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Velocity And Luminance Adaptive Rasterization
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Engineering specs for DirectX features.
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A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading
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Simple, standalone test applications for D3D12 Variable Rate Shading
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Conservative Morphological Anti-Aliasing 2.0
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Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine
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This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
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Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
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Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
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