22. +360 −1 01 POP Source/Source/SOUND.S
  23. +56 −1 01 POP Source/Source/SOUNDNAMES.S
  24. +1,352 −1 01 POP Source/Source/SPECIALK.S
  25. +1,766 −1 01 POP Source/Source/SUBS.S
  26. +200 −1 01 POP Source/Source/TABLES.S
  27. +1,740 −1 01 POP Source/Source/TOPCTRL.S
  28. +883 −1 01 POP Source/Source/UNPACK.S
  29. +14 −1 01 POP Source/Source/VERSION.S
  30. +174 −1 02 POP Disk Routines/CP.525/CUBE.S
  31. +371 −1 02 POP Disk Routines/CP.525/LOSHOW.S
  32. +951 −1 02 POP Disk Routines/CP.525/POPBOOT0.S
  33. +211 −1 02 POP Disk Routines/CP.525/PURPLE.MAIN.S
  34. +63 −1 02 POP Disk Routines/CP.525/PURPLE.S
  35. +90 −1 02 POP Disk Routines/CP.525/RYELLOW1.S
  36. +139 −1 02 POP Disk Routines/CP.525/UPDATE.LS.S
  37. +291 −1 02 POP Disk Routines/CP.525/YELLOW.MAIN.S
  38. +190 −1 02 POP Disk Routines/RW1835/DEMOBOOT.S
  39. +306 −1 02 POP Disk Routines/RW1835/MOVE35.S
  40. +303 −1 02 POP Disk Routines/RW1835/MOVE53.S
  41. +210 −1 02 POP Disk Routines/RW1835/POPBOOT35.S
  42. +618 −1 02 POP Disk Routines/RW1835/RW1835.POP.S
  43. +449 −1 02 POP Disk Routines/RW1835/RW1835.S
  44. +174 −1 03 Disk Protection/CUBE.S
  45. +371 −1 03 Disk Protection/LOSHOW.S
  46. +951 −1 03 Disk Protection/POPBOOT0.S
  47. +211 −1 03 Disk Protection/PURPLE.MAIN.S
  48. +90 −1 03 Disk Protection/RYELLOW1.S
  49. +139 −1 03 Disk Protection/UPDATE.LS.S
  50. +291 −1 03 Disk Protection/YELLOW.MAIN.S
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-* bgdata tr on*-------------------------------* Indexed by PIECE ID#:space = 0floor = 1spikes = 2posts = 3gate = 4dpressplate = 5 ;downpressplate = 6 ;uppanelwif = 7 ;w/floorpillarbottom = 8pillartop = 9flask = 10loose = 11panelwof = 12 ;w/o floormirror = 13rubble = 14upressplate = 15exit = 16exit2 = 17slicer = 18torch = 19block = 20bones = 21sword = 22window = 23window2 = 24archbot = 25archtop1 = 26archtop2 = 27archtop3 = 28archtop4 = 29*-------------------------------* A & B sections have l.l. of (X = BlockLeft, Y = BlockBot-3)* C & D sections have l.l. of (X = BlockLeft, Y = BlockBot)* All x & y offsets are relative to these values* (Front pieces are relative to A)*-------------------------------* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15* 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31maska hex 00,03,03,03,03,03,03,03,03,00,03,03,00,03,03,03 hex 03,00,00,03,00,03,00,03,00,03,00,00,00,00piecea hex 00,01,05,07,0a,01,01,0a,10,00,01,00,00,14,20,4b hex 01,00,00,01,00,97,00,01,00,a7,a9,aa,ac,adpieceay hex 00,00,00,00,00,01,00,00,00,00,00,00,00,00,00,00 dfb 00,00,00,00,00,00,00,00,00,00,00,-4,-4,-4maskb hex 00,04,04,04,04,04,04,00,04,00,04,00,00,04,04,04 hex 00,04,04,04,04,04,04,00,04,04,00,00,00,00pieceb hex 00,02,06,08,0b,1b,02,9e,1a,1c,02,00,9e,4a,21,1b hex 4d,4e,02,51,84,98,02,91,92,02,00,00,00,00pieceby dfb 00,00,00,00,00,01,00,03,00,03,00,00,03,00,00,-1 dfb 00,00,00,-1,02,00,00,00,00,00,00,00,00,00bstripe hex 00,47,47,00,00,47,47,00,00,00,47,47,00,00,47,47 hex 00,00,47,00,00,00,47,00,00,47,00,00,00,00* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15* 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31piecec hex 00,00,00,09,0c,00,00,9f,00,1d,00,00,9f,00,00,00 hex 4f,50,00,00,85,00,00,93,94,00,00,00,00,00pieced hex 00,15,15,15,15,18,19,16,15,00,15,00,17,15,2e,4c hex 15,15,15,15,86,15,15,15,15,15,ab,00,00,00fronti hex 00,00,00,45,46,00,00,46,48,49,87,00,46,0f,13,00 hex 00,00,00,00,83,00,00,00,00,a8,00,ae,ae,aefronty dfb 00,00,00,-1,00,00,00,00,-1,03,-3,00,00,-1,00,00 dfb 00,00,00,00,00,00,00,00,00,-1,0,-36,-36,-36frontx hex 00,00,00,01,03,00,00,03,01,01,02,00,03,01,00,00 hex 00,00,00,00,00,00,00,00,00,01,00,00,00,00*-------------------------------* special piecesgatebotSTA = $43gatebotORA = $44gateB1 = $37gatecmask = $0dgate8c hex 2f,30,31,32,33,34,35,36gate8b hex 3e,3d,3c,3b,3a,39,38,37*-------------------------------* Climbup maskingCUmask = $11CUpiece = $12CUpost = $0e*-------------------------------* Exitstairs = $6bdoor = $6cdoormask = $6dtoprepair = $6earchtop3sp = $a1*-------------------------------* Spike animation frames* 0 1 2 3 4 5 6 7 8 9 10 11spikea hex 00,22,24,26,28,2a,28,24,22,00spikeb hex 00,23,25,27,29,2b,29,25,23,00spikeExt = 5 ;spikeRet = 9 ;must match MOVEDATA*-------------------------------* Slicer animation frames* 0 1 2 3 4 5 6 7 8 9 10 11slicerseq dfb 04,03,01,02,05,04,04slicerExt = 2slicerRet = 6 ;must match MOVEDATAslicertop hex 00,58,5a,5c,5eslicerbot hex 57,59,5b,5d,5fslicerbot2 hex 8e,8f,90,5d,5f ;smearedslicergap dfb 00,38,46,53,55slicerfrnt hex 65,66,67,68,69*-------------------------------* Loose floor* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15looseb = $1bloosea hex 01,1e,01,1f,1f,01,01,01,1f,1f,1flooseby dfb 00,01,00,-1,-1,00,00,00,-1,-1,-1loosed hex 15,2c,15,2d,2d,15,15,15,2d,2d,2dFfalling = 10 ;1st "falling" frame;must match MOVEDATA*-------------------------------specialflask = $95swordgleam1 = $b3swordgleam0 = $99*-------------------------------* panelspanelb0 = $9epanelc0 = $9fnumpans = 3panelb hex 9e,9a,81panelc hex 9f,9b,82archpanel = $a1*-------------------------------* back wall panels for space & floornumbpans = 3spaceb hex 00,a3,a5,a6spaceby dfb 0,-20,-20,0floorb hex 02,a2,a4,a4floorby dfb 00,00,00,00*-------------------------------* solid blocksnumblox = 2blockb hex 84,6fblockc hex 85,85blockd hex 86,86blockfr hex 83,83*-------------------------------* moveparamsgmaxval = 47*4gminval = 0*-------------------------------eof
+* bgdata
+ tr on
+*-------------------------------
+* Indexed by PIECE ID#:
+
+space = 0
+floor = 1
+spikes = 2
+posts = 3
+gate = 4
+dpressplate = 5 ;down
+pressplate = 6 ;up
+panelwif = 7 ;w/floor
+pillarbottom = 8
+pillartop = 9
+flask = 10
+loose = 11
+panelwof = 12 ;w/o floor
+mirror = 13
+rubble = 14
+upressplate = 15
+exit = 16
+exit2 = 17
+slicer = 18
+torch = 19
+block = 20
+bones = 21
+sword = 22
+window = 23
+window2 = 24
+archbot = 25
+archtop1 = 26
+archtop2 = 27
+archtop3 = 28
+archtop4 = 29
+
+*-------------------------------
+* A & B sections have l.l. of (X = BlockLeft, Y = BlockBot-3)
+* C & D sections have l.l. of (X = BlockLeft, Y = BlockBot)
+* All x & y offsets are relative to these values
+* (Front pieces are relative to A)
+
+*-------------------------------
+* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+* 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
+
+maska hex 00,03,03,03,03,03,03,03,03,00,03,03,00,03,03,03
+ hex 03,00,00,03,00,03,00,03,00,03,00,00,00,00
+
+piecea hex 00,01,05,07,0a,01,01,0a,10,00,01,00,00,14,20,4b
+ hex 01,00,00,01,00,97,00,01,00,a7,a9,aa,ac,ad
+
+pieceay hex 00,00,00,00,00,01,00,00,00,00,00,00,00,00,00,00
+ dfb 00,00,00,00,00,00,00,00,00,00,00,-4,-4,-4
+
+maskb hex 00,04,04,04,04,04,04,00,04,00,04,00,00,04,04,04
+ hex 00,04,04,04,04,04,04,00,04,04,00,00,00,00
+
+pieceb hex 00,02,06,08,0b,1b,02,9e,1a,1c,02,00,9e,4a,21,1b
+ hex 4d,4e,02,51,84,98,02,91,92,02,00,00,00,00
+
+pieceby dfb 00,00,00,00,00,01,00,03,00,03,00,00,03,00,00,-1
+ dfb 00,00,00,-1,02,00,00,00,00,00,00,00,00,00
+
+bstripe hex 00,47,47,00,00,47,47,00,00,00,47,47,00,00,47,47
+ hex 00,00,47,00,00,00,47,00,00,47,00,00,00,00
+
+* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+* 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
+
+piecec hex 00,00,00,09,0c,00,00,9f,00,1d,00,00,9f,00,00,00
+ hex 4f,50,00,00,85,00,00,93,94,00,00,00,00,00
+
+pieced hex 00,15,15,15,15,18,19,16,15,00,15,00,17,15,2e,4c
+ hex 15,15,15,15,86,15,15,15,15,15,ab,00,00,00
+
+fronti hex 00,00,00,45,46,00,00,46,48,49,87,00,46,0f,13,00
+ hex 00,00,00,00,83,00,00,00,00,a8,00,ae,ae,ae
+
+fronty dfb 00,00,00,-1,00,00,00,00,-1,03,-3,00,00,-1,00,00
+ dfb 00,00,00,00,00,00,00,00,00,-1,0,-36,-36,-36
+
+frontx hex 00,00,00,01,03,00,00,03,01,01,02,00,03,01,00,00
+ hex 00,00,00,00,00,00,00,00,00,01,00,00,00,00
+
+*-------------------------------
+* special pieces
+
+gatebotSTA = $43
+gatebotORA = $44
+gateB1 = $37
+gatecmask = $0d
+
+gate8c hex 2f,30,31,32,33,34,35,36
+gate8b hex 3e,3d,3c,3b,3a,39,38,37
+
+*-------------------------------
+* Climbup masking
+
+CUmask = $11
+CUpiece = $12
+CUpost = $0e
+
+*-------------------------------
+* Exit
+
+stairs = $6b
+door = $6c
+doormask = $6d
+toprepair = $6e
+
+archtop3sp = $a1
+
+*-------------------------------
+* Spike animation frames
+* 0 1 2 3 4 5 6 7 8 9 10 11
+
+spikea hex 00,22,24,26,28,2a,28,24,22,00
+spikeb hex 00,23,25,27,29,2b,29,25,23,00
+
+spikeExt = 5 ;
+spikeRet = 9 ;must match MOVEDATA
+
+*-------------------------------
+* Slicer animation frames
+* 0 1 2 3 4 5 6 7 8 9 10 11
+
+slicerseq dfb 04,03,01,02,05,04,04
+
+slicerExt = 2
+slicerRet = 6 ;must match MOVEDATA
+
+slicertop hex 00,58,5a,5c,5e
+slicerbot hex 57,59,5b,5d,5f
+slicerbot2 hex 8e,8f,90,5d,5f ;smeared
+slicergap dfb 00,38,46,53,55
+slicerfrnt hex 65,66,67,68,69
+
+*-------------------------------
+* Loose floor
+* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+
+looseb = $1b
+
+loosea hex 01,1e,01,1f,1f,01,01,01,1f,1f,1f
+looseby dfb 00,01,00,-1,-1,00,00,00,-1,-1,-1
+loosed hex 15,2c,15,2d,2d,15,15,15,2d,2d,2d
+
+Ffalling = 10 ;1st "falling" frame
+;must match MOVEDATA
+
+*-------------------------------
+specialflask = $95
+
+swordgleam1 = $b3
+swordgleam0 = $99
+
+*-------------------------------
+* panels
+
+panelb0 = $9e
+panelc0 = $9f
+numpans = 3
+
+panelb hex 9e,9a,81
+panelc hex 9f,9b,82
+
+archpanel = $a1
+
+*-------------------------------
+* back wall panels for space & floor
+
+numbpans = 3
+
+spaceb hex 00,a3,a5,a6
+spaceby dfb 0,-20,-20,0
+
+floorb hex 02,a2,a4,a4
+floorby dfb 00,00,00,00
+
+*-------------------------------
+* solid blocks
+
+numblox = 2
+
+blockb hex 84,6f
+blockc hex 85,85
+blockd hex 86,86
+blockfr hex 83,83
+
+*-------------------------------
+* moveparams
+
+gmaxval = 47*4
+gminval = 0
+
+*-------------------------------
+eof
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